Updated ChangeLOG, NEWS and READE for 3.0.0 release
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34
ChangeLog
34
ChangeLog
@@ -1,3 +1,37 @@
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2011-06-27 10:45 robert
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* CMakeLists.txt, include/osg/Version: Updated Version number to
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final 3.0.0 configuration.
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2011-06-27 10:22 robert
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* include/osg/State: Merged doxygen comment improvement from
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svn/trunk.
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2011-06-25 20:55 robert
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* src/osgPlugins/pnm/ReaderWriterPNM.cpp: Merged from svn/trunk
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changeset 12656. From Andreas Eskland, "I found that a binary PNM
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file couldn't be read by the PNM plugin in the 3.0 branch.
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Attached is a small fix in ReaderWriterPNM.cpp, simply opening
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the file in binary mode."
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2011-06-25 11:02 robert
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* src/osg/Texture.cpp: Merged from svn/trunk changset 12654. Fixed
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memory growth issue when using Texture2D::SubloadCallbacks that
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don't set the TextureObjects sizes.
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2011-06-25 07:07 robert
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* examples/osganimationskinning/osganimationskinning.cpp: Merged
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from svn/trunk changeset 12652, Tighten up float usage
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2011-06-24 19:45 robert
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* AUTHORS.txt, ChangeLog: Updated ChangeLog and AUTHORS file for
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3.0.0-rc5
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2011-06-24 19:18 robert
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* examples/osganimationskinning/osganimationskinning.cpp: Merged
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6
NEWS.txt
6
NEWS.txt
@@ -3,7 +3,7 @@ OSG News
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= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
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PERTHSHIRE, Scotland - 24th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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PERTHSHIRE, Scotland - 27th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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=== Open-source development delivers industry-leading features and performance ===
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The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
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@@ -13,14 +13,14 @@ The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the le
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* OpenGL ES 1.1, and OpenGL ES 2.0 support
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* OpenGL 3.x and 4.x support along with associated OpenGL extensions
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* Supoort for Android on tablets and phones.
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* Support for IOS on tablets and phones.
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* Support for IOS on tablets and phones (end users applications have already accepted on the app store).
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* New extensible serializers that provide new .osgb binary, .osgt ascii and .osgx xml file native formats
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* New generalized serializable metadata architecture
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* New osgQt library that makes it straight forward to integrate OpenSceneGraph with Qt.
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* new FBX plugin
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* Support for Cocoa and 64bit OSX build
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* Improvements to osgVolume enabling high quality race traced volume rendering
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* Improvements to osgManipulator making it more flexible
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* Support for Cocoa and 64bit OSX build
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* Improved thread safety and efficiency of database paging
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* New Texture and buffer object pools for efficiently managing GL object resources.
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@@ -27,7 +27,7 @@ more indepth instructions.
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Robert Osfield.
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Project Lead.
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24th June 2011.
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27th June 2011.
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--
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