Moved the blink sequence light points down so they are visible in the default
camera position.
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@@ -131,7 +131,7 @@ static osg::Node* CreateBlinkSequenceLightNode()
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osgSim::LightPoint lp;
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double x = cos( (2.0*osg::PI*i)/max_points );
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double z = sin( (2.0*osg::PI*i)/max_points );
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lp._position.set( x, 0.0f, z + 100.0f );
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lp._position.set( x, 0.0f, z + 30.0f );
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lp._blinkSequence = new osgSim::BlinkSequence;
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for( int j = 10; j > 0; --j )
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{
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