From Roland Smeenk, "Attached is a small bug fix for the redundant messages that are created in OSG applications on windows. GraphicsWindowWin32::setCursor is called every frame from the WM_NCHITTEST message. This will result in a call to ::SetCursor(_currentCursor) every frame, which again causes a WM_MOUSEMOVE to occur. The fix exits GraphicsWindowWin32::setCursor if the requested cursor already is the current cursor.
" Merged from svn/trunk using: svn merge -r 9823:9824 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/src/osgViewer/GraphicsWindowWin32.cpp
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@@ -1935,25 +1935,28 @@ void GraphicsWindowWin32::useCursor( bool cursorOn )
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void GraphicsWindowWin32::setCursor( MouseCursor mouseCursor )
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{
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if (mouseCursor != LeftRightCursor &&
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mouseCursor != UpDownCursor &&
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mouseCursor != TopLeftCorner &&
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mouseCursor != TopRightCorner &&
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mouseCursor != BottomLeftCorner &&
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mouseCursor != BottomRightCorner)
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if (_mouseCursor != mouseCursor)
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{
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_appMouseCursor = mouseCursor;
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if (mouseCursor != LeftRightCursor &&
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mouseCursor != UpDownCursor &&
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mouseCursor != TopLeftCorner &&
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mouseCursor != TopRightCorner &&
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mouseCursor != BottomLeftCorner &&
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mouseCursor != BottomRightCorner)
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{
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_appMouseCursor = mouseCursor;
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}
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_mouseCursor = mouseCursor;
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HCURSOR newCursor = getOrCreateCursor( mouseCursor);
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if (newCursor == _currentCursor) return;
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_currentCursor = newCursor;
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_traits->useCursor = (_currentCursor != NULL);
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if (_mouseCursor != InheritCursor)
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::SetCursor(_currentCursor);
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}
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_mouseCursor = mouseCursor;
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HCURSOR newCursor = getOrCreateCursor( mouseCursor);
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if (newCursor == _currentCursor) return;
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_currentCursor = newCursor;
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_traits->useCursor = (_currentCursor != NULL);
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if (_mouseCursor != InheritCursor)
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::SetCursor(_currentCursor);
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}
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HCURSOR GraphicsWindowWin32::getOrCreateCursor(MouseCursor mouseCursor)
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