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OpenSceneGraph/src/osgWrappers/osg/Quat.cpp

72 lines
4.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Matrixd>
#include <osg/Matrixf>
#include <osg/Quat>
#include <osg/Vec3d>
#include <osg/Vec3f>
#include <osg/Vec4d>
#include <osg/Vec4f>
#include <osg/io_utils>
TYPE_NAME_ALIAS(double, osg::Quat::value_type);
BEGIN_VALUE_REFLECTOR(osg::Quat)
ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
Constructor0();
Constructor4(IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z, IN, osg::Quat::value_type, w);
Constructor1(IN, const osg::Vec4f &, v);
Constructor1(IN, const osg::Vec4d &, v);
Constructor2(IN, osg::Quat::value_type, angle, IN, const osg::Vec3f &, axis);
Constructor2(IN, osg::Quat::value_type, angle, IN, const osg::Vec3d &, axis);
Constructor6(IN, osg::Quat::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3f &, axis3);
Constructor6(IN, osg::Quat::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3d &, axis3);
Method0(osg::Vec4d, asVec4);
Method0(osg::Vec3d, asVec3);
Method4(void, set, IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z, IN, osg::Quat::value_type, w);
Method1(void, set, IN, const osg::Vec4f &, v);
Method1(void, set, IN, const osg::Vec4d &, v);
Method1(void, set, IN, const osg::Matrixf &, matrix);
Method1(void, set, IN, const osg::Matrixd &, matrix);
Method1(void, get, IN, osg::Matrixf &, matrix);
Method1(void, get, IN, osg::Matrixd &, matrix);
Method0(osg::Quat::value_type &, x);
Method0(osg::Quat::value_type &, y);
Method0(osg::Quat::value_type &, z);
Method0(osg::Quat::value_type &, w);
Method0(osg::Quat::value_type, x);
Method0(osg::Quat::value_type, y);
Method0(osg::Quat::value_type, z);
Method0(osg::Quat::value_type, w);
Method0(bool, zeroRotation);
Method0(osg::Quat::value_type, length);
Method0(osg::Quat::value_type, length2);
Method0(osg::Quat, conj);
Method0(const osg::Quat, inverse);
Method4(void, makeRotate, IN, osg::Quat::value_type, angle, IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z);
Method2(void, makeRotate, IN, osg::Quat::value_type, angle, IN, const osg::Vec3f &, vec);
Method2(void, makeRotate, IN, osg::Quat::value_type, angle, IN, const osg::Vec3d &, vec);
Method6(void, makeRotate, IN, osg::Quat::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3f &, axis3);
Method6(void, makeRotate, IN, osg::Quat::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3d &, axis3);
Method2(void, makeRotate, IN, const osg::Vec3f &, vec1, IN, const osg::Vec3f &, vec2);
Method2(void, makeRotate, IN, const osg::Vec3d &, vec1, IN, const osg::Vec3d &, vec2);
Method2(void, makeRotate_original, IN, const osg::Vec3d &, vec1, IN, const osg::Vec3d &, vec2);
Method4(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Quat::value_type &, x, IN, osg::Quat::value_type &, y, IN, osg::Quat::value_type &, z);
Method2(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Vec3f &, vec);
Method2(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Vec3d &, vec);
Method3(void, slerp, IN, osg::Quat::value_type, t, IN, const osg::Quat &, from, IN, const osg::Quat &, to);
WriteOnlyProperty(const osg::Vec4f &, );
END_REFLECTOR