* Add custom audio renderer to only render joined participants & add ios earpice workaround
fix left right to match chromium + safari
(firefox is swapped)
earpice as setting
Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.
Signed-off-by: Timo K <toger5@hotmail.de>
use only one audioContext, remove (non working) standby fallback
* Add tests
* use optional audio context and effect to initiate it + review
- `MediaDevice`->`MediaDeviceHandle`
- use just one provider and switch inside the
MediaDevicesProvider between: controlledAudioOutput, webViewAudioOutput
- fix muteAllAudio
* Better logs for connection/component lifecycle
* fix: `AudioCaptureOptions` was causing un-necessary effect render
AudioCaptureOptions was a different object but with same internal values, use directly deviceId so that Object.is works properly
* fix: Livekit openned connection leaks
* review: rename to AbortHandles
* review: rename variable
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Co-authored-by: Timo <toger5@hotmail.de>
fix left right to match chromium + safari
(firefox is swapped)
earpice as setting
Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.
Signed-off-by: Timo K <toger5@hotmail.de>
use only one audioContext, remove (non working) standby fallback
* Only show to device encryption label if developer mode on
* Add tests for developer mode to device label
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Co-authored-by: Timo <toger5@hotmail.de>
* Fix to-device encryption info label
The label was shown also without checking that we use PerParticipantE2EE. Which is a prerequisite for toDevice transport. As a result the label was shown when not desired.
* rename: useLiveKit -> useLivekit
* make the settings naming consistent