Removed lighting of trk lines
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@@ -51,7 +51,8 @@ const char vert_shader_str[] =
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" float half_l = l*0.5;\n"
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"\n"
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" // gl_FrontColor = vec4( (dv.x+1.0)*half_l, (dv.y+1.0)*half_l, (dv.z+1.0)*half_l, 1.0);\n"
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" gl_FrontColor = vec4( abs(dv.x)*half_l, abs(dv.y)*half_l, abs(dv.z)*half_l, 1.0);\n"
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" // gl_FrontColor = vec4( abs(dv.x)*half_l, abs(dv.y)*half_l, abs(dv.z)*half_l, 1.0);\n"
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" gl_FrontColor = vec4( abs(dv.x), abs(dv.y), abs(dv.z), 1.0);\n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n"
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"}\n";
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