mirror of
https://github.com/vector-im/element-call.git
synced 2026-04-03 07:10:26 +00:00
move even more into the vm.
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@@ -248,7 +248,6 @@ export const InCallView: FC<InCallViewProps> = ({
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() => void toggleRaisedHand(),
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);
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// const allLivekitRooms = useBehavior(vm.allLivekitRooms$);
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const audioParticipants = useBehavior(vm.audioParticipants$);
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const participantCount = useBehavior(vm.participantCount$);
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const reconnecting = useBehavior(vm.reconnecting$);
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@@ -262,9 +261,8 @@ export const InCallView: FC<InCallViewProps> = ({
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const earpieceMode = useBehavior(vm.earpieceMode$);
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const audioOutputSwitcher = useBehavior(vm.audioOutputSwitcher$);
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const sharingScreen = useBehavior(vm.sharingScreen$);
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const localUserIsAlone = useBehavior(vm.localUserIsAlone$);
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const oneOnOneMember = useBehavior(vm.isOneOnOneWith$);
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const ringOverlay = useBehavior(vm.ringOverlay$);
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const fatalCallError = useBehavior(vm.configError$);
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// Stop the rendering and throw for the error boundary
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if (fatalCallError) throw fatalCallError;
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@@ -301,33 +299,26 @@ export const InCallView: FC<InCallViewProps> = ({
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// Waiting UI overlay
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const waitingOverlay: JSX.Element | null = useMemo(() => {
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// No overlay if not in ringing state
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if (callPickupState !== "ringing" || localUserIsAlone) return null;
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const name = oneOnOneMember ? oneOnOneMember.userId : matrixRoom.roomId;
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const id = oneOnOneMember ? oneOnOneMember.userId : matrixRoom.roomId;
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const text = oneOnOneMember
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? `Waiting for ${name ?? oneOnOneMember.userId} to join…`
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: "Waiting for other participants…";
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const avatarMxc = oneOnOneMember
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? (oneOnOneMember.getMxcAvatarUrl?.() ?? undefined)
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: (matrixRoom.getMxcAvatarUrl() ?? undefined);
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return (
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return ringOverlay ? (
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<div className={classNames(overlayStyles.bg, waitingStyles.overlay)}>
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<div
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className={classNames(overlayStyles.content, waitingStyles.content)}
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>
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<div className={waitingStyles.pulse}>
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<Avatar id={id} name={name} src={avatarMxc} size={AvatarSize.XL} />
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<Avatar
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id={ringOverlay.idForAvatar}
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name={ringOverlay.name}
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src={ringOverlay.avatarMxc}
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size={AvatarSize.XL}
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/>
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</div>
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<Text size="md" className={waitingStyles.text}>
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{text}
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{ringOverlay.text}
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</Text>
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</div>
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</div>
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);
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}, [callPickupState, localUserIsAlone, matrixRoom, oneOnOneMember]);
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) : null;
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}, [ringOverlay]);
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// Ideally we could detect taps by listening for click events and checking
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// that the pointerType of the event is "touch", but this isn't yet supported
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