Added support for 32bit depth buffer

This commit is contained in:
Robert Osfield
2011-10-25 15:55:33 +00:00
parent 4b655d9c46
commit 2dc271d85f

View File

@@ -264,6 +264,8 @@
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, _backingWidth, _backingHeight);
}else if(_win->getTraits()->depth == 24){
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT24_OES, _backingWidth, _backingHeight);
}else if(_win->getTraits()->depth == 32){
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT32_OES, _backingWidth, _backingHeight);
}
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, _depthRenderbuffer);
}