Updated ChangeLog for rc5

This commit is contained in:
Robert Osfield
2018-04-04 15:35:28 +01:00
parent 9168b6e5de
commit 4136621e93
2 changed files with 41 additions and 1 deletions

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Wed, 4 Apr 2018 15:09:43 +0100
Author : Robert Osfield
Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows.
Wed, 4 Apr 2018 13:40:51 +0100
Author : Robert Osfield
Added focus classifiction of handling of keyboard events
Wed, 4 Apr 2018 13:40:06 +0100
Author : Robert Osfield
Added EventHandler to report key and mouse events for debugging purposes
Wed, 4 Apr 2018 12:26:53 +0100
Author : Robert Osfield
Added -4 command line entry that creates two seperate windows within CompositeViewer
Wed, 4 Apr 2018 08:50:39 +0100
Author : Frank Bausch
When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors. With the provided change, points at the pole are handled more correctly. This has been tested against US NGA GoldData.
Tue, 3 Apr 2018 17:21:47 +0100
Author : Robert Osfield
Updated rc to 5
Tue, 3 Apr 2018 17:17:59 +0100
Author : OpenSceneGraph git repository
Merge pull request #518 from emminizer/fix-scroll-eventCompositeViewer: SCROLL event now only goes to view with focus. Incl…
Tue, 3 Apr 2018 16:07:46 +0100
Author : Robert Osfield
Updated rc number to 4
Tue, 3 Apr 2018 16:04:24 +0100
Author : Robert Osfield
Updated ChangeLog and NEWS for rc3
Tue, 3 Apr 2018 15:48:37 +0100
Author : Thomas Hogarth
missing gles2 check
Tue, 3 Apr 2018 10:32:58 -0400
Author : Daniel Emminizer
CompositeViewer: SCROLL event now only goes to view with focus. Includes minor typo fixes.
Tue, 3 Apr 2018 15:29:54 +0100
Author : Robert Osfield
Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques

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OpenSceneGraph 3.6 release
PERTHSHIRE, Scotland - 3rd April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 4th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads