Instead of tracking for each individual tile whether it's visible, just track the total number of tiles that appear on screen. This ought to make the whole thing a lot less dynamic, which is crucial given that our UI renders asynchronously and RxJS doesn't really support cyclic dependencies in any rigorous way.
In particular this ought to make the following kind of situation impossible:
1. There 3 tiles, ABC. A and B are on screen.
2. Now C becomes important. The requested order is now CAB.
3. To reduce the size of the layout shift, the algorithm selects to swap just B and C in the original order, giving ACB. However, the UI is blocked and doesn't render this order yet.
4. For whatever reason, a spurious update of the importance algorithm occurs. It once again requests CAB.
5. Now because the UI was blocked, the layout still thinks that A and B are on screen (rather than A and C). It thinks that C is some weird island of "off-screen territory" in the middle of the tile order. This confuses it into swapping A and C rather than keeping the layout stable.
The reality is that whenever we think N tiles are visible on screen, we're always referring to the first N tiles in the grid. It's best if the code reflects this assumption.
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* Add support for playing a sound when the user exits a call.
* Port GroupCallView to useAudioContext
* Remove debug bits.
* asyncify
* lint
* lint
* lint
* tidy
* Add test for group call view
* Test widget mode too.
* fix ?.
* Format
* Lint
* Lint
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Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Add some quick-and-dirty debug info for TileStore
I'm still in need of more detailed data in order to understand why big layout shifts happen in large calls. This adds a developer option to enable logging and a visual indicator for the state of the TileStore. The indicator should be useful for matching up the behavior I'm seeing in my recordings with the right timestamps.
* Reduce performance impact of checking for whether debug mode is enabled
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Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Simplify settings tabs
- Move Analytics to Feedback tab
- Rename Developer Settings to Developer Mode and move to Preferences tab
- Clean up Preferences tab
- Only way to see version number is by enabling Developer Mode
* Remove extra label
* Lint
* Lint
* Update locales/en/app.json
Co-authored-by: Robin <robin@robin.town>
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Co-authored-by: Robin <robin@robin.town>
* Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
Revert "Enable @typescript-eslint/consistent-type-imports lint rule"
This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.
Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
.
* Format
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* fix a few things
* Change the way we as unknown the mock RTC session.
* Lint
* Fix types for MockRTCSession
* value change should always be set
* Update volume slider description.
* Only load reaction sound effects if enabled.
* cache improvements
* lowercase soundMap
* lint
* move prefetch sounds to fix hot reload
* correct docs
* add a header
* Wording change
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Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>