Added back in the call to drawPreRenderStages() as this shouldn't interfere

with the stereo code in SceneView as RenderStage should automatically only
allow themselves to be draw on per frame.
This commit is contained in:
Robert Osfield
2005-07-14 13:21:11 +00:00
parent aece690d8e
commit 0956674292

View File

@@ -118,7 +118,7 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
// note, SceneView does call to drawPreRenderStages explicitly
// so there is no need to call it here.
//drawPreRenderStages(state,previous);
drawPreRenderStages(state,previous);
RenderBin::draw(state,previous);