backed out right-handed coordinate transform for makeRot(vec3,vec3) in Quat.cpp

This commit is contained in:
Don BURNS
2001-10-13 08:34:02 +00:00
parent b993f14cac
commit 610358033f

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@@ -52,7 +52,7 @@ void Quat::makeRot( const Vec3& vec1, const Vec3& vec2 )
// dot product vec1*vec2
float cosangle = vec1*vec2/(length1*length2);
cosangle = - cosangle; // Convert to right-handed coordinate system
//cosangle = - cosangle; // Convert to right-handed coordinate system
if ( fabs(cosangle - 1) < epsilon )
{