Made trilinear filtering the default mode for osg::Texture's.
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@@ -30,9 +30,9 @@ Texture::Texture()
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_wrap_s = CLAMP;
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_wrap_t = CLAMP;
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_wrap_r = CLAMP;
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//_min_filter = LINEAR_MIPMAP_LINEAR; // trilinear
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_min_filter = LINEAR_MIPMAP_LINEAR; // trilinear
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//_min_filter = LINEAR_MIPMAP_NEAREST; // bilinear
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_min_filter = NEAREST_MIPMAP_LINEAR; // OpenGL default
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//_min_filter = NEAREST_MIPMAP_LINEAR; // OpenGL default
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_mag_filter = LINEAR;
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_internalFormatMode = USE_IMAGE_DATA_FORMAT;
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