Added convinience constructors to help support picking with the new osgUtil::Intersector classes.
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@@ -191,29 +191,25 @@ public:
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bool usePolytopePicking = true;
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if (usePolytopePicking)
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{
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#if 0
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// use window coordinates
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// remap the mouse x,y into viewport coordinates.
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osg::Viewport* viewport = viewer->getCamera()->getViewport();
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float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
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float width = 10.0f;
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float height = 10.0f;
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float min_x = mx - width*0.5;
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float max_x = mx + width*0.5;
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float min_y = my - height*0.5;
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float max_y = my + height*0.5;
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osg::Polytope polytope;
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polytope.add(osg::Plane(1,0,0,-min_x));
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polytope.add(osg::Plane(-1,0,0,max_x));
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polytope.add(osg::Plane(0,1,0,-min_y));
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polytope.add(osg::Plane(0,-1,0,max_y));
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polytope.add(osg::Plane(0,0,1,0));
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osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::WINDOW, polytope );
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double mx = viewport->x() + (int)((double )viewport->width()*(ea.getXnormalized()*0.5+0.5));
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double my = viewport->y() + (int)((double )viewport->height()*(ea.getYnormalized()*0.5+0.5));
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// half width, height.
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double w = 5.0f;
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double h = 5.0f;
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osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::WINDOW, mx-w, my-h, mx+w, my+h );
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#else
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double mx = ea.getXnormalized();
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double my = ea.getYnormalized();
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double w = 0.05;
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double h = 0.05;
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osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::PROJECTION, mx-w, my-h, mx+w, my+h );
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#endif
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osgUtil::IntersectionVisitor iv(picker);
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viewer->getCamera()->accept(iv);
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@@ -235,15 +231,15 @@ public:
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{
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#if 0
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// use non dimension coordinates - in projection/clip space
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::PROJECTION, osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),-1.0), osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),1.0) );
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// use non dimensional coordinates - in projection/clip space
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::PROJECTION, ea.getXnormalized(),ea.getYnormalized() );
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#else
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// use window coordinates
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// remap the mouse x,y into viewport coordinates.
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osg::Viewport* viewport = viewer->getCamera()->getViewport();
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float mx = viewport->x() + (int)((float)viewport->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = viewport->y() + (int)((float)viewport->height()*(ea.getYnormalized()*0.5f+0.5f));
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, osg::Vec3d(mx,my,0.0), osg::Vec3d(mx,my,1.0) );
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::WINDOW, mx, my );
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#endif
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osgUtil::IntersectionVisitor iv(picker);
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