From Mike Weiblen, removed Uniform not quite ready notice,

and added .h files into osgshaders project file.
This commit is contained in:
Robert Osfield
2005-04-20 18:50:50 +00:00
parent 6ff535441b
commit 496227d239
2 changed files with 8 additions and 7 deletions

View File

@@ -87,10 +87,18 @@ LINK32=link.exe
# Name "Example osgshaders - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\examples\osgshaders\GL2Scene.h
# End Source File
# Begin Source File
SOURCE=..\..\..\examples\osgshaders\GL2Scene.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\examples\osgshaders\Noise.h
# End Source File
# Begin Source File
SOURCE=..\..\..\examples\osgshaders\Noise.cpp
# End Source File
# Begin Source File

View File

@@ -14,13 +14,6 @@
* author: Mike Weiblen 2005-04-07
*/
// NOTICE: This code is CLOSED during construction and/or renovation!
// It is in active development, so DO NOT yet use in application code.
// This notice will be removed when the code is open for business.
// For development plan and status see:
// http://www.openscenegraph.org/index.php?page=Community.DevelopmentWork
#include <osg/Notify>
#include <osg/Uniform>
#include <osg/Program>