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cfd8312e46 |
@@ -0,0 +1,35 @@
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---
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name: handoff
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description: Implement the first cut of a task and stop for a direction check before the quality pass.
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argument-hint: <the task>
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disable-model-invocation: true
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---
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Task: $ARGUMENTS
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Stop after the first implementation and hand it back before the quality pass.
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## Before the hand-off
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- Run the narrowest check that rules out an obviously broken hand-off: the test
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file for the touched code, `tsc` on its own, a single story. Not the full
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`pnpm lint`, not the whole suite.
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- If a wider check is needed before feedback can be useful, keep it to the touched
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code and say why it was needed.
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- Leave wider refactors, extra tests and documentation polish out. They are
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follow-up work, not part of the first hand-off.
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## The hand-off
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Stop and ask whether the direction is right. The message says:
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- what was built and where, in a few lines,
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- which check ran and what it returned, verbatim if it failed,
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- what was left out on purpose,
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- the decisions that could have gone another way.
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Do not continue past this point on your own.
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## After the user confirms
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The skill ends here. Continue with the quality pass as usual.
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@@ -44,3 +44,7 @@ storybook-static
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# Nested checkout made by scripts/layered.sh
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/matrix-js-sdk/
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# Claude
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/.claude/*
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!/.claude/skills/
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@@ -16,19 +16,35 @@ host's page. It is the MatrixRTC reference implementation.
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`@media`, global `i18next` or the `widget` global — take it from a provider.
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- The change works standalone, as a widget and as a component. Say what you checked.
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- Every gate below is green before you push.
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- Hand off after the first implementation, before the quality pass. Then commit on
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the user's word where the setup allows it, or hand them the message.
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## Read before you
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| … | … |
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| -------------------------------- | ---------------------------------------------------------- |
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| start a task of any size | [docs/agents/workflow.md](docs/agents/workflow.md) |
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| touch call logic or a view model | [docs/agents/architecture.md](docs/agents/architecture.md) |
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| write any code | [docs/agents/code-style.md](docs/agents/code-style.md) |
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| write a test, story or e2e spec | [docs/agents/testing.md](docs/agents/testing.md) |
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| open a PR | [CONTRIBUTING.md](CONTRIBUTING.md) |
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| implement from a feature spec | [FEATURES_SPEC/AGENTS.md](FEATURES_SPEC/AGENTS.md) |
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## Scratch files live in `agent-workspace/`
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Git-ignored. One kebab-case subfolder per task, matching the branch topic:
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`agent-workspace/<slug>/`.
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| File | Purpose |
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| --------------------------- | -------------------------------------------------------------------------------- |
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| `plan.md` | The concrete approach — files, symbols, edit order — once direction is confirmed |
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| `commit-msg.txt` | `git commit -F agent-workspace/<slug>/commit-msg.txt` |
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| `pr-body.md` | `gh pr create --body-file agent-workspace/<slug>/pr-body.md` |
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| `implementation-summary.md` | What was built, decisions, trade-offs |
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| `NN-prompt.md` | Raw prompt text, numbered, when worth keeping |
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- Nothing here is durable. The folder is ignored, so anything worth keeping is
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promoted into the PR body or a doc before the task ends.
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- Never write scratch files to the repo root. Stray `load_test_summary.md` and
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`config.json_` files are what this folder prevents.
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- Start `pr-body.md` from `.github/PULL_REQUEST_TEMPLATE.md` and fill every
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section.
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## Gates
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@@ -42,6 +58,11 @@ pnpm i18n:check
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`knip` fails on dead code; a file deliberately inert ahead of its consumer goes in
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`knip.ts` `ignoreFiles` with a reason.
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Ready means every gate is green and the change is covered at the layers
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[testing.md](docs/agents/testing.md) asks for. Read the diff against
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[code-style.md](docs/agents/code-style.md) first. Re-run the whole checklist after
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any fix.
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## A good PR
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- One slice, under ~400 changed lines, green on its own, linked to its issue.
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@@ -19,10 +19,10 @@ services:
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- ./backend/playwright_homeserver-othersite.yaml:/data/cfg/homeserver.yaml:Z
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element-web:
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# Pin to a SHA so that upstream cannot break our tests. Renovate handles regular updates.
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image: ghcr.io/element-hq/element-web:develop@sha256:37d88b4426ff93a884b31c63d5319a7bcee32580f189c724e6b09f793a6de390
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image: ghcr.io/element-hq/element-web:develop@sha256:72791f0b2541208f8f7edd9c6b5a7eaf88accd8ed1f0c4db1bc62bfe18eb90fe
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element-web-1:
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# Pin to a SHA so that upstream cannot break our tests. Renovate handles regular updates.
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image: ghcr.io/element-hq/element-web:develop@sha256:37d88b4426ff93a884b31c63d5319a7bcee32580f189c724e6b09f793a6de390
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image: ghcr.io/element-hq/element-web:develop@sha256:72791f0b2541208f8f7edd9c6b5a7eaf88accd8ed1f0c4db1bc62bfe18eb90fe
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volumes:
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# The other site opens the embedded package under test in place of the
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# copy its image bundles (the first site opens the dev server's app.
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+5
-1
@@ -14,7 +14,11 @@ This folder contains documentation for setup, usage, and development of Element
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Entry point: [AGENTS.md](../AGENTS.md).
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- [Agent workflow](./agents/workflow.md)
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- [Architecture](./agents/architecture.md)
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- [Code style](./agents/code-style.md)
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- [Testing](./agents/testing.md)
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Opt-in skills in [`.claude/skills/`](../.claude/skills/):
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- `/handoff <task>` — get the first implementation back for a direction check
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before lint, the full suite and polish.
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@@ -1,50 +0,0 @@
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# Agent workflow
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## Scratch files live in `agent-workspace/`
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|
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Git-ignored. One kebab-case subfolder per task, matching the branch topic:
|
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`agent-workspace/<slug>/`.
|
||||
|
||||
| File | Purpose |
|
||||
| --------------------------- | -------------------------------------------------------------------------------- |
|
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| `plan.md` | The concrete approach — files, symbols, edit order — once direction is confirmed |
|
||||
| `commit-msg.txt` | `git commit -F agent-workspace/<slug>/commit-msg.txt` |
|
||||
| `pr-body.md` | `gh pr create --body-file agent-workspace/<slug>/pr-body.md` |
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| `implementation-summary.md` | What was built, decisions, trade-offs |
|
||||
| `NN-prompt.md` | Raw prompt text, numbered, when worth keeping |
|
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- Nothing here is durable. The folder is ignored, so anything worth keeping is
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promoted into the PR body, a doc, or a feature spec before the task ends.
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- Never write scratch files to the repo root. Stray `load_test_summary.md` and
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`config.json_` files are what this folder prevents.
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- Start `pr-body.md` from `.github/PULL_REQUEST_TEMPLATE.md` and fill every
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section.
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- Commit subjects are plain imperative English. No conventional-commits prefixes.
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- A `plan.md` and a feature spec sit at different altitudes; neither replaces the
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other. A spec in `FEATURES_SPEC/` is durable and deliberately abstract —
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behaviour, decisions, acceptance criteria — so the feature can be rebuilt against
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a `main` nobody has seen yet. A plan is one slice of it landing on today's
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`main`: the paths, symbols and edit order the spec's decisions and criteria must
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not name. `FEATURES_SPEC/AGENTS.md` wins wherever the two genuinely overlap.
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## Hand off before the quality pass
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- Implement the change, run the narrowest check that rules out an obviously broken
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handoff, then stop and ask whether the direction is right.
|
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- Full `pnpm lint`, the whole suite, coverage and benchmarks come after the
|
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direction is confirmed.
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- Wider refactors, extra tests and documentation polish are follow-up work, not
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part of the first handoff.
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- If a check is needed before feedback, keep it to the touched code and say why.
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## Commit and PR readiness
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- Commit once the user confirms direction, or asks for one. Not before. Where the
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setup has no git identity, a sandbox included, write the message to
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`commit-msg.txt` and hand it over instead.
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- Ready means every gate in [AGENTS.md](../../AGENTS.md#gates) is green and the
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change is covered at the layers [testing.md](./testing.md) asks for. Read the diff
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against [code-style.md](./code-style.md) first.
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- Re-run the whole checklist after any fix. Only on green, either way.
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- Once a human has started reviewing, fix forward — never force-push a
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regeneration over a review in progress.
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@@ -162,6 +162,7 @@ describe("createLocalMedia", () => {
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media.release("camera");
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expect(trackBehind(camera).stop).toHaveBeenCalled();
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expect(media.tracks$.value).toEqual([microphone]);
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expect(media.requests.map((r) => r.source)).toEqual(["microphone"]);
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media.stop();
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expect(trackBehind(microphone).stop).toHaveBeenCalled();
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@@ -107,6 +107,7 @@ export function createLocalMedia(
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if (source !== "microphone" && source !== "camera") return;
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capturedTracks.get(source)?.stop();
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capturedTracks.delete(source);
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requests.delete(source);
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publishCapturedTracks();
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};
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@@ -20,6 +20,7 @@ import {
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const frame = {} as VideoFrame;
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const controller = {} as TransformStreamDefaultController<VideoFrame>;
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const stats = { processingTimeMs: 1, segmentationTimeMs: 1, filterTimeMs: 0 };
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describe("BackgroundEffectTransformer", () => {
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afterEach(() => {
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@@ -66,9 +67,10 @@ describe("BackgroundEffectTransformer", () => {
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});
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it("reports the first frame carrying an effect, once", async () => {
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// The library reports every frame it draws.
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vi.spyOn(BackgroundTransformer.prototype, "transform").mockImplementation(
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async function (this: BackgroundTransformer) {
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this.isFirstFrame = false;
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this.options.onFrameProcessed?.(stats);
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return Promise.resolve();
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},
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);
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@@ -91,6 +93,37 @@ describe("BackgroundEffectTransformer", () => {
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expect(transformer.onFirstFrame).not.toHaveBeenCalled();
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});
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it("keeps reporting drawn frames to whoever asked", async () => {
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vi.spyOn(BackgroundTransformer.prototype, "transform").mockImplementation(
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async function (this: BackgroundTransformer) {
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this.options.onFrameProcessed?.(stats);
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return Promise.resolve();
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},
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);
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const onFrameProcessed = vi.fn();
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const transformer = new BackgroundEffectTransformer({ onFrameProcessed });
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await transformer.transform(frame, controller);
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expect(onFrameProcessed).toHaveBeenCalledWith(stats);
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});
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it("never sends the first frame on untouched", async () => {
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// The library copies its first frame through untouched, ahead of the
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// drawn one, unless told the first frame is past
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const seen: boolean[] = [];
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vi.spyOn(BackgroundTransformer.prototype, "transform").mockImplementation(
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async function (this: BackgroundTransformer) {
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seen.push(this.isFirstFrame);
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return Promise.resolve();
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},
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);
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const transformer = new BackgroundEffectTransformer({});
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expect(transformer.isFirstFrame).toBe(true);
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await transformer.transform(frame, controller);
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expect(seen).toEqual([false]);
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});
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it("passes frames on untouched once disabled, even after blurring", async () => {
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const transformer = new BackgroundEffectTransformer({});
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await transformer.update({ blurRadius: 15, backgroundDisabled: false });
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@@ -41,18 +41,41 @@ const wasmFileset: WasmFileset = { wasmLoaderPath, wasmBinaryPath };
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* resource fetched from the public internet.
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*/
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export class BackgroundEffectTransformer extends BackgroundTransformer {
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/** Called once, when the first frame carrying an effect has been drawn. */
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/**
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* Called once, when the first frame carrying an effect has been drawn.
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* This is used for drewAFrame$ to show the correct loading state.
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*/
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public onFirstFrame: (() => void) | undefined;
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private drewAFrame = false;
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public constructor(opts: BackgroundOptions) {
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super(opts);
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// Called by the library for a frame it drew, never for one it passed on
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// untouched.
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this.options.onFrameProcessed = (stats): void => {
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opts.onFrameProcessed?.(stats);
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if (this.drewAFrame) return;
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this.drewAFrame = true;
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this.onFirstFrame?.();
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};
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}
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public override async transform(
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frame: VideoFrame,
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controller: TransformStreamDefaultController<VideoFrame>,
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): Promise<void> {
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const priming = this.isFirstFrame;
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// From the LK docs:
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// > Render a copy of the first frame is rendered to the screen as soon as possible to act
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// > as a less jarring initial state than a solid color while the synchronous work below
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// > (segmentation + frame rendering) occurs.
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// We do not want this copy (it leaks unblurred media).
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// So we always set `isFirstFrame` to false -> never show an unprocessed frame.
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// It does not have any impact other than setting the unprocessed frame while loading the processor.
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//
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// To not show the blank frame, we have our own mechanism for hiding the loading overlay:
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// `onFirstFrame` is what the EC UI will listen to and only then show the video feed.
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this.isFirstFrame = false;
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await super.transform(frame, controller);
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// Cleared only once a frame has been through the segmenter; a frame
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// passed through untouched leaves it set.
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if (priming && !this.isFirstFrame) this.onFirstFrame?.();
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}
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/**
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Reference in New Issue
Block a user