Added beginings of new OverlayNode, for managing a render to texture which is

then used to overaly other parts of the scene such as terrain.
This commit is contained in:
Robert Osfield
2005-08-26 14:00:02 +00:00
parent ee4d2128da
commit 42752347aa
2 changed files with 117 additions and 0 deletions

View File

@@ -0,0 +1,36 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgSim/OverlayNode>
using namespace osgSim;
OverlayNode::OverlayNode()
{
}
OverlayNode::OverlayNode(const OverlayNode& es, const osg::CopyOp& copyop)
{
}
void OverlayNode::traverse(osg::NodeVisitor& nv)
{
}
void OverlayNode::setOverlaySubgraph(osg::Node* node)
{
}
void OverlayNode::dirtyOverlayTexture()
{
}