Changed the name of shader files

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14553 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-11-27 15:39:38 +00:00
parent 95b3622d1d
commit 114ddbb0c6

View File

@@ -559,10 +559,10 @@ osg::ref_ptr<osg::Program> GeometryPool::getOrCreateProgram(LayerTypes& layerTyp
// OSG_NOTICE<<") creating new Program "<<program.get()<<std::endl;
osg::ref_ptr<osg::Shader> vertex_shader = osgDB::readShaderFile("shaders/terrain.vert");
osg::ref_ptr<osg::Shader> vertex_shader = osgDB::readShaderFile("shaders/terrain_displacement_mapping.vert");
program->addShader(vertex_shader.get());
osg::ref_ptr<osg::Shader> fragment_shader = osgDB::readShaderFile("shaders/terrain.frag");
osg::ref_ptr<osg::Shader> fragment_shader = osgDB::readShaderFile("shaders/terrain_displacement_mapping.frag");
program->addShader(fragment_shader.get());
return program;