Fixed build for when automatic type conversion isn't enabled for ref_ptr<>

This commit is contained in:
Robert Osfield
2013-05-13 11:02:40 +00:00
parent 9249a59db2
commit 01e8287b7d
4 changed files with 27 additions and 28 deletions

View File

@@ -748,7 +748,7 @@ void CompositeViewer::generateSlavePointerData(osg::Camera* camera, osgGA::GUIEv
// look up Texture in RTT Camera's.
for(unsigned int i=0; i<view->getNumSlaves();++i)
{
osg::Camera* slave_camera = view->getSlave(i)._camera;
osg::Camera* slave_camera = view->getSlave(i)._camera.get();
if (slave_camera)
{
osg::Camera::BufferAttachmentMap::const_iterator ba_itr = slave_camera->getBufferAttachmentMap().find(osg::Camera::COLOR_BUFFER);

View File

@@ -551,7 +551,7 @@ bool Keystone::writeToFile()
osgDB::writeObjectFile(*this, filename);
// reassign the UDC
setUserDataContainer(temp_udc);
setUserDataContainer(temp_udc.get());
return true;
}

View File

@@ -2578,12 +2578,12 @@ void View::setUpViewForStereo()
case(osg::DisplaySettings::QUAD_BUFFER):
{
// left Camera left buffer
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
// right Camera right buffer
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
@@ -2638,7 +2638,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, 0, traits->width, traits->height,
traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT,
left_texture, keystone.get());
left_texture.get(), keystone.get());
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
@@ -2650,7 +2650,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, 0, traits->width, traits->height,
traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT,
right_texture, keystone.get());
right_texture.get(), keystone.get());
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
right_keystone_camera->setAllowEventFocus(false);
@@ -2662,13 +2662,13 @@ void View::setUpViewForStereo()
case(osg::DisplaySettings::ANAGLYPHIC):
{
// left Camera red
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
left_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
// right Camera cyan
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
right_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
@@ -2712,7 +2712,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, 0, traits->width, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
texture, keystone.get());
texture.get(), keystone.get());
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
@@ -2729,12 +2729,12 @@ void View::setUpViewForStereo()
int right_start = (left_eye_left_viewport) ? traits->width/2 : 0;
// left viewport Camera
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc,
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc.get(),
left_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
1.0);
// right viewport Camera
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc,
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(),
right_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
1.0);
@@ -2785,7 +2785,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
left_start, 0, traits->width/2, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
left_texture, left_keystone.get());
left_texture.get(), left_keystone.get());
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
@@ -2798,7 +2798,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
right_start, 0, traits->width/2, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
right_texture, right_keystone.get());
right_texture.get(), right_keystone.get());
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
@@ -2818,12 +2818,12 @@ void View::setUpViewForStereo()
int right_start = (left_eye_bottom_viewport) ? traits->height/2 : 0;
// bottom viewport Camera
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc,
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc.get(),
0, left_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
1.0);
// top vieport camera
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc,
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(),
0, right_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
1.0);
@@ -2881,7 +2881,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, left_start, traits->width, traits->height/2,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
left_texture, left_keystone.get());
left_texture.get(), left_keystone.get());
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
@@ -2894,7 +2894,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, right_start, traits->width, traits->height/2,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
right_texture, right_keystone.get());
right_texture.get(), right_keystone.get());
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
@@ -2910,7 +2910,7 @@ void View::setUpViewForStereo()
case(osg::DisplaySettings::LEFT_EYE):
{
// single window, whole window, just left eye offsets
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
// for keystone:
// treat as standard keystone correction.
@@ -2946,7 +2946,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, 0, traits->width, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
texture, keystone.get());
texture.get(), keystone.get());
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
@@ -2958,7 +2958,7 @@ void View::setUpViewForStereo()
case(osg::DisplaySettings::RIGHT_EYE):
{
// single window, whole window, just right eye offsets
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
// for keystone:
// treat as standard keystone correction.
@@ -2993,7 +2993,7 @@ void View::setUpViewForStereo()
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, 0, traits->width, traits->height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
texture, keystone.get());
texture.get(), keystone.get());
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
@@ -3056,7 +3056,7 @@ void View::setUpViewForStereo()
// left Camera
{
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
camera->setClearMask(0);
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
@@ -3069,7 +3069,7 @@ void View::setUpViewForStereo()
// right Camera
{
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(ds, gc.get(), 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
@@ -3128,20 +3128,19 @@ void View::setUpViewForKeystone(Keystone* keystone)
return;
}
osg::DisplaySettings* ds = osg::DisplaySettings::instance();
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance().get();
// create distortion texture
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(width, height);
// create RTT Camera
assignRenderToTextureCamera(gc.get(), width, height, texture);
assignRenderToTextureCamera(gc.get(), width, height, texture.get());
// create Keystone distortion camera
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
0, 0, width, height,
traits->doubleBuffer ? GL_BACK : GL_FRONT,
texture, keystone);
texture.get(), keystone);
// attach Keystone editing event handler.
camera->addEventCallback(new KeystoneHandler(keystone));

View File

@@ -693,7 +693,7 @@ void Viewer::generateSlavePointerData(osg::Camera* camera, osgGA::GUIEventAdapte
// look up Texture in RTT Camera's.
for(unsigned int i=0; i<getNumSlaves();++i)
{
osg::Camera* slave_camera = getSlave(i)._camera;
osg::Camera* slave_camera = getSlave(i)._camera.get();
if (slave_camera)
{
osg::Camera::BufferAttachmentMap::const_iterator ba_itr = slave_camera->getBufferAttachmentMap().find(osg::Camera::COLOR_BUFFER);