Updated ChangeLOG, NEWS and READE for 3.0.0 release

This commit is contained in:
Robert Osfield
2011-06-27 12:08:05 +00:00
parent 0079c132a7
commit 3f7406e903
3 changed files with 38 additions and 4 deletions

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@@ -1,3 +1,37 @@
2011-06-27 10:45 robert
* CMakeLists.txt, include/osg/Version: Updated Version number to
final 3.0.0 configuration.
2011-06-27 10:22 robert
* include/osg/State: Merged doxygen comment improvement from
svn/trunk.
2011-06-25 20:55 robert
* src/osgPlugins/pnm/ReaderWriterPNM.cpp: Merged from svn/trunk
changeset 12656. From Andreas Eskland, "I found that a binary PNM
file couldn't be read by the PNM plugin in the 3.0 branch.
Attached is a small fix in ReaderWriterPNM.cpp, simply opening
the file in binary mode."
2011-06-25 11:02 robert
* src/osg/Texture.cpp: Merged from svn/trunk changset 12654. Fixed
memory growth issue when using Texture2D::SubloadCallbacks that
don't set the TextureObjects sizes.
2011-06-25 07:07 robert
* examples/osganimationskinning/osganimationskinning.cpp: Merged
from svn/trunk changeset 12652, Tighten up float usage
2011-06-24 19:45 robert
* AUTHORS.txt, ChangeLog: Updated ChangeLog and AUTHORS file for
3.0.0-rc5
2011-06-24 19:18 robert
* examples/osganimationskinning/osganimationskinning.cpp: Merged

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@@ -3,7 +3,7 @@ OSG News
= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
PERTHSHIRE, Scotland - 24th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 27th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -13,14 +13,14 @@ The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the le
* OpenGL ES 1.1, and OpenGL ES 2.0 support
* OpenGL 3.x and 4.x support along with associated OpenGL extensions
* Supoort for Android on tablets and phones.
* Support for IOS on tablets and phones.
* Support for IOS on tablets and phones (end users applications have already accepted on the app store).
* New extensible serializers that provide new .osgb binary, .osgt ascii and .osgx xml file native formats
* New generalized serializable metadata architecture
* New osgQt library that makes it straight forward to integrate OpenSceneGraph with Qt.
* new FBX plugin
* Support for Cocoa and 64bit OSX build
* Improvements to osgVolume enabling high quality race traced volume rendering
* Improvements to osgManipulator making it more flexible
* Support for Cocoa and 64bit OSX build
* Improved thread safety and efficiency of database paging
* New Texture and buffer object pools for efficiently managing GL object resources.

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@@ -27,7 +27,7 @@ more indepth instructions.
Robert Osfield.
Project Lead.
24th June 2011.
27th June 2011.
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