Lowered level of debugging message
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@@ -235,7 +235,7 @@ void TerrainManipulator::setByMatrix(const osg::Matrixd& matrix)
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
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if (!hitList.empty())
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{
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notify(NOTICE) << "Hit terrain ok A"<< std::endl;
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notify(INFO) << "Hit terrain ok A"<< std::endl;
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osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
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_center = ip;
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@@ -272,7 +272,7 @@ void TerrainManipulator::setByMatrix(const osg::Matrixd& matrix)
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
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if (!hitList.empty())
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{
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notify(NOTICE) << "Hit terrain ok B"<< std::endl;
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notify(INFO) << "Hit terrain ok B"<< std::endl;
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osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
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_center = ip;
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@@ -311,7 +311,7 @@ void TerrainManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d&
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_distance = lv.length();
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_center = center;
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osg::notify(osg::NOTICE) << "In compute"<< std::endl;
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osg::notify(osg::INFO) << "In compute"<< std::endl;
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if (_node.valid())
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{
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