Added back in the call to drawPreRenderStages() as this shouldn't interfere
with the stereo code in SceneView as RenderStage should automatically only allow themselves to be draw on per frame.
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@@ -118,7 +118,7 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
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// note, SceneView does call to drawPreRenderStages explicitly
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// so there is no need to call it here.
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//drawPreRenderStages(state,previous);
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drawPreRenderStages(state,previous);
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RenderBin::draw(state,previous);
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