Added convinience constructors to help support picking with the new osgUtil::Intersector classes.
This commit is contained in:
@@ -191,29 +191,25 @@ public:
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bool usePolytopePicking = true;
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if (usePolytopePicking)
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{
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#if 0
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// use window coordinates
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// remap the mouse x,y into viewport coordinates.
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osg::Viewport* viewport = viewer->getCamera()->getViewport();
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float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
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float width = 10.0f;
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float height = 10.0f;
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float min_x = mx - width*0.5;
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float max_x = mx + width*0.5;
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float min_y = my - height*0.5;
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float max_y = my + height*0.5;
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osg::Polytope polytope;
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polytope.add(osg::Plane(1,0,0,-min_x));
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polytope.add(osg::Plane(-1,0,0,max_x));
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polytope.add(osg::Plane(0,1,0,-min_y));
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polytope.add(osg::Plane(0,-1,0,max_y));
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polytope.add(osg::Plane(0,0,1,0));
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osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::WINDOW, polytope );
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double mx = viewport->x() + (int)((double )viewport->width()*(ea.getXnormalized()*0.5+0.5));
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double my = viewport->y() + (int)((double )viewport->height()*(ea.getYnormalized()*0.5+0.5));
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// half width, height.
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double w = 5.0f;
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double h = 5.0f;
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osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::WINDOW, mx-w, my-h, mx+w, my+h );
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#else
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double mx = ea.getXnormalized();
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double my = ea.getYnormalized();
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double w = 0.05;
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double h = 0.05;
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osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::PROJECTION, mx-w, my-h, mx+w, my+h );
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#endif
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osgUtil::IntersectionVisitor iv(picker);
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viewer->getCamera()->accept(iv);
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@@ -235,15 +231,15 @@ public:
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{
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#if 0
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// use non dimension coordinates - in projection/clip space
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::PROJECTION, osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),-1.0), osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),1.0) );
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// use non dimensional coordinates - in projection/clip space
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::PROJECTION, ea.getXnormalized(),ea.getYnormalized() );
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#else
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// use window coordinates
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// remap the mouse x,y into viewport coordinates.
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osg::Viewport* viewport = viewer->getCamera()->getViewport();
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float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, osg::Vec3d(mx,my,0.0), osg::Vec3d(mx,my,1.0) );
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::WINDOW, mx, my );
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#endif
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osgUtil::IntersectionVisitor iv(picker);
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@@ -81,10 +81,18 @@ class Intersector : public osg::Referenced
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class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
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{
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public:
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent=0);
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in MODEL coordinates. */
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
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LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent=0);
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in the specified coordinate frame. */
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LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);
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/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
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* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
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* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,1) and end value of (x,y,-1).
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* In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
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LineSegmentIntersector(CoordinateFrame cf, double x, double y);
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struct Intersection
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{
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@@ -148,10 +156,18 @@ class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
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{
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public:
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PolytopeIntersector(const osg::Polytope& polytope, PolytopeIntersector* parent=0);
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/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
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PolytopeIntersector(const osg::Polytope& polytope);
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PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope, PolytopeIntersector* parent=0);
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/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
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PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope);
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/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
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* In WINDOW coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.
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* In PROJECTION coordinates (clip space cube) creates a five sided polytope box that has a front face at -1 and sides around box xMin, yMin, xMax, yMax.
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* In VIEW and MODEL coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.*/
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PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax);
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struct Intersection
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{
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Intersection() {}
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@@ -210,26 +210,41 @@ struct TriangleIntersector
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// LineSegmentIntersector
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//
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LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent):
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_parent(parent),
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LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
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_parent(0),
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_start(start),
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_end(end)
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{
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}
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LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent):
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LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
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Intersector(cf),
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_parent(parent),
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_parent(0),
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_start(start),
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_end(end)
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{
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}
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LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
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Intersector(cf),
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_parent(0)
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{
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switch(cf)
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{
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case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
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case PROJECTION : _start.set(x,y,1.0); _end.set(x,y,-1.0); break;
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case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
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case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
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}
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}
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Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
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{
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if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
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{
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return new LineSegmentIntersector(_start, _end, this);
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osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
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lsi->_parent = this;
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return lsi.release();
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}
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// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
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@@ -260,7 +275,9 @@ Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
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osg::Matrix inverse;
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inverse.invert(matrix);
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return new LineSegmentIntersector(_start * inverse, _end * inverse, this);
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osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
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lsi->_parent = this;
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return lsi.release();
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}
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bool LineSegmentIntersector::enter(const osg::Node& node)
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@@ -497,24 +514,46 @@ bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const
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//
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// IntersectorGroup
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//
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PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope, PolytopeIntersector* parent):
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_parent(parent),
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PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
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_parent(0),
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_polytope(polytope)
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{
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}
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PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope, PolytopeIntersector* parent):
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PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope):
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Intersector(cf),
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_parent(parent),
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_parent(0),
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_polytope(polytope)
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{
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}
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PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax):
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Intersector(cf),
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_parent(0)
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{
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double zNear = 0.0;
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switch(cf)
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{
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case WINDOW : zNear = 0.0; break;
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case PROJECTION : zNear = 1.0; break;
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case VIEW : zNear = 0.0; break;
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case MODEL : zNear = 0.0; break;
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}
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_polytope.add(osg::Plane(1.0, 0.0, 0.0, -xMin));
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_polytope.add(osg::Plane(-1.0,0.0 ,0.0, xMax));
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_polytope.add(osg::Plane(0.0, 1.0, 0.0,-yMin));
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_polytope.add(osg::Plane(0.0,-1.0,0.0, yMax));
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_polytope.add(osg::Plane(0.0,0.0,1.0, zNear));
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}
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Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
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{
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if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
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{
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return new PolytopeIntersector(_polytope, this);
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osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(_polytope);
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pi->_parent = this;
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return pi.release();
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}
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// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
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@@ -545,7 +584,9 @@ Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
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osg::Polytope transformedPolytope;
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transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
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return new PolytopeIntersector(transformedPolytope, this);
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osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(transformedPolytope);
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pi->_parent = this;
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return pi.release();
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}
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bool PolytopeIntersector::enter(const osg::Node& node)
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