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Author SHA1 Message Date
Robin
a1b37bb3c9 Performance: Ignore redundant layout updates
When someone starts or stops speaking, the layout will often be recomputed only to find out that there is ultimately no layout change. We can ignore these redundant updates to avoid re-rendering the InCallView and Grid components, which are relatively slow.

For that specific, common case, this reduces JS CPU usage by as much as 70% in my testing.
2026-08-18 08:42:59 +02:00
4 changed files with 114 additions and 19 deletions

View File

@@ -26,7 +26,6 @@ import {
MediaMuteAndSwitchButton,
type MenuOptions,
} from "./MediaMuteAndSwitchButton";
import { type Behavior } from "../state/Behavior";
import { type ViewModel } from "../state/ViewModel";
import { useBehavior } from "../useBehavior";
import { type LayoutSwitchViewModel } from "../state/LayoutSwitchViewModel";
@@ -136,6 +135,7 @@ export const CallFooter: FC<FooterProps> = ({
const audioOutputSwitcher = useBehavior(vm.audioOutputSwitcher$);
const hangup = useBehavior(vm.hangup$);
const debugTileLayout = useBehavior(vm.debugTileLayout$);
const tileStoreGeneration = useBehavior(vm.tileStoreGeneration$);
const videoOptions = useBehavior(vm.videoOptions$);
const selectedVideo = useBehavior(vm.selectedVideo$);
const audioOptions = useBehavior(vm.audioOptions$);
@@ -283,9 +283,7 @@ export const CallFooter: FC<FooterProps> = ({
/>
</>
)}
{debugTileLayout ? (
<TilesDebugInfo generation$={vm.tileStoreGeneration$} />
) : undefined}
{debugTileLayout ? `Tiles generation: ${tileStoreGeneration}` : undefined}
</div>
);
@@ -318,14 +316,3 @@ export const CallFooter: FC<FooterProps> = ({
</div>
);
};
interface TilesDebugInfoProps {
generation$: Behavior<number | undefined>;
}
// Isolated in its own component since the layout generation updates frequently
// and we can avoid re-rendering the footer this way
const TilesDebugInfo: FC<TilesDebugInfoProps> = ({ generation$ }) => {
const generation = useBehavior(generation$);
return `Tiles generation: ${generation}`;
};

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@@ -79,7 +79,7 @@ import {
type ReactionInfo,
type ReactionOption,
} from "../../reactions";
import { shallowEquals } from "../../utils/array";
import { shallowEquals as shallowArrayEquals } from "../../utils/array";
import { type MediaDevices } from "../MediaDevices";
import { constant, type Behavior } from "../Behavior";
import { E2eeType } from "../../e2ee/e2eeType";
@@ -89,6 +89,7 @@ import { getUrlParams, HeaderStyle } from "../../UrlParams";
import { type ProcessorState } from "../../livekit/TrackProcessorContext";
import { ElementWidgetActions, widget } from "../../widget";
import {
layoutShallowEquals,
type Alignment,
type GridLayoutMedia,
type Layout,
@@ -941,7 +942,7 @@ export function createCallViewModel$(
bins.sort(([, bin1], [, bin2]) => bin1 - bin2).map(([m]) => m),
);
}),
distinctUntilChanged(shallowEquals),
distinctUntilChanged(shallowArrayEquals),
),
);
@@ -1000,7 +1001,7 @@ export function createCallViewModel$(
const spotlight$ = scope.behavior<MediaViewModel[]>(
spotlightAndPip$.pipe(
map(({ spotlight }) => spotlight),
distinctUntilChanged<MediaViewModel[]>(shallowEquals),
distinctUntilChanged<MediaViewModel[]>(shallowArrayEquals),
),
);
@@ -1209,6 +1210,7 @@ export function createCallViewModel$(
}
return layout;
}),
distinctUntilChanged(),
scope.bind(),
)
.subscribe((orientation) => {
@@ -1574,7 +1576,11 @@ export function createCallViewModel$(
* The layout of tiles in the call interface.
*/
const layout$ = scope.behavior<Layout>(
layoutInternals$.pipe(map(({ layout }) => layout)),
layoutInternals$.pipe(
map(({ layout }) => layout),
// Drop redundant layout updates before they would hit React.
distinctUntilChanged<Layout>(layoutShallowEquals),
),
);
const overflowing$ = scope.behavior<boolean>(

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@@ -0,0 +1,74 @@
/*
Copyright 2026 Element Creations Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import { test, expect } from "vitest";
import {
type Alignment,
layoutShallowEquals,
type Layout,
} from "./layout-types";
import {
type SpotlightTileViewModel,
type GridTileViewModel,
} from "./TileViewModel";
import { BehaviorSubject } from "rxjs";
const spotlightTile = {} as unknown as SpotlightTileViewModel;
const gridTile = {} as unknown as GridTileViewModel;
const pipAlignment$ = new BehaviorSubject<Alignment>({
inline: "end",
block: "end",
});
const spotlightExpanded: Layout = {
type: "spotlight-expanded",
spotlight: spotlightTile,
pipAlignment$,
};
const spotlightPortrait: Layout = {
type: "spotlight-portrait",
spotlight: spotlightTile,
grid: [gridTile],
setVisibleTiles: () => {},
};
test("layoutShallowEquals considers a layout to be equal to its shallow clone", () =>
expect(layoutShallowEquals(spotlightExpanded, { ...spotlightExpanded })).toBe(
true,
));
test("layoutShallowEquals detects a missing key", () => {
expect(
layoutShallowEquals(spotlightExpanded, {
...spotlightExpanded,
pip: gridTile,
}),
).toBe(false);
expect(
layoutShallowEquals(
{ ...spotlightExpanded, pip: gridTile },
spotlightExpanded,
),
).toBe(false);
});
test("layoutShallowEquals considers grid arrays with equal contents to be equal", () =>
expect(
layoutShallowEquals(spotlightPortrait, {
...spotlightPortrait,
grid: [...spotlightPortrait.grid],
}),
).toBe(true));
test("layoutShallowEquals detects grid arrays with different contents", () =>
expect(
layoutShallowEquals(spotlightPortrait, {
...spotlightPortrait,
grid: [...spotlightPortrait.grid, gridTile],
}),
).toBe(false));

View File

@@ -16,6 +16,7 @@ import {
type SpotlightTileViewModel,
} from "./TileViewModel.ts";
import { type Behavior } from "./Behavior.ts";
import { shallowEquals as arrayShallowEquals } from "../utils/array.ts";
export interface GridLayoutMedia {
type: "grid";
@@ -140,3 +141,30 @@ export type Layout =
| OneOnOneDesktopLayout
| OneOnOneMobileLayout
| PipLayout;
/**
* Tests whether the top-level properties and array elements of layout `a` are
* equal to those of layout `b`. Useful for deduping redundant layout updates.
*/
export function layoutShallowEquals(a: Layout, b: Layout): boolean {
// If a and b have the same number of keys and every key in a is also in b,
// then they have the same keys.
const aKeys = Object.keys(a);
const bKeys = Object.keys(b);
if (aKeys.length !== bKeys.length) return false;
for (const key of aKeys) {
if (!(key in b)) return false;
// Now check that they have the same values.
const aValue = (a as any)[key];
const bValue = (b as any)[key];
if (Array.isArray(aValue) && Array.isArray(bValue)) {
// Special case for arrays so we can detect when the grid tiles arrays are
// essentially the same.
if (!arrayShallowEquals(aValue, bValue)) return false;
} else if (aValue !== bValue) return false;
}
return true;
}