From Marco Jez, osgWrappers updates to latest changes in core osg.

This commit is contained in:
Robert Osfield
2005-04-17 11:30:33 +00:00
parent 88e8477cbf
commit 6017b810eb
16 changed files with 75 additions and 53 deletions

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@@ -40,7 +40,7 @@ BEGIN_OBJECT_REFLECTOR(osg::ColorMask)
Property(bool, AlphaMask);
Property(bool, BlueMask);
Property(bool, GreenMask);
ReadOnlyProperty(bool, RedMask);
Property(bool, RedMask);
ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR

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@@ -16,7 +16,11 @@
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
BEGIN_VALUE_REFLECTOR(osg::Plane)
ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
Constructor0();
Constructor1(IN, const osg::Plane &, pl);
Constructor4(IN, float, a, IN, float, b, IN, float, c, IN, float, d);

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@@ -15,6 +15,7 @@
#include <osg/Shader>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/Uniform>
BEGIN_OBJECT_REFLECTOR(osg::GL2Extensions)
BaseType(osg::Referenced);
@@ -157,6 +158,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0);
Method0(void, dirtyProgram);
Method1(bool, addShader, IN, osg::Shader *, shader);
Method0(unsigned int, getNumShaders);
Method1(osg::Shader *, getShader, IN, unsigned int, i);
Method1(const osg::Shader *, getShader, IN, unsigned int, i);
Method1(bool, removeShader, IN, osg::Shader *, shader);
Method2(void, bindAttribLocation, IN, GLuint, index, IN, const char *, name);
Method0(const osg::Program::AttribBindingList &, getAttribBindingList);
@@ -165,10 +169,28 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
Method1(void, setName, IN, const std::string &, name);
Method1(void, setName, IN, const char *, name);
Method0(const std::string &, getName);
Method1(osg::Program::PerContextProgram *, getPCP, IN, unsigned int, contextID);
ReadOnlyProperty(const osg::Program::AttribBindingList &, AttribBindingList);
Property(const std::string &, Name);
ArrayProperty_GA(osg::Shader *, Shader, Shaders, unsigned int, bool);
ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Program::PerContextProgram)
BaseType(osg::Referenced);
Constructor2(IN, const osg::Program *, program, IN, unsigned int, contextID);
Method0(GLuint, getHandle);
Method0(void, requestLink);
Method0(void, linkProgram);
Method0(bool, needsLink);
Method0(bool, isLinked);
Method1(void, getInfoLog, IN, std::string &, infoLog);
Method0(void, useProgram);
Method1(void, apply, IN, const osg::Uniform &, uniform);
Method1(GLint, getUniformLocation, IN, const std::string &, name);
Method1(GLint, getAttribLocation, IN, const std::string &, name);
ReadOnlyProperty(GLuint, Handle);
END_REFLECTOR
STD_MAP_REFLECTOR(std::map< std::string COMMA GLuint >);

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@@ -17,9 +17,13 @@
#include <osg/Vec4d>
#include <osg/Vec4f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(double, osg::Quat::value_type);
BEGIN_VALUE_REFLECTOR(osg::Quat)
ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
Constructor0();
Constructor4(IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z, IN, osg::Quat::value_type, w);
Constructor1(IN, const osg::Vec4f &, v);

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@@ -16,10 +16,12 @@
BEGIN_ENUM_REFLECTOR(osg::Shader::Type)
EnumLabel(osg::Shader::VERTEX);
EnumLabel(osg::Shader::FRAGMENT);
EnumLabel(osg::Shader::UNDEFINED);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Shader)
BaseType(osg::Object);
Constructor0();
ConstructorWithDefaults2(IN, osg::Shader::Type, type, , IN, const char *, sourceText, 0);
ConstructorWithDefaults2(IN, const osg::Shader &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
@@ -28,6 +30,7 @@ BEGIN_OBJECT_REFLECTOR(osg::Shader)
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(int, compare, IN, const osg::Shader &, rhs);
Method1(bool, setType, IN, osg::Shader::Type, t);
Method1(void, setShaderSource, IN, const char *, sourceText);
Method1(bool, loadShaderSourceFromFile, IN, const char *, fileName);
Method0(const std::string &, getShaderSource);
@@ -42,7 +45,7 @@ BEGIN_OBJECT_REFLECTOR(osg::Shader)
Method0(const std::string &, getName);
Property(const std::string &, Name);
ReadOnlyProperty(const std::string &, ShaderSource);
ReadOnlyProperty(osg::Shader::Type, Type);
PropertyWithReturnType(osg::Shader::Type, Type, bool);
ReadOnlyProperty(const char *, Typename);
END_REFLECTOR

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@@ -13,20 +13,12 @@
#include <osg/FrameStamp>
#include <osg/Matrix>
#include <osg/Polytope>
#include <osg/Program>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/StateSet>
#include <osg/Uniform>
#include <osg/Viewport>
TYPE_NAME_ALIAS(std::pair< const osg::StateAttribute * COMMA osg::StateAttribute::OverrideValue >, osg::State::AttributePair);
TYPE_NAME_ALIAS(std::vector< osg::State::AttributePair >, osg::State::AttributeVec);
TYPE_NAME_ALIAS(std::vector< osg::StateAttribute::GLModeValue >, osg::State::ValueVec);
TYPE_NAME_ALIAS(std::map< std::string COMMA osg::ref_ptr< osg::Uniform > >, osg::State::UniformMap);
BEGIN_OBJECT_REFLECTOR(osg::State)
BaseType(osg::Referenced);
Constructor0();
@@ -109,6 +101,10 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
Method1(void, disableVertexAttribPointersAboveAndIncluding, IN, unsigned int, index);
Method1(void, dirtyVertexAttribPointersAboveAndIncluding, IN, unsigned int, index);
Method0(bool, isVertexBufferObjectSupported);
Method1(void, setLastAppliedProgramObject, IN, const osg::Program::PerContextProgram *, program);
Method0(const osg::Program::PerContextProgram *, getLastAppliedProgramObject);
Method1(GLint, getUniformLocation, IN, const std::string &, name);
Method1(GLint, getAttribLocation, IN, const std::string &, name);
Method1(void, setContextID, IN, unsigned int, contextID);
Method0(unsigned int, getContextID);
Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs);
@@ -122,7 +118,6 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
Method1(bool, checkGLErrors, IN, const char *, str);
Method1(bool, checkGLErrors, IN, osg::StateAttribute::GLMode, mode);
Method1(bool, checkGLErrors, IN, const osg::StateAttribute *, attribute);
Method1(const osg::Uniform *, findUniform, IN, const std::string &, name);
ReadOnlyProperty(bool, AbortRendering);
WriteOnlyProperty(bool *, AbortRenderingPtr);
PropertyWithReturnType(unsigned int, ActiveTextureUnit, bool);
@@ -136,29 +131,10 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
IndexedProperty2(bool, GlobalDefaultTextureModeValue, unsigned int, unit, osg::StateAttribute::GLMode, mode);
ReadOnlyProperty(const osg::Matrix &, InitialInverseViewMatrix);
WriteOnlyProperty(const osg::RefMatrix *, InitialViewMatrix);
Property(const osg::Program::PerContextProgram *, LastAppliedProgramObject);
ReadOnlyProperty(const osg::Matrix &, ModelViewMatrix);
ReadOnlyProperty(const osg::Matrix &, ProjectionMatrix);
Property(bool, ReportGLErrors);
ReadOnlyProperty(osg::Polytope, ViewFrustum);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Uniform >)
Constructor0();
Constructor1(IN, osg::Uniform *, t);
Constructor1(IN, const osg::ref_ptr< osg::Uniform > &, rp);
Method0(bool, valid);
Method0(osg::Uniform *, get);
Method0(const osg::Uniform *, get);
Method0(osg::Uniform *, take);
Method0(osg::Uniform *, release);
ReadOnlyProperty(osg::Uniform *, );
END_REFLECTOR
STD_MAP_REFLECTOR(std::map< std::string COMMA osg::ref_ptr< osg::Uniform > >);
STD_PAIR_REFLECTOR(std::pair< const osg::StateAttribute * COMMA osg::StateAttribute::OverrideValue >);
STD_VECTOR_REFLECTOR(std::vector< osg::State::AttributePair >);
STD_VECTOR_REFLECTOR(std::vector< osg::StateAttribute::GLModeValue >);

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@@ -66,7 +66,7 @@ BEGIN_ENUM_REFLECTOR(osg::StateAttribute::Type)
EnumLabel(osg::StateAttribute::VERTEXPROGRAM);
EnumLabel(osg::StateAttribute::FRAGMENTPROGRAM);
EnumLabel(osg::StateAttribute::POINTSPRITE);
EnumLabel(osg::StateAttribute::PROGRAMOBJECT);
EnumLabel(osg::StateAttribute::PROGRAM);
EnumLabel(osg::StateAttribute::VALIDATOR);
EnumLabel(osg::StateAttribute::VIEWMATRIXEXTRACTOR);
EnumLabel(osg::StateAttribute::OSGNV_PARAMETER_BLOCK);
@@ -76,7 +76,6 @@ BEGIN_ENUM_REFLECTOR(osg::StateAttribute::Type)
EnumLabel(osg::StateAttribute::OSGNVCG_PROGRAM);
EnumLabel(osg::StateAttribute::OSGNVSLANG_PROGRAM);
EnumLabel(osg::StateAttribute::OSGNVPARSE_PROGRAM_PARSER);
EnumLabel(osg::StateAttribute::PROGRAM);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)

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@@ -11,7 +11,6 @@
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Program>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/StateSet>
@@ -100,9 +99,6 @@ BEGIN_OBJECT_REFLECTOR(osg::StateSet)
Method1(void, setUniformList, IN, osg::StateSet::UniformList &, al);
Method0(osg::StateSet::UniformList &, getUniformList);
Method0(const osg::StateSet::UniformList &, getUniformList);
Method1(void, setProgram, IN, osg::Program *, program);
Method0(osg::Program *, getProgram);
Method0(const osg::Program *, getProgram);
Method1(void, setRenderingHint, IN, int, hint);
Method0(int, getRenderingHint);
MethodWithDefaults3(void, setRenderBinDetails, IN, int, binNum, , IN, const std::string &, binName, , IN, osg::StateSet::RenderBinMode, mode, osg::StateSet::USE_RENDERBIN_DETAILS);
@@ -121,7 +117,6 @@ BEGIN_OBJECT_REFLECTOR(osg::StateSet)
Property(int, BinNumber);
Property(osg::StateSet::ModeList &, ModeList);
Property(osg::Program *, Program);
Property(osg::StateSet::RenderBinMode, RenderBinMode);
Property(int, RenderingHint);
Property(osg::StateSet::TextureAttributeList &, TextureAttributeList);
@@ -142,6 +137,18 @@ BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::StateAttribute >)
ReadOnlyProperty(osg::StateAttribute *, );
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Uniform >)
Constructor0();
Constructor1(IN, osg::Uniform *, t);
Constructor1(IN, const osg::ref_ptr< osg::Uniform > &, rp);
Method0(bool, valid);
Method0(osg::Uniform *, get);
Method0(const osg::Uniform *, get);
Method0(osg::Uniform *, take);
Method0(osg::Uniform *, release);
ReadOnlyProperty(osg::Uniform *, );
END_REFLECTOR
STD_MAP_REFLECTOR_WITH_TYPES(std::map< osg::StateAttribute::GLMode COMMA osg::StateAttribute::GLModeValue >, osg::StateAttribute::GLMode, osg::StateAttribute::Values);
STD_MAP_REFLECTOR(std::map< osg::StateAttribute::TypeMemberPair COMMA osg::StateSet::RefAttributePair >);

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@@ -42,6 +42,8 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle)
Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb);
Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback);
Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback);
Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
Method1(void, apply, IN, osg::State &, state);
Property(osg::Image *, Image);
Property(osg::TextureRectangle::SubloadCallback *, SubloadCallback);

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@@ -12,6 +12,7 @@
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/Program>
#include <osg/Uniform>
#include <osg/Vec2>
#include <osg/Vec3>
@@ -44,6 +45,7 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Uniform)
BaseType(osg::Object);
Constructor0();
Constructor2(IN, const char *, name, IN, osg::Uniform::Type, type);
ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
@@ -51,6 +53,8 @@ BEGIN_OBJECT_REFLECTOR(osg::Uniform)
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(bool, setType, IN, osg::Uniform::Type, t);
Method1(bool, setName, IN, const std::string &, name);
Method0(const std::string &, getName);
Method0(const osg::Uniform::Type, getType);
Constructor2(IN, const char *, name, IN, float, f);
@@ -95,8 +99,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Uniform)
Method2(bool, get, IN, bool &, b0, IN, bool &, b1);
Method3(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
Method4(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location);
WriteOnlyPropertyWithReturnType(bool, , bool);
ReadOnlyProperty(const std::string &, Name);
ReadOnlyProperty(const osg::Uniform::Type, Type);
PropertyWithReturnType(const std::string &, Name, bool);
WriteOnlyPropertyWithReturnType(osg::Uniform::Type, Type, bool);
END_REFLECTOR

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@@ -9,11 +9,11 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/io_utils>
#include <osg/Vec2d>
#include <osg/Vec2f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(double, osg::Vec2d::value_type);
BEGIN_VALUE_REFLECTOR(osg::Vec2d)

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@@ -9,10 +9,10 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/io_utils>
#include <osg/Vec2f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(float, osg::Vec2f::value_type);
BEGIN_VALUE_REFLECTOR(osg::Vec2f)

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@@ -9,12 +9,12 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/io_utils>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec3f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(double, osg::Vec3d::value_type);
BEGIN_VALUE_REFLECTOR(osg::Vec3d)

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@@ -9,11 +9,11 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/io_utils>
#include <osg/Vec2f>
#include <osg/Vec3f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(float, osg::Vec3f::value_type);
BEGIN_VALUE_REFLECTOR(osg::Vec3f)

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@@ -9,12 +9,12 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/io_utils>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Vec4f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(double, osg::Vec4d::value_type);
BEGIN_VALUE_REFLECTOR(osg::Vec4d)

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@@ -9,11 +9,11 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/io_utils>
#include <osg/Vec3f>
#include <osg/Vec4f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(float, osg::Vec4f::value_type);
BEGIN_VALUE_REFLECTOR(osg::Vec4f)