* Add developer mode option to show RTC connection statistics
* Add note about localization
* Add titles to help explain what the numbers are
* Workaround horizontal scrolling
* Use modal to show detailed stats instead of alert
* Changed styling and fixed fps = 0 (#2916)
(React rendered 0 instead of <Text /> for fps && <Text>{fps}</text>)
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Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Add support for using CallViewModel for reactions sounds.
* Drop setting
* Convert reaction sounds to call view model / rxjs
* Use call view model for hand raised reactions
* Support raising reactions for matrix rtc members.
* Tie up last bits of useReactions
* linting
* Update calleventaudiorenderer
* Update reaction audio renderer
* more test bits
* All the test bits and pieces
* More refactors
* Refactor reactions into a sender and receiver.
* Fixup reaction toggle button
* Adapt reactions test
* Tests all pass.
* lint
* fix a couple of bugs
* remove unused helper file
* lint
* finnish notation
* Add tests for useReactionsReader
* remove mistaken vitest file
* fix
* filter
* invert
* fixup tests with fake timers
* Port useReactionsReader hook to ReactionsReader class.
* lint
* exclude some files from coverage
* Add screen share sound effect.
* cancel sub on destroy
* tidy tidy
* Inform user that their camera is starting
Instead of just showing a grey box.
* Review feedback
* Show spinner from design suggestion
* useMemo
* Lint
* Lint
* Feedback from review
* Use colour that actually exists
* Refactor into Avatar superclass
* .
* Remove size limit behaviour
* Add VideoPreview tests
* Introduce `intent` URL param and make it change the default lobby behaviour
* Mark skipLobby as deprecated
* Add support for unknown intent which is default for when not specified
While debugging our layout shift issue I learned that a single change to the sort order of the participants can cause 3 or 4 redundant emissions of the same items in the same order. Since each of these would cause React to re-render the grid, skipping these spurious emissions seems like an easy performance win.
* make tiles based on rtc member
* display missing lk participant + fix tile multiplier
* add show_non_member_participants config option
* per member tiles
* merge fixes
* linter
* linter and tests
* tests
* adapt tests (wip)
* Remove unused keys
* Fix optionality of nonMemberItemCount
* video is optional
* Mock RTC members
* Lint
* Merge fixes
* Fix user id
* Add explicit types for public fields
* isRTCParticipantAvailable => isLiveKitParticipantAvailable
* isLiveKitParticipantAvailable
* Readonly
* More keys removal
* Make local field based on view model class not observable
* Wording
* Fix RTC members in tes
* Tests again
* Lint
* Disable showing non-member tiles by default
* Duplicate screen sharing tiles like we used to
* Lint
* Revert function reordering
* Remove throttleTime from bad merge
* Cleanup
* Tidy config of show non-member settings
* tidy up handling of local rtc member in tests
* tidy up test init
* Fix mocks
* Cleanup
* Apply local override where participant not yet known
* Handle no visible media id
* Assertions for one-on-one view
* Remove isLiveKitParticipantAvailable and show via encryption status
* Handle no local media (yet)
* Remove unused effect for setting
* Tidy settings
* Avoid case of one-to-one layout with missing local or remote
* Iterate
* Remove option to show non-member tiles to simplify code review
* Remove unused code
* Remove more remnants of show-non-member-tiles
* iterate
* back
* Fix unit test
* Refactor
* Expose TestScheduler as global
* Fix incorrect type assertion
* Simplify speaking observer
* Fix
* Whitespace
* Make it clear that we are mocking MatrixRTC memberships
* Test case for only showing tiles for MatrixRTC session members
* Simplify diff
* Simplify diff
These changes are in https://github.com/element-hq/element-call/pull/2809
* .
* Whitespaces
* Use asObservable when exposing subject
* Show "waiting for media..." when no participant
* Additional test case
* Don't show "waiting for media..." in case of local participant
* Make the loading state more subtle
- instead of a label we show a animated gradient
* Use correct key for matrix rtc foci in code comment. (#2838)
* Update src/tile/SpotlightTile.tsx
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Update src/state/CallViewModel.ts
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Make the purpose of BaseMediaViewModel.local explicit
* Use named object instead of unnamed array for spotlightAndPip
* Refactor spotlightAndPip into spotlight and pip
* Use if statement instead of ternary for readability in spotlight and pip logic
* Review feedback
* Fix tests for CallEventAudioRenderer
* Lint
* Developer setting to show non-member tiles
This is based on top of https://github.com/element-hq/element-call/pull/2701
* Lint
* Remove unused code
* Remove changes that should be in https://github.com/element-hq/element-call/pull/2858
* Update src/state/CallViewModel.test.ts
Co-authored-by: Robin <robin@robin.town>
* Merge branch 'livekit' into toger5/show-non-member-tiles
* Remove unused nonMemberItemCount
* Restore default showNonMemberTiles value after test
* Update comments
---------
Co-authored-by: Timo <toger5@hotmail.de>
Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
Co-authored-by: Robin <robin@robin.town>
Instead of tracking for each individual tile whether it's visible, just track the total number of tiles that appear on screen. This ought to make the whole thing a lot less dynamic, which is crucial given that our UI renders asynchronously and RxJS doesn't really support cyclic dependencies in any rigorous way.
In particular this ought to make the following kind of situation impossible:
1. There 3 tiles, ABC. A and B are on screen.
2. Now C becomes important. The requested order is now CAB.
3. To reduce the size of the layout shift, the algorithm selects to swap just B and C in the original order, giving ACB. However, the UI is blocked and doesn't render this order yet.
4. For whatever reason, a spurious update of the importance algorithm occurs. It once again requests CAB.
5. Now because the UI was blocked, the layout still thinks that A and B are on screen (rather than A and C). It thinks that C is some weird island of "off-screen territory" in the middle of the tile order. This confuses it into swapping A and C rather than keeping the layout stable.
The reality is that whenever we think N tiles are visible on screen, we're always referring to the first N tiles in the grid. It's best if the code reflects this assumption.