Lowered level of debugging message

This commit is contained in:
Robert Osfield
2004-07-19 09:39:58 +00:00
parent 0fb5733f13
commit 4a8c090bf8

View File

@@ -235,7 +235,7 @@ void TerrainManipulator::setByMatrix(const osg::Matrixd& matrix)
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
if (!hitList.empty())
{
notify(NOTICE) << "Hit terrain ok A"<< std::endl;
notify(INFO) << "Hit terrain ok A"<< std::endl;
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
_center = ip;
@@ -272,7 +272,7 @@ void TerrainManipulator::setByMatrix(const osg::Matrixd& matrix)
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
if (!hitList.empty())
{
notify(NOTICE) << "Hit terrain ok B"<< std::endl;
notify(INFO) << "Hit terrain ok B"<< std::endl;
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
_center = ip;
@@ -311,7 +311,7 @@ void TerrainManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d&
_distance = lv.length();
_center = center;
osg::notify(osg::NOTICE) << "In compute"<< std::endl;
osg::notify(osg::INFO) << "In compute"<< std::endl;
if (_node.valid())
{