From Mike Weiblen, removed Uniform not quite ready notice,
and added .h files into osgshaders project file.
This commit is contained in:
@@ -87,10 +87,18 @@ LINK32=link.exe
|
||||
# Name "Example osgshaders - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgshaders\GL2Scene.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgshaders\GL2Scene.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgshaders\Noise.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgshaders\Noise.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -14,13 +14,6 @@
|
||||
* author: Mike Weiblen 2005-04-07
|
||||
*/
|
||||
|
||||
// NOTICE: This code is CLOSED during construction and/or renovation!
|
||||
// It is in active development, so DO NOT yet use in application code.
|
||||
// This notice will be removed when the code is open for business.
|
||||
// For development plan and status see:
|
||||
// http://www.openscenegraph.org/index.php?page=Community.DevelopmentWork
|
||||
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osg/Uniform>
|
||||
#include <osg/Program>
|
||||
|
||||
Reference in New Issue
Block a user