Fixed docs on GL_SCALE_NORMAL

This commit is contained in:
Robert Osfield
2006-05-02 09:49:37 +00:00
parent 43f0efd6d2
commit 03c0c856f3

View File

@@ -60,7 +60,7 @@ extern OSG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePa
* Note: If the transformation matrix scales the subgraph then the normals
* of the underlying geometry will need to be renormalized to be unit
* vectors once more. This can be done transparently through OpenGL's
* use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. For further
* use of either GL_NORMALIZE and GL_RESCALE_NORMAL modes. For further
* background reading see the glNormalize documentation in the OpenGL
* Reference Guide (the blue book). To enable it in the OSG, you simply
* need to attach a local osg::StateSet to the osg::Transform, and set