Revert to original fix for duplicate leave sounds

My attempted simpler fix of applying takeUntil(autoLeave$) to leaveSoundEffect$ didn't work.
This commit is contained in:
Robin
2026-06-18 09:13:19 +02:00
parent 8cda9777a5
commit 8b0f5054dd

View File

@@ -338,12 +338,25 @@ export const GroupCallView: FC<Props> = ({
(
reason: "timeout" | "user" | "allOthersLeft" | "decline" | "error",
): void => {
let playSound: CallEventSounds = "left";
if (reason === "timeout" || reason === "decline") playSound = reason;
let audioPromise: Promise<void> | undefined = undefined;
switch (reason) {
case "allOthersLeft":
// When "allOthersLeft", the leaveSoundEffect$ in CallEventAudioRenderer
// already plays the "left" sound when the remote participant's media
// disappears. We play it here silenced (volumeOverwrite = 0) so we have the right duration in the audioPromise.
// (used to destory the widget)
audioPromise = leaveSoundContext.current?.playSound("left", 0);
break;
case "timeout":
case "decline":
audioPromise = leaveSoundContext.current?.playSound(reason);
break;
default:
audioPromise = leaveSoundContext.current?.playSound("left");
}
setJoined(false);
setLeft(true);
const audioPromise = leaveSoundContext.current?.playSound(playSound);
// We need to wait until the callEnded event is tracked on PostHog,
// otherwise the iframe may get killed first.