Introduced new osg::PatchParameter StateAttribute class to wrap up glPatchParameter associated state.
Note, osg::Program::setParameter(GL_PATCH_VERTICES,num); is nolonger support and should be replaced by using the new PatchParameter class.
This commit is contained in:
@@ -4,6 +4,7 @@
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*/
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#include <osg/Program>
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#include <osg/PatchParameter>
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#include <osg/ShapeDrawable>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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@@ -175,7 +176,6 @@ osg::ref_ptr<osg::Program> createProgram(){
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program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT, 3);
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program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, GL_TRIANGLES);
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program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_TRIANGLE_STRIP);
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program->setParameter(GL_PATCH_VERTICES,3);
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return program;
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}
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@@ -213,6 +213,7 @@ public:
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return osgGA::GUIEventHandler::handle(ea,gaa);
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}
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};
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int main(int argc, char* argv[])
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{
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osgViewer::Viewer viewer;
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@@ -226,6 +227,7 @@ int main(int argc, char* argv[])
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state->addUniform(new osg::Uniform("LightPosition",osg::Vec3(0.25f, 0.25f, 1.0f)));
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state->addUniform(tessInnerU.get());
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state->addUniform(tessOuterU.get());
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state->setAttribute(new osg::PatchParameter(3));
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state->setAttribute(program.get());
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// switch on the uniforms that track the modelview and projection matrices
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88
include/osg/PatchParameter
Normal file
88
include/osg/PatchParameter
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@@ -0,0 +1,88 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_PATCHPARAMETER
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#define OSG_PATCHPARAMETER 1
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#include <osg/Vec2>
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#include <osg/Vec4>
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#include <osg/StateAttribute>
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#include <osg/GL2Extensions>
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namespace osg {
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/** Class which encapsulates glPatchParameter(..).
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*/
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class OSG_EXPORT PatchParameter : public StateAttribute
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{
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public :
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PatchParameter(GLint vertices=3);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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PatchParameter(const PatchParameter& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(rhs,copyop),
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_vertices(rhs._vertices),
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_patchDefaultInnerLevel(rhs._patchDefaultInnerLevel),
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_patchDefaultOuterLevel(rhs._patchDefaultOuterLevel) {}
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META_StateAttribute(osg, PatchParameter, PATCH_PARAMETER);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(PatchParameter,sa)
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_vertices)
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COMPARE_StateAttribute_Parameter(_patchDefaultInnerLevel)
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COMPARE_StateAttribute_Parameter(_patchDefaultOuterLevel)
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return 0; // passed all the above comparison macros, must be equal.
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}
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/** Set GL_PATCH_VERTICES parameter.*/
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void setVertices(GLint vertices) { _vertices = vertices; }
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/** Get GL_PATCH_VERTICES parameter.*/
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GLint getVertices() const { return _vertices; }
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/** Set GL_PATCH_DEFAULT_INNER_LEVEL parameter.*/
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void setPatchDefaultInnerLevel(const osg::Vec2& level) { _patchDefaultInnerLevel = level; }
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/** Get GL_PATCH_DEFAULT_INNER_LEVEL parameter.*/
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const osg::Vec2& getPatchDefaultInnerLevel() const { return _patchDefaultInnerLevel; }
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/** Set GL_PATCH_DEFAULT_OUTER_LEVEL parameter.*/
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void setPatchDefaultOuterLevel(const osg::Vec4& level) { _patchDefaultOuterLevel = level; }
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/** Get GL_PATCH_DEFAULT_INNER_LEVEL parameter.*/
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const osg::Vec4& getPatchDefaultOuterLevel() const { return _patchDefaultOuterLevel; }
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virtual void apply(State& state) const;
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protected:
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virtual ~PatchParameter();
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GLint _vertices;
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osg::Vec2 _patchDefaultInnerLevel;
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osg::Vec4 _patchDefaultOuterLevel;
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};
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}
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#endif
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@@ -99,9 +99,6 @@ class OSG_EXPORT Program : public osg::StateAttribute
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void setParameter( GLenum pname, GLint value );
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GLint getParameter( GLenum pname ) const;
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void setParameterfv( GLenum pname, const GLfloat* value );
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const GLfloat* getParameterfv( GLenum pname ) const;
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/** Set/get compute shader work groups */
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void setComputeGroups( GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ );
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void getComputeGroups( GLint& numGroupsX, GLint& numGroupsY, GLint& numGroupsZ ) const;
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@@ -385,13 +382,6 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLint _geometryInputType;
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GLint _geometryOutputType;
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/** Parameter maintained with glPatchParameteri */
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GLint _patchVertices;
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/** Parameter maintained with glPatchParameterfv */
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// todo add tessellation default level
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//GLfloat _patchDefaultInnerLevel[2];
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//GLfloat _patchDefaultOuterLevel[4];
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/** Parameter maintained with glDispatchCompute */
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GLint _numGroupsX;
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@@ -190,7 +190,9 @@ class OSG_EXPORT StateAttribute : public Object
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UNIFORMBUFFERBINDING,
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TRANSFORMFEEDBACKBUFFERBINDING,
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ATOMICCOUNTERBUFFERBINDING
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ATOMICCOUNTERBUFFERBINDING,
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PATCH_PARAMETER
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};
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/** Simple pairing between an attribute type and the member within that attribute type group.*/
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@@ -117,6 +117,7 @@ SET(TARGET_H
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${HEADER_PATH}/OccluderNode
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${HEADER_PATH}/OcclusionQueryNode
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${HEADER_PATH}/OperationThread
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${HEADER_PATH}/PatchParameter
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${HEADER_PATH}/PagedLOD
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${HEADER_PATH}/Plane
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${HEADER_PATH}/Point
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@@ -301,6 +302,7 @@ SET(TARGET_SRC
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OccluderNode.cpp
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OcclusionQueryNode.cpp
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OperationThread.cpp
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PatchParameter.cpp
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PagedLOD.cpp
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Point.cpp
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PointSprite.cpp
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42
src/osg/PatchParameter.cpp
Normal file
42
src/osg/PatchParameter.cpp
Normal file
@@ -0,0 +1,42 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/PatchParameter>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osg;
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PatchParameter::PatchParameter(GLint vertices):
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_vertices(vertices),
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_patchDefaultInnerLevel(1.0f,1.0f),
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_patchDefaultOuterLevel(1.0f,1.0f,1.0f,1.0f)
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{
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}
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PatchParameter::~PatchParameter()
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{
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}
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void PatchParameter::apply(State& state) const
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{
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GL2Extensions* extensions = GL2Extensions::Get( state.getContextID(), true );
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if (extensions->areTessellationShadersSupported() )
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{
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extensions->glPatchParameteri( GL_PATCH_VERTICES, _vertices );
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extensions->glPatchParameterfv( GL_PATCH_DEFAULT_INNER_LEVEL, _patchDefaultInnerLevel.ptr() );
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extensions->glPatchParameterfv( GL_PATCH_DEFAULT_OUTER_LEVEL, _patchDefaultOuterLevel.ptr() );
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}
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}
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@@ -137,7 +137,6 @@ void Program::ProgramBinary::assign(unsigned int size, const unsigned char* data
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Program::Program() :
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_geometryVerticesOut(1), _geometryInputType(GL_TRIANGLES),
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_geometryOutputType(GL_TRIANGLE_STRIP),
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_patchVertices(3),
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_numGroupsX(0), _numGroupsY(0), _numGroupsZ(0)
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{
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}
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@@ -167,8 +166,6 @@ Program::Program(const Program& rhs, const osg::CopyOp& copyop):
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_geometryInputType = rhs._geometryInputType;
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_geometryOutputType = rhs._geometryOutputType;
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_patchVertices = rhs._patchVertices;
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_numGroupsX = rhs._numGroupsX;
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_numGroupsY = rhs._numGroupsY;
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_numGroupsZ = rhs._numGroupsZ;
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@@ -206,9 +203,6 @@ int Program::compare(const osg::StateAttribute& sa) const
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if( _geometryOutputType < rhs._geometryOutputType ) return -1;
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if( rhs._geometryOutputType < _geometryOutputType ) return 1;
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if( _patchVertices < rhs._patchVertices ) return -1;
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if( rhs._patchVertices < _patchVertices ) return 1;
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if( _numGroupsX < rhs._numGroupsX ) return -1;
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if( rhs._numGroupsX < _numGroupsX ) return 1;
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@@ -360,44 +354,14 @@ void Program::setParameter( GLenum pname, GLint value )
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//dirtyProgram(); // needed?
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break;
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case GL_PATCH_VERTICES:
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_patchVertices = value;
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dirtyProgram();
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OSG_WARN << "Program::setParameter invalid param " << GL_PATCH_VERTICES << ", use osg::PatchParameter when setting GL_PATCH_VERTICES."<<std::endl;
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break;
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default:
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OSG_WARN << "setParameter invalid param " << pname << std::endl;
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OSG_WARN << "Program::setParameter invalid param " << pname << std::endl;
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break;
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}
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}
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void Program::setParameterfv( GLenum pname, const GLfloat* /*value*/ )
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{
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switch( pname )
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{
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// todo tessellation default level
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case GL_PATCH_DEFAULT_INNER_LEVEL:
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break;
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case GL_PATCH_DEFAULT_OUTER_LEVEL:
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break;
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default:
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OSG_WARN << "setParameter invalid param " << pname << std::endl;
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break;
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}
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}
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const GLfloat* Program::getParameterfv( GLenum pname ) const
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{
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/*switch( pname )
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{
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;
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// todo tessellation default level
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// case GL_PATCH_DEFAULT_INNER_LEVEL: return _patchDefaultInnerLevel;
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// case GL_PATCH_DEFAULT_OUTER_LEVEL: return _patchDefaultOuterLevel;
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}*/
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OSG_WARN << "getParameter invalid param " << pname << std::endl;
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return 0;
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}
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GLint Program::getParameter( GLenum pname ) const
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{
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switch( pname )
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@@ -405,7 +369,6 @@ GLint Program::getParameter( GLenum pname ) const
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case GL_GEOMETRY_VERTICES_OUT_EXT: return _geometryVerticesOut;
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case GL_GEOMETRY_INPUT_TYPE_EXT: return _geometryInputType;
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case GL_GEOMETRY_OUTPUT_TYPE_EXT: return _geometryOutputType;
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case GL_PATCH_VERTICES: return _patchVertices;
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}
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OSG_WARN << "getParameter invalid param " << pname << std::endl;
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return 0;
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@@ -604,13 +567,7 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_INPUT_TYPE_EXT, _program->_geometryInputType );
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_OUTPUT_TYPE_EXT, _program->_geometryOutputType );
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}
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if (_extensions->areTessellationShadersSupported() )
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{
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_extensions->glPatchParameteri( GL_PATCH_VERTICES, _program->_patchVertices );
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// todo: add default tessellation level
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}
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// Detach removed shaders
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for( unsigned int i=0; i < _shadersToDetach.size(); ++i )
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{
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14
src/osgWrappers/serializers/osg/PatchParameter.cpp
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14
src/osgWrappers/serializers/osg/PatchParameter.cpp
Normal file
@@ -0,0 +1,14 @@
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#include <osg/PatchParameter>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( PatchParameter,
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new osg::PatchParameter,
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osg::PatchParameter,
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"osg::Object osg::StateAttribute osg::PatchParameter" )
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{
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ADD_INT_SERIALIZER( Vertices, 3);
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ADD_VEC2_SERIALIZER( PatchDefaultInnerLevel, osg::Vec2(1.0f,1.0f));
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ADD_VEC4_SERIALIZER( PatchDefaultOuterLevel, osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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}
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