mirror of
https://github.com/vector-im/element-call.git
synced 2026-09-22 22:29:30 +00:00
Add a microphone level meter
- Draws the level as lit bars, and each failure state as its own message with a next action rather than as a meter that has stopped. - A bar and the space beside it keep one size wherever the meter is drawn; what the width decides is how many bars there are. Bars spread to fill would be a different shape in every place, and would close into one block where the space ran short. - Announces the level on a fixed scale, so it does not rest on hue or on how many bars happened to fit. - The hook is a bridge and nothing more: the capture belongs to the state layer. - The capture is held by a component of its own, so a level that does change redraws the meter rather than whatever is rendered beside it. A level arrives many times a second; held by the menu it would reconcile every device row on the way to the bars. A test counts those renders, because nothing else would notice the hook moving back. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -163,6 +163,12 @@
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"login_auth_links_prompt": "Not registered yet?",
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"login_subheading": "To continue to Element",
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"login_title": "Login",
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"microphone_level": {
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"label": "Microphone level",
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"no_device": "No microphone found. Connect one, then try again.",
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"permission_denied": "Element Call cannot use your microphone. Allow access in your browser settings.",
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"value": "{{level}} of {{max}}"
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},
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"microphone_off": "Microphone off",
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"microphone_on": "Microphone on",
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"mute_microphone_button_label": "Mute microphone",
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@@ -215,11 +221,14 @@
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"activating": "Activating…",
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"camera": "Camera",
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"camera_numbered": "Camera {{n}}",
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"camera_source": "Camera Source",
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"change_device_button": "Change audio device",
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"default": "Default",
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"default_named": "Default <2>({{name}})</2>",
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"default_named_plain": "Default ({{name}})",
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"handset": "Handset",
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"loudspeaker": "Loudspeaker",
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"mic_source": "Mic Source",
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"microphone": "Microphone",
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"microphone_numbered": "Microphone {{n}}",
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"speaker": "Speaker",
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@@ -0,0 +1,87 @@
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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.meter {
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/* The icon column, the same width as a device row's, so the bars start where
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the device names start. */
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--meter-icon-size: 24px;
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/* Compound's radio control, which the icon has to share a centre line with. */
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--device-control-size: 20px;
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display: flex;
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align-items: center;
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gap: var(--cpd-space-3x);
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padding-block: var(--cpd-space-2x);
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/* The icon shares a centre with the radio controls in the device rows above,
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which sit one 4x padding in from the menu's edge. Two things pull this row
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out of line with them, and both come off the padding: the row is inset by a
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border width so that the menu's frame stays visible behind it (see
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`.stickyMeter`), and the icon is wider than a radio control, so it starts
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half that difference further left for the two to share a centre. Both are
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measured in the MeterAlignsWithTheDeviceRows story rather than trusted:
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jsdom lays nothing out, so only a real browser can hold this. */
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padding-inline-start: calc(
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var(--cpd-space-4x) - var(--cpd-border-width-1) -
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(var(--meter-icon-size) - var(--device-control-size)) / 2
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);
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padding-inline-end: calc(var(--cpd-space-4x) * 2 + var(--cpd-space-2x));
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}
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.icon {
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color: var(--cpd-color-icon-secondary);
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flex-shrink: 0;
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inline-size: var(--meter-icon-size);
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block-size: var(--meter-icon-size);
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}
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.segments {
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/* A bar and the space beside it are always the same size; what changes with
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the width available is how many bars there are. Spreading a fixed number of
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bars instead would make the meter a different shape in every place it is
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used, and close them up into one solid block wherever the space ran short —
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and a meter whose bars touch stops reading as a count, which is what
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carries the level for anyone who cannot rely on the colour.
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Both sizes are set here and nowhere else: the component reads them back off
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the rendered bars to work out how many fit. */
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flex: 1;
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/* The width decides the count, never the other way round. Containment is
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what enforces that: without it the bars are both a floor under the width
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and the widest thing in the menu, so the meter would set the menu's width
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and the device names — which are what a person is reading — would have to
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fit around it. */
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contain: inline-size;
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min-inline-size: 0;
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display: flex;
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align-items: center;
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/* Half again as wide as a bar, as the design has it: bars set as close as
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their own width read as a solid block long before they touch. */
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gap: var(--cpd-space-1-5x);
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}
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.segment {
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flex: none;
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inline-size: var(--cpd-space-1x);
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block-size: var(--cpd-space-4x);
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border-radius: var(--cpd-space-1x);
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background: var(--cpd-color-bg-subtle-primary);
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}
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/* Filled segments carry the level by count as well as by colour, so the meter
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stays readable without relying on hue. */
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.segmentLit {
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background: var(--cpd-color-bg-accent-rest);
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}
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.message {
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color: var(--cpd-color-text-secondary);
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/* A paragraph brings a margin below it, which in a centred row does not push
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the text down but lifts it: the margin box is what gets centred, so the
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words end up above the middle and the icon beside them looks low. */
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margin-block: 0;
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}
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@@ -0,0 +1,40 @@
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { describe, expect, test } from "vitest";
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import { render, screen } from "@testing-library/react";
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import { MicrophoneLevelMeter } from "./MicrophoneLevelMeter";
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import { LEVEL_SCALE } from "../state/MicrophoneLevel";
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describe("MicrophoneLevelMeter", () => {
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test("announces the level rather than relying on hue", () => {
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render(<MicrophoneLevelMeter state={{ type: "level", level: 6 }} />);
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const meter = screen.getByRole("meter", { name: "Microphone level" });
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expect(meter).toHaveAttribute("aria-valuenow", "6");
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expect(meter).toHaveAttribute("aria-valuemax", String(LEVEL_SCALE));
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expect(meter).toHaveAttribute("aria-valuetext", `6 of ${LEVEL_SCALE}`);
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});
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test("shows distinct messages for denied permission and no input device", () => {
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const denied = render(
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<MicrophoneLevelMeter state={{ type: "permission-denied" }} />,
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);
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// A next action, not a flat meter that reads as silence.
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expect(
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denied.getByText(/Allow access in your browser settings/),
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).toBeInTheDocument();
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expect(denied.queryByRole("meter")).toBeNull();
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const missing = render(
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<MicrophoneLevelMeter state={{ type: "no-device" }} />,
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);
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expect(missing.getByText(/No microphone found/)).toBeInTheDocument();
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expect(missing.queryByRole("meter")).toBeNull();
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});
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});
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@@ -0,0 +1,139 @@
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { useCallback, useState, type FC, type Ref } from "react";
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import { Text } from "@vector-im/compound-web";
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import { MicOnIcon } from "@vector-im/compound-design-tokens/assets/web/icons";
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import classNames from "classnames";
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import { useTranslation } from "react-i18next";
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import { distinctUntilChanged, map } from "rxjs";
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import styles from "./MicrophoneLevelMeter.module.css";
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import { LEVEL_SCALE, type MicrophoneState } from "../state/MicrophoneLevel";
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import { observeElementSize$ } from "../utils/elementSize";
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import { useMicrophoneLevel } from "./useMicrophoneLevel";
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export interface LiveMicrophoneLevelMeterProps {
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/** The microphone to listen to. */
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deviceId: string | undefined;
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/** Whether to hold a capture at all. */
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active: boolean;
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className?: string;
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ref?: Ref<HTMLDivElement>;
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}
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/**
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* The level meter, wired to a live capture of a microphone.
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*
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* A component of its own so that a level which does change redraws the meter
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* and not whatever is rendered beside it. A moving level arrives many times a
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* second; held in the menu, it would reconcile every device row on the way to
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* the bars.
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*/
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export const LiveMicrophoneLevelMeter: FC<LiveMicrophoneLevelMeterProps> = ({
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deviceId,
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active,
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className,
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ref,
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}) => {
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const state = useMicrophoneLevel(deviceId, active);
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return <MicrophoneLevelMeter state={state} className={className} ref={ref} />;
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};
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export interface MicrophoneLevelMeterProps {
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state: MicrophoneState;
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className?: string;
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/**
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* The meter's own element. Its height is what a scroll container has to keep
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* clear to stop the meter covering the row it has just scrolled to.
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*/
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ref?: Ref<HTMLDivElement>;
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}
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/**
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* The live input level of the selected microphone, shown beneath it, or the
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* reason there is no level to show.
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*/
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export const MicrophoneLevelMeter: FC<MicrophoneLevelMeterProps> = ({
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state,
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className,
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ref,
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}) => {
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const { t } = useTranslation();
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// How many bars there is room for. The bars never change size, so this is
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// what absorbs a change of width. Starts at the full count so that the first
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// paint is a meter rather than a single bar, and so that a renderer with no
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// layout at all — jsdom — still draws the whole thing.
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const [barCount, setBarCount] = useState(LEVEL_SCALE);
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const track = useCallback(
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(element: HTMLDivElement | null): (() => void) | undefined => {
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if (element === null) return;
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const subscription = observeElementSize$(element)
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.pipe(
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map(({ width }) => barsThatFit(element, width)),
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distinctUntilChanged(),
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)
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.subscribe(setBarCount);
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return (): void => subscription.unsubscribe();
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},
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[],
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);
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return (
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<div ref={ref} className={classNames(styles.meter, className)}>
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<MicOnIcon className={styles.icon} aria-hidden />
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{state.type !== "level" ? (
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<Text size="sm" className={styles.message}>
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{state.type === "permission-denied"
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? t("microphone_level.permission_denied")
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: t("microphone_level.no_device")}
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</Text>
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) : (
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<div
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ref={track}
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className={styles.segments}
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role="meter"
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aria-label={t("microphone_level.label")}
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aria-valuemin={0}
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aria-valuemax={LEVEL_SCALE}
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aria-valuenow={state.level}
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aria-valuetext={t("microphone_level.value", {
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level: state.level,
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max: LEVEL_SCALE,
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})}
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>
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{Array.from({ length: barCount }, (_, i) => (
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<span
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key={i}
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aria-hidden
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className={classNames(styles.segment, {
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// The level is a share of the scale, not a count of bars: how
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// many stand for it depends on how many there are.
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[styles.segmentLit]:
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i < Math.round((state.level / LEVEL_SCALE) * barCount),
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})}
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/>
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))}
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</div>
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)}
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</div>
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);
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};
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/**
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* How many bars fit across `width`, measured off a rendered one rather than
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* told: a bar's size is a design question, settled in the stylesheet, and
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* reading it back is what keeps it from being settled twice.
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*/
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function barsThatFit(track: HTMLElement, width: number): number {
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const gap = Number.parseFloat(getComputedStyle(track).columnGap);
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const bar = track.firstElementChild?.getBoundingClientRect().width ?? 0;
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// A renderer that lays nothing out tells us nothing; keep the full count.
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if (!(bar > 0) || !(gap >= 0)) return LEVEL_SCALE;
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return Math.max(1, Math.floor((width + gap) / (bar + gap)));
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}
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@@ -0,0 +1,42 @@
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { afterEach, describe, expect, test } from "vitest";
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import { renderHook } from "@testing-library/react";
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import { useMicrophoneLevel } from "./useMicrophoneLevel";
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import { restoreAudioCapture, stubAudioCapture } from "../utils/test";
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// The capture itself, and releasing it, belong to observeMicrophoneState$ and
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// are covered in src/state/MicrophoneLevel.test.ts. What is left here is the
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// bridging: when the hook watches, and what it reports before it has an answer.
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describe("useMicrophoneLevel", () => {
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afterEach(restoreAudioCapture);
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test("holds no capture while the meter is not shown", () => {
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const capture = stubAudioCapture();
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renderHook(() => useMicrophoneLevel("mic1", false));
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expect(capture.getUserMedia).not.toHaveBeenCalled();
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});
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test("starts from nothing rather than the previous device's level", () => {
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const capture = stubAudioCapture();
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const { result, rerender } = renderHook(
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({ id }: { id: string }) => useMicrophoneLevel(id, true),
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{ initialProps: { id: "mic1" } },
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);
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capture.grant();
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rerender({ id: "mic2" });
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// No level carried over: the meter reads the new device or nothing at all.
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expect(result.current).toEqual({ type: "level", level: 0 });
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});
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});
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@@ -0,0 +1,41 @@
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/*
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Copyright 2026 Element Creations Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE in the repository root for full details.
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*/
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import { useEffect, useState } from "react";
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import {
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type MicrophoneState,
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observeMicrophoneState$,
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} from "../state/MicrophoneLevel";
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const IDLE: MicrophoneState = { type: "level", level: 0 };
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/**
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* Reads the live input level of a microphone, while `active`.
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*
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* A bridge and nothing else: the capture, its lifetime and the maths belong to
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* {@link observeMicrophoneState$}. Scoped to `active` so the device is held
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* only while whatever shows the meter is on screen, rather than for the length
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* of a call.
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*/
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export function useMicrophoneLevel(
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deviceId: string | undefined,
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active: boolean,
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): MicrophoneState {
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const [state, setState] = useState<MicrophoneState>(IDLE);
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useEffect(() => {
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if (!active) return;
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// Idle first, so a new device starts from nothing rather than from the
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// level the previous one was reading.
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setState(IDLE);
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const subscription = observeMicrophoneState$(deviceId).subscribe(setState);
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return (): void => subscription.unsubscribe();
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}, [deviceId, active]);
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return state;
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}
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Reference in New Issue
Block a user