Files
element-call-Github/src/state/AndroidControlledAudioOutput.ts
2026-03-18 11:05:52 +01:00

358 lines
13 KiB
TypeScript

/*
Copyright 2026 Element Corp.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import { logger as rootLogger } from "matrix-js-sdk/lib/logger";
import {
distinctUntilChanged,
map,
merge,
type Observable,
scan,
startWith,
Subject,
tap,
} from "rxjs";
import {
type AudioOutputDeviceLabel,
type MediaDevice,
type SelectedAudioOutputDevice,
} from "./MediaDevices.ts";
import type { ObservableScope } from "./ObservableScope.ts";
import type { RTCCallIntent } from "matrix-js-sdk/lib/matrixrtc";
import { type Controls, type OutputDevice } from "../controls.ts";
import { type Behavior } from "./Behavior.ts";
type ControllerState = {
/**
* The list of available output devices, ordered by preference order (most preferred first).
*/
devices: OutputDevice[];
/**
* Explicit user preference for the selected device.
*/
preferredDeviceId: string | undefined;
/**
* The effective selected device, always valid against available devices.
*/
selectedDeviceId: string | undefined;
};
/**
* The possible actions that can be performed on the controller,
* either by the user or by the system.
*/
type ControllerAction =
| { type: "selectDevice"; deviceId: string | undefined }
| { type: "deviceUpdated"; devices: OutputDevice[] };
/**
* The implementation of the audio output media device for Android when using the controlled audio output mode.
*
* In this mode, the hosting application (e.g. Element Mobile) is responsible for providing the list of available audio output devices.
* There are some android specific logic compared to others:
* - AndroidControlledAudioOutput is the only one responsible for selecting the best output device.
* - On android, we don't listen to the selected device from native code (control.setAudioDevice).
* - If a new device is added or removed, this controller will determine the new selected device based
* on the available devices (that is ordered by preference order) and the user's selection (if any).
*
* Given the differences in how the native code is handling the audio routing on Android compared to iOS,
* we have this separate implementation. It allows us to have proper testing and avoid side effects
* from platform specific logic breaking the other platform's implementation.
*/
export class AndroidControlledAudioOutput implements MediaDevice<
AudioOutputDeviceLabel,
SelectedAudioOutputDevice
> {
private logger = rootLogger.getChild(
"[MediaDevices AndroidControlledAudioOutput]",
);
// STATE stream: the current state of the controller, including the list of available devices and the selected device.
private readonly controllerState$: Behavior<ControllerState>;
/**
* @inheritdoc
*/
public readonly available$: Behavior<Map<string, AudioOutputDeviceLabel>>;
/**
* Effective selected device, always valid against available devices.
*
* On android, we don't listen to the selected device from native code (control.setAudioDevice).
* Instead, we determine the selected device ourselves based on the available devices and the user's selection (if any).
*/
public readonly selected$: Behavior<SelectedAudioOutputDevice | undefined>;
// COMMAND stream: user asks to select a device
private readonly selectDeviceCommand$ = new Subject<string | undefined>();
public select(id: string): void {
this.logger.info(`select device: ${id}`);
this.selectDeviceCommand$.next(id);
}
/**
* Creates an instance of AndroidControlledAudioOutput.
*
* @constructor
* @param controlledDevices$ - The list of available output devices coming from the hosting application, ordered by preference order (most preferred first).
* @param scope - The ObservableScope to create the Behaviors in.
* @param initialIntent - The initial call intent (e.g. "audio" or "video") that can be used to determine the default audio routing (e.g. default to earpiece for audio calls and speaker for video calls).
* @param controls - The controls provided by the hosting application to control the audio routing and notify of user actions.
*/
public constructor(
private readonly controlledDevices$: Observable<OutputDevice[]>,
private readonly scope: ObservableScope,
private initialIntent: RTCCallIntent | undefined = undefined,
controls: Controls,
) {
this.controllerState$ = this.startObservingState$();
this.selected$ = this.effectiveSelectionFromState$(this.controllerState$);
this.available$ = scope.behavior(
this.controllerState$.pipe(
map((state) => {
this.logger.info("available devices updated:", state.devices);
return new Map<string, AudioOutputDeviceLabel>(
state.devices.map((outputDevice) => {
return [outputDevice.id, mapDeviceToLabel(outputDevice)];
}),
);
}),
),
);
// Effect 1: notify host when effective selection changes
this.selected$
// It is a behavior so it has built-in distinct until change
.pipe(scope.bind())
.subscribe((device) => {
// Let the hosting application know which output device has been selected.
if (device !== undefined) {
this.logger.info("onAudioDeviceSelect called:", device);
controls.onAudioDeviceSelect?.(device.id);
// Also invoke the deprecated callback for backward compatibility
// TODO: it appears that on Android the hosting application is only using the deprecated callback (onOutputDeviceSelect)
// and not the new one (onAudioDeviceSelect), we should clean this up and only have one callback for audio device selection.
controls.onOutputDeviceSelect?.(device.id);
}
});
}
private startObservingState$(): Behavior<ControllerState> {
const initialState: ControllerState = {
devices: [],
preferredDeviceId: undefined,
selectedDeviceId: undefined,
};
// Merge the two possible inputs observable as a single
// stream of actions that will update the state of the controller.
const actions$ = merge(
this.controlledDevices$.pipe(
map(
(devices) =>
({ type: "deviceUpdated", devices }) satisfies ControllerAction,
),
),
this.selectDeviceCommand$.pipe(
map(
(deviceId) =>
({ type: "selectDevice", deviceId }) satisfies ControllerAction,
),
),
);
const initialAction: ControllerAction = {
type: "deviceUpdated",
devices: [],
};
return this.scope.behavior(
actions$.pipe(
startWith(initialAction),
scan((state, action): ControllerState => {
if (action.type === "deviceUpdated") {
const chosenDevice = this.chooseEffectiveSelection({
previousDevices: state.devices,
availableDevices: action.devices,
currentSelectedId: state.selectedDeviceId,
preferredDeviceId: state.preferredDeviceId,
});
return {
...state,
devices: action.devices,
selectedDeviceId: chosenDevice,
};
} else if (action.type === "selectDevice") {
const chosenDevice = this.chooseEffectiveSelection({
previousDevices: state.devices,
availableDevices: state.devices,
currentSelectedId: state.selectedDeviceId,
preferredDeviceId: action.deviceId,
});
return {
...state,
preferredDeviceId: action.deviceId,
selectedDeviceId: chosenDevice,
};
} else {
return state;
}
}, initialState),
),
);
}
private effectiveSelectionFromState$(
state$: Observable<ControllerState>,
): Behavior<SelectedAudioOutputDevice | undefined> {
return this.scope.behavior(
state$
.pipe(
map((state) => {
if (state.selectedDeviceId) {
return {
id: state.selectedDeviceId,
/** This is an iOS thing, always false for android*/
virtualEarpiece: false,
};
}
return undefined;
}),
distinctUntilChanged((a, b) => a?.id === b?.id),
)
.pipe(
tap((selected) => {
this.logger.debug(`selected device: ${selected?.id}`);
}),
),
);
}
private chooseEffectiveSelection(args: {
previousDevices: OutputDevice[];
availableDevices: OutputDevice[];
currentSelectedId: string | undefined;
preferredDeviceId: string | undefined;
}): string | undefined {
const {
previousDevices,
availableDevices,
currentSelectedId,
preferredDeviceId,
} = args;
this.logger.debug(`chooseEffectiveSelection with args:`, args);
// Take preferredDeviceId in priority or default to the last effective selection.
const activeSelectedDeviceId = preferredDeviceId || currentSelectedId;
const isAvailable = availableDevices.some(
(device) => device.id === activeSelectedDeviceId,
);
// If there is no current device, or it is not available anymore,
// choose the default device selection logic.
if (activeSelectedDeviceId === undefined || !isAvailable) {
this.logger.debug(
`No current device or it is not available, using default selection logic.`,
);
// use the default selection logic
return this.chooseDefaultDeviceId(availableDevices);
}
// Is there a new added device?
// If a device is added, we might want to switch to it if it's more preferred than the currently selected device.
const newDeviceWasAdded = availableDevices.some(
(device) => !previousDevices.some((d) => d.id === device.id),
);
if (newDeviceWasAdded) {
// TODO only want to check from the added device, not all devices.?
// check if the currently selected device is the most preferred one, if not switch to the most preferred one.
const mostPreferredDevice = availableDevices[0];
this.logger.debug(
`A new device was added, checking if we should switch to it.`,
mostPreferredDevice,
);
if (mostPreferredDevice.id !== activeSelectedDeviceId) {
// Given this is automatic switching, we want to be careful and only switch to a more private device
// (e.g. from speaker to a BT headset) but not switch from a more private device to a less private one
// (e.g. from a BT headset to the speaker), as that can be disruptive for the user if it happens unexpectedly.
if (mostPreferredDevice.isExternalHeadset == true) {
this.logger.info(
`The currently selected device ${mostPreferredDevice.id} is not the most preferred one, switching to the most preferred one ${activeSelectedDeviceId} instead.`,
);
// Let's switch as it is a more private device.
return mostPreferredDevice.id;
}
}
}
// no changes
return activeSelectedDeviceId;
}
/**
* The logic for the default is different based on the call type.
* For example for a voice call we want to default to the earpiece if it's available,
* but for a video call we want to default to the speaker.
* If the user is using a BT headset we want to default to that, as it's likely what they want to use for both video and voice calls.
*
* @param available the available audio output devices to choose from, keyed by their id, sorted by likelihood of it being used for communication.
*
*/
private chooseDefaultDeviceId(available: OutputDevice[]): string | undefined {
this.logger.debug(
`Android routing logic intent: ${this.initialIntent} finding best default...`,
);
if (this.initialIntent === "audio") {
const systemProposed = available[0];
// If no headset is connected, android will route to the speaker by default,
// but for a voice call we want to route to the earpiece instead,
// so override the system proposed routing in that case.
if (systemProposed?.isSpeaker == true) {
// search for the earpiece
const earpieceDevice = available.find(
(device) => device.isEarpiece == true,
);
if (earpieceDevice) {
this.logger.debug(
`Android routing: Switch to earpiece instead of speaker for voice call`,
);
return earpieceDevice.id;
} else {
this.logger.debug(
`Android routing: no earpiece found, cannot switch, use system proposed routing`,
);
return systemProposed.id;
}
} else {
this.logger.debug(
`Android routing: Use system proposed routing `,
systemProposed,
);
return systemProposed?.id;
}
} else {
// Use the system best proposed best routing.
return available[0]?.id;
}
}
}
// Utilities
function mapDeviceToLabel(device: OutputDevice): AudioOutputDeviceLabel {
const { name, isEarpiece, isSpeaker } = device;
if (isEarpiece) return { type: "earpiece" };
else if (isSpeaker) return { type: "speaker" };
else return { type: "name", name };
}