Made trilinear filtering the default mode for osg::Texture's.

This commit is contained in:
Robert Osfield
2002-05-18 08:37:08 +00:00
parent d17714939e
commit 116e0cd8c9

View File

@@ -30,9 +30,9 @@ Texture::Texture()
_wrap_s = CLAMP;
_wrap_t = CLAMP;
_wrap_r = CLAMP;
//_min_filter = LINEAR_MIPMAP_LINEAR; // trilinear
_min_filter = LINEAR_MIPMAP_LINEAR; // trilinear
//_min_filter = LINEAR_MIPMAP_NEAREST; // bilinear
_min_filter = NEAREST_MIPMAP_LINEAR; // OpenGL default
//_min_filter = NEAREST_MIPMAP_LINEAR; // OpenGL default
_mag_filter = LINEAR;
_internalFormatMode = USE_IMAGE_DATA_FORMAT;