From Serge Lages, "Currently if multiple event callbacks are nested on one node, only the first will be called. The proposed fix checks if there is a nested callback."

This commit is contained in:
Robert Osfield
2010-04-20 13:52:28 +00:00
parent 3bef6f9eae
commit 5e70c17f2a

View File

@@ -29,7 +29,7 @@ void GUIEventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv)
handleWithCheckAgainstIgnoreHandledEventsMask(*(*itr), *(ev->getActionAdapter()), node, nv);
}
}
if (node->getNumChildrenRequiringEventTraversal()>0) traverse(node,nv);
if (node->getNumChildrenRequiringEventTraversal()>0 || _nestedCallback.valid()) traverse(node,nv);
}
void GUIEventHandler::event(osg::NodeVisitor* nv, osg::Drawable* drawable)