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https://github.com/vector-im/element-call.git
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Updates sounds in renderer
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@@ -14,11 +14,15 @@ import {
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useSetting,
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} from "../settings/settings";
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import { CallViewModel } from "../state/CallViewModel";
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// TODO: These need replacing with something more pleasant.
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import enterCallSoundMp3 from "../sound/start_talk_local.mp3";
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import enterCallSoundOgg from "../sound/start_talk_local.ogg";
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import leftCallSoundMp3 from "../sound/start_talk_remote.mp3";
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import leftCallSoundOgg from "../sound/start_talk_remote.ogg";
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import enterCallSoundMp3 from "../sound/join_call.mp3";
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import enterCallSoundOgg from "../sound/join_call.ogg";
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import leftCallSoundMp3 from "../sound/left_call.mp3";
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import leftCallSoundOgg from "../sound/left_call.ogg";
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// Do not play any sounds if the participant count has exceeded this
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// number.
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export const MAX_PARTICIPANT_COUNT_FOR_SOUND = 8;
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export function CallEventAudioRenderer({
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vm,
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@@ -33,6 +37,10 @@ export function CallEventAudioRenderer({
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const callLeft = useRef<HTMLAudioElement>(null);
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useEffect(() => {
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if (memberIds.length > MAX_PARTICIPANT_COUNT_FOR_SOUND) {
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return;
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}
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const memberLeft = !!previousMembers.filter((m) => !memberIds.includes(m))
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.length;
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const memberJoined = !!memberIds.filter((m) => !previousMembers.includes(m))
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@@ -56,8 +64,10 @@ export function CallEventAudioRenderer({
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}
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return (
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// Will play as soon as it's mounted, which is what we want as this will
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// play when the call is entered.
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<>
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<audio ref={callEntered} preload="auto" hidden>
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<audio autoPlay ref={callEntered} preload="auto" hidden>
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<source src={enterCallSoundOgg} type="audio/ogg; codecs=vorbis" />
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<source src={enterCallSoundMp3} type="audio/mpeg" />
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</audio>
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