Added beginings of new OverlayNode, for managing a render to texture which is
then used to overaly other parts of the scene such as terrain.
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36
src/osgSim/OverlayNode.cpp
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36
src/osgSim/OverlayNode.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgSim/OverlayNode>
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using namespace osgSim;
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OverlayNode::OverlayNode()
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{
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}
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OverlayNode::OverlayNode(const OverlayNode& es, const osg::CopyOp& copyop)
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{
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}
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void OverlayNode::traverse(osg::NodeVisitor& nv)
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{
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}
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void OverlayNode::setOverlaySubgraph(osg::Node* node)
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{
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}
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void OverlayNode::dirtyOverlayTexture()
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{
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}
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