Fixed docs on GL_SCALE_NORMAL
This commit is contained in:
@@ -60,7 +60,7 @@ extern OSG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePa
|
||||
* Note: If the transformation matrix scales the subgraph then the normals
|
||||
* of the underlying geometry will need to be renormalized to be unit
|
||||
* vectors once more. This can be done transparently through OpenGL's
|
||||
* use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. For further
|
||||
* use of either GL_NORMALIZE and GL_RESCALE_NORMAL modes. For further
|
||||
* background reading see the glNormalize documentation in the OpenGL
|
||||
* Reference Guide (the blue book). To enable it in the OSG, you simply
|
||||
* need to attach a local osg::StateSet to the osg::Transform, and set
|
||||
|
||||
Reference in New Issue
Block a user