move even more into the vm.

This commit is contained in:
Timo K
2025-11-17 15:45:12 +01:00
parent f1bccb896e
commit 6be638c267
3 changed files with 80 additions and 52 deletions

View File

@@ -248,7 +248,6 @@ export const InCallView: FC<InCallViewProps> = ({
() => void toggleRaisedHand(),
);
// const allLivekitRooms = useBehavior(vm.allLivekitRooms$);
const audioParticipants = useBehavior(vm.audioParticipants$);
const participantCount = useBehavior(vm.participantCount$);
const reconnecting = useBehavior(vm.reconnecting$);
@@ -262,9 +261,8 @@ export const InCallView: FC<InCallViewProps> = ({
const earpieceMode = useBehavior(vm.earpieceMode$);
const audioOutputSwitcher = useBehavior(vm.audioOutputSwitcher$);
const sharingScreen = useBehavior(vm.sharingScreen$);
const localUserIsAlone = useBehavior(vm.localUserIsAlone$);
const oneOnOneMember = useBehavior(vm.isOneOnOneWith$);
const ringOverlay = useBehavior(vm.ringOverlay$);
const fatalCallError = useBehavior(vm.configError$);
// Stop the rendering and throw for the error boundary
if (fatalCallError) throw fatalCallError;
@@ -301,33 +299,26 @@ export const InCallView: FC<InCallViewProps> = ({
// Waiting UI overlay
const waitingOverlay: JSX.Element | null = useMemo(() => {
// No overlay if not in ringing state
if (callPickupState !== "ringing" || localUserIsAlone) return null;
const name = oneOnOneMember ? oneOnOneMember.userId : matrixRoom.roomId;
const id = oneOnOneMember ? oneOnOneMember.userId : matrixRoom.roomId;
const text = oneOnOneMember
? `Waiting for ${name ?? oneOnOneMember.userId} to join…`
: "Waiting for other participants…";
const avatarMxc = oneOnOneMember
? (oneOnOneMember.getMxcAvatarUrl?.() ?? undefined)
: (matrixRoom.getMxcAvatarUrl() ?? undefined);
return (
return ringOverlay ? (
<div className={classNames(overlayStyles.bg, waitingStyles.overlay)}>
<div
className={classNames(overlayStyles.content, waitingStyles.content)}
>
<div className={waitingStyles.pulse}>
<Avatar id={id} name={name} src={avatarMxc} size={AvatarSize.XL} />
<Avatar
id={ringOverlay.idForAvatar}
name={ringOverlay.name}
src={ringOverlay.avatarMxc}
size={AvatarSize.XL}
/>
</div>
<Text size="md" className={waitingStyles.text}>
{text}
{ringOverlay.text}
</Text>
</div>
</div>
);
}, [callPickupState, localUserIsAlone, matrixRoom, oneOnOneMember]);
) : null;
}, [ringOverlay]);
// Ideally we could detect taps by listening for click events and checking
// that the pointerType of the event is "touch", but this isn't yet supported

View File

@@ -12,7 +12,7 @@ import {
type Room as LivekitRoom,
type RoomOptions,
} from "livekit-client";
import { type RoomMember, type Room as MatrixRoom } from "matrix-js-sdk";
import { type Room as MatrixRoom } from "matrix-js-sdk";
import {
combineLatest,
distinctUntilChanged,
@@ -115,6 +115,7 @@ import {
createSentCallNotification$,
} from "./CallNotificationLifecycle.ts";
import {
createDMMember$,
createMatrixMemberMetadata$,
createRoomMembers$,
} from "./remoteMembers/MatrixMemberMetadata.ts";
@@ -244,11 +245,14 @@ export class CallViewModel {
public handsRaised$: Behavior<Record<string, RaisedHandInfo>>;
/** List of reactions. Keys are: membership.membershipId (currently predefined as: `${membershipEvent.userId}:${membershipEvent.deviceId}`)*/
public reactions$: Behavior<Record<string, ReactionOption>>;
public isOneOnOneWith$: Behavior<Pick<
RoomMember,
"userId" | "getMxcAvatarUrl" | "rawDisplayName"
> | null>;
public localUserIsAlone$: Behavior<boolean>;
public ringOverlay$: Behavior<null | {
name: string;
/** roomId or userId for the avatar generation. */
idForAvatar: string;
text: string;
avatarMxc?: string;
}>;
// sounds and events
public joinSoundEffect$: Observable<void>;
public leaveSoundEffect$: Observable<void>;
@@ -483,7 +487,9 @@ export class CallViewModel {
// ------------------------------------------------------------------------
// callLifecycle
const callLifecycle = createCallNotificationLifecycle$({
// TODO if we are in "unknown" state we need a loading rendering (or empty screen)
// Otherwise it looks like we already connected and only than the ringing starts which is weird.
const { callPickupState$, autoLeave$ } = createCallNotificationLifecycle$({
scope: scope,
memberships$: memberships$,
sentCallNotification$: createSentCallNotification$(
@@ -505,21 +511,8 @@ export class CallViewModel {
matrixRoomMembers$,
);
/**
* Returns the Member {userId, getMxcAvatarUrl, rawDisplayName} of the other user in the call, if it's a one-on-one call.
*/
const isOneOnOneWith$ = scope.behavior(
matrixRoomMembers$.pipe(
map((roomMembersMap) => {
const otherMembers = Array.from(roomMembersMap.values()).filter(
(member) => member.userId !== userId,
);
return otherMembers.length === 1 ? otherMembers[0] : null;
}),
),
);
const localUserIsAlone$ = scope.behavior(
const dmMember$ = createDMMember$(scope, matrixRoomMembers$, matrixRoom);
const noUserToCallInRoom$ = scope.behavior(
matrixRoomMembers$.pipe(
map(
(roomMembersMap) =>
@@ -529,6 +522,30 @@ export class CallViewModel {
),
);
const ringOverlay$ = scope.behavior(
combineLatest([noUserToCallInRoom$, dmMember$, callPickupState$]).pipe(
map(([noUserToCallInRoom, dmMember, callPickupState]) => {
// No overlay if not in ringing state
if (callPickupState !== "ringing" || noUserToCallInRoom) return null;
const name = dmMember ? dmMember.rawDisplayName : matrixRoom.name;
const id = dmMember ? dmMember.userId : matrixRoom.roomId;
const text = dmMember
? `Waiting for ${name} to join…`
: "Waiting for other participants…";
const avatarMxc = dmMember
? (dmMember.getMxcAvatarUrl?.() ?? undefined)
: (matrixRoom.getMxcAvatarUrl() ?? undefined);
return {
name: name ?? id,
idForAvatar: id,
text,
avatarMxc,
};
}),
),
);
// CODESMELL?
// This is functionally the same Observable as leave$, except here it's
// hoisted to the top of the class. This enables the cyclic dependency between
@@ -763,13 +780,8 @@ export class CallViewModel {
matrixLivekitMembers$.pipe(map((ms) => ms.value.length)),
);
// only public to expose to the view.
// TODO if we are in "unknown" state we need a loading rendering (or empty screen)
// Otherwise it looks like we already connected and only than the ringing starts which is weird.
const callPickupState$ = callLifecycle.callPickupState$;
const leaveSoundEffect$ = combineLatest([
callLifecycle.callPickupState$,
callPickupState$,
userMedia$,
]).pipe(
// Until the call is successful, do not play a leave sound.
@@ -804,7 +816,7 @@ export class CallViewModel {
const leave$: Observable<"user" | "timeout" | "decline" | "allOthersLeft"> =
merge(
callLifecycle.autoLeave$,
autoLeave$,
merge(userHangup$, widgetHangup$).pipe(map(() => "user" as const)),
).pipe(
scope.share,
@@ -1430,8 +1442,9 @@ export class CallViewModel {
const join = localMembership.requestConnect;
join(); // TODO-MULTI-SFU: Use this view model for the lobby as well, and only call this once 'join' is clicked?
this.autoLeave$ = callLifecycle.autoLeave$;
this.autoLeave$ = autoLeave$;
this.callPickupState$ = callPickupState$;
this.ringOverlay$ = ringOverlay$;
this.leave$ = leave$;
this.hangup = (): void => userHangup$.next();
this.join = join;
@@ -1446,8 +1459,6 @@ export class CallViewModel {
this.configError$ = localMembership.configError$;
this.participantCount$ = participantCount$;
this.audioParticipants$ = audioParticipants$;
this.isOneOnOneWith$ = isOneOnOneWith$;
this.localUserIsAlone$ = localUserIsAlone$;
this.handsRaised$ = handsRaised$;
this.reactions$ = reactions$;

View File

@@ -53,6 +53,32 @@ export function createRoomMembers$(
roomToMembersMap(matrixRoom),
);
}
/**
* creates the member that this DM is with in case it is a DM (two members) otherwise null
*/
export function createDMMember$(
scope: ObservableScope,
roomMembers$: Behavior<RoomMemberMap>,
matrixRoom: MatrixRoom,
): Behavior<Pick<
RoomMember,
"userId" | "getMxcAvatarUrl" | "rawDisplayName"
> | null> {
// We cannot use the normal direct check from matrix since we do not have access to the account data.
// use primitive member count === 2 check instead.
return scope.behavior(
roomMembers$.pipe(
map((membersMap) => {
// primitive appraoch do to no access to account data.
const isDM = membersMap.size === 2;
if (!isDM) return null;
return matrixRoom.getMember(matrixRoom.guessDMUserId());
}),
),
);
}
/**
* Displayname for each member of the call. This will disambiguate
* any displayname that clashes with another member. Only members