Added checks for a valid scene graph before doing various ops on it.
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@@ -313,7 +313,7 @@ void Viewer::setSceneData(osg::Node* node)
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View::setSceneData(node);
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if (_threadingModel!=SingleThreaded)
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if (_threadingModel!=SingleThreaded && getSceneData())
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{
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// make sure that existing scene graph objects are allocated with thread safe ref/unref
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getSceneData()->setThreadSafeRefUnref(true);
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@@ -776,7 +776,7 @@ void Viewer::eventTraversal()
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}
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if (_eventVisitor.valid() && _scene.valid())
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if (_eventVisitor.valid() && getSceneData())
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{
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_eventVisitor->setFrameStamp(getFrameStamp());
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_eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber());
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