Moved the blink sequence light points down so they are visible in the default

camera position.
This commit is contained in:
Robert Osfield
2005-11-09 17:08:50 +00:00
parent 38103c588b
commit 1c73f6af2b

View File

@@ -131,7 +131,7 @@ static osg::Node* CreateBlinkSequenceLightNode()
osgSim::LightPoint lp;
double x = cos( (2.0*osg::PI*i)/max_points );
double z = sin( (2.0*osg::PI*i)/max_points );
lp._position.set( x, 0.0f, z + 100.0f );
lp._position.set( x, 0.0f, z + 30.0f );
lp._blinkSequence = new osgSim::BlinkSequence;
for( int j = 10; j > 0; --j )
{