Removed lighting of trk lines

This commit is contained in:
Robert Osfield
2012-12-19 17:14:29 +00:00
parent 16e54a00fb
commit 0aef0c2f20

View File

@@ -51,7 +51,8 @@ const char vert_shader_str[] =
" float half_l = l*0.5;\n"
"\n"
" // gl_FrontColor = vec4( (dv.x+1.0)*half_l, (dv.y+1.0)*half_l, (dv.z+1.0)*half_l, 1.0);\n"
" gl_FrontColor = vec4( abs(dv.x)*half_l, abs(dv.y)*half_l, abs(dv.z)*half_l, 1.0);\n"
" // gl_FrontColor = vec4( abs(dv.x)*half_l, abs(dv.y)*half_l, abs(dv.z)*half_l, 1.0);\n"
" gl_FrontColor = vec4( abs(dv.x), abs(dv.y), abs(dv.z), 1.0);\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n"
"}\n";