Updates to docs.
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<title>Contents of Distribution</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<title>Data sources</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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@@ -6,7 +6,7 @@
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<title>Compilation dependencies</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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@@ -36,9 +36,9 @@
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<h2>
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<a NAME="Scene graph dependencies"></a><u>Scene graph dependencies</u></h2>
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The OpenSceneGraph is composed of core scene graph libraries, plugins libraries
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and demo programs. The core scene graph libraries (osg, osgDB, osgUtil)
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and demo programs. The core scene graph libraries (osg, osgDB, osgUtil, osgText, osgParticle, osgSim)
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are only dependent upon OpenGL and Standard C++ so should compile straight
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out of the box on most systems. To run the demos one will also need to
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out of the box on most systems. To run the examples one will also need to
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compile osgProducer which adds the dependency of Producer, and if true type text
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is required then the freetype library will be required. The plugins which
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are used to read and write various file formats have their own sets of
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@@ -72,16 +72,16 @@ and dll.</li>
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<a NAME="Core library dependencies"></a><u>Core library dependencies</u></h3>
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<ul>
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<li>
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src/osgText - The osgText library supports true type fonts via the freetype
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library.</li>
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<ul><i><a href="http://www.freetype.org/">http://www.freetype.org/</a></i></ul>
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<li>
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src/osgProducer - The osgProducer library depends upon, you guessed it, Producer...</li>
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<ul><i><a href="http://www.andesengineering.com/Producer">"http://www.andesengineering.com/Producer</a></i></ul>
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<ul><i><a href="http://www.andesengineering.com/Producer">http://www.andesengineering.com/Producer</a></i></ul>
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<br>
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The examples which are included with the distribution depend upon osgProducer (and hence Producer)
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but if you don't need the examples or osgProducer you need to compile them, and can remove
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references to osgProducer and the examples by editing your VisualStudio workspace files or
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Make/makedirdefs approrpiately.
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</ul>
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<hr>
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@@ -95,7 +95,17 @@ so will compile straight of the bag. Under Linux the majority of the dependencie
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below come as standard with distributions so you may not need to download
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them at all. Its best to try out a straight compile of the osg, if you
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get missing includes/libs errors then chase up the below.
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<br>
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<ul>
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<br>
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<li>
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src/osgPlugins/freetype - The osgText library supports true type fonts via the freetype
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library.</li>
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<ul><i><a href="http://www.freetype.org/">http://www.freetype.org/</a></i></ul>
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<br>
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<li>
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src/osgPlugins/pfb</li>
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@@ -106,6 +116,7 @@ to be installed and therefore is not compiled by default. If you have Performer
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under the plugin. Performer can be downloaded from :
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<ul><i><a href="http://www.sgi.com/">http://www.sgi.com/</a></i></ul>
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<br>
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<li>
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src/osgPlugins/png</li>
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@@ -115,6 +126,7 @@ and install it. Project home pages are:
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<ul><i><a href="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</a></i>
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<br><i><a href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a></i></ul>
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<br>
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<li>
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src/osgPlugins/gif</li>
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@@ -125,6 +137,7 @@ home page is:
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Ftp download at :
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<ul><i><a href="ftp://prtr-13.ucsc.edu/pub/libungif/">ftp://prtr-13.ucsc.edu/pub/libungif/</a></i></ul>
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<br>
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<li>
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src/osgPlugins/jpeg</li>
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@@ -133,6 +146,7 @@ have it installed, you'll need to download, compile and install it. Project
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home page is:
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<ul><i><a href="http://www.ijg.org/">http://www.ijg.org/</a></i></ul>
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<br>
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<li>
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src/osgPlugins/tiff</li>
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@@ -141,6 +155,7 @@ have it installed, you'll need to download, compile and install it. Project
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home page is:
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<ul><i><a href="http://www.libtiff.org">http://www.libtiff.org</a></i></ul>
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<br>
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<li>
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src/osgPlugins/zip</li>
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@@ -149,6 +164,7 @@ being available on your system. If it is not then you'll be able to find
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binaries at:
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<ul><i><a href="http://www.freesoftware.com/pub/infozip/">http://www.freesoftware.com/pub/infozip/</a></i></ul>
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<br>
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<li>
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src/osgPlugins/tgz</li>
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@@ -158,6 +174,7 @@ binaries at:
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<ul><i><a href="http://www.gzip.org/">http://www.gzip.org/</a></i>
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<br><a href="ftp://prep.ai.mit.edu/pub/gnu/tar/">ftp://prep.ai.mit.edu/pub/gnu/tar/</a></ul>
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<br>
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<li>
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src/osgPlugins/osgtgz</li>
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@@ -1,4 +1,4 @@
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d<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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@@ -7,22 +7,31 @@ d<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a> </td>
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<td><a href="introduction.html">Introduction</a> </td>
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<td><a href="contents.html">Contents</a> </td>
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<td><a href="install.html">Install</a> </td>
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<td><a href="dependencies.html">Dependencies</a> </td>
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<td><a href="examples.html">examples</a> </td>
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<td><a href="data.html">Data</a> </td>
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<td><a href="osgviewer.html">Viewer</a> </td>
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<td><a href="stereo.html">Stereo</a> </td>
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<td><a href="plan.html">Plan</a> </td>
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<td><a href="documentation.html">Reference Guides</a> </td>
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</tr>
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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<td><a href="install.html">Install</a></td>
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="examples.html">examples</a></td>
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<td><a href="data.html">Data</a></td>
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<td><a href="osgviewer.html">Viewer</a></td>
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<td><a href="stereo.html">Stereo</a></td>
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<td><a href="plan.html">Plan</a></td>
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<td><a href="documentation.html">Reference Guides</a></td>
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</tr>
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</table>
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<h2>
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@@ -6,7 +6,7 @@
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<title>examples</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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<title>OSG Documentation</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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@@ -6,7 +6,7 @@
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<title>Installation instructions</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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@@ -6,7 +6,7 @@
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<title>Introduction to the OpenSceneGraph</title>
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</head>
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<body bgcolor="#FFFFFF">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" BORDER=0 height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" BORDER=0>
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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@@ -36,8 +36,8 @@
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<h2>
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<u>Introduction to the OpenSceneGraph</u></h2>
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Welcome to OpenSceneGraph project!
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<p>The OpenSceneGraph is an Open Source (LGPL), Cross Platform (Windows,
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Linux, Mac OSX, FreeBSD, Irix, Solaris), Standard C++ and OpenGL based
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<p>The OpenSceneGraph is an Open Source <a href="../LICENSE.txt">(OSGPL)</a>, Cross Platform (Windows,
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Linux, Mac OSX, FreeBSD, Irix, Solaris and HP-UX), Standard C++ and OpenGL based
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graphics development library. Uses range from visual simulation, games,
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virtual reality, scientific visualization and graphics research. This page
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introduces what scene graphs are, why graphics developers use them, and
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@@ -147,10 +147,12 @@ an application and bring in user data with a very small amount of code.
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have minimal dependency on any specific platform, requiring little more than
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Standard C++ and OpenGL. This has allowed the scene graph to be rapidly
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ported to a wide range of platforms - originally developed on IRIX, then
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ported to Linux, then to Windows, then FreeBSD, then Mac OSX and most recently
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Solaris! Being completely windowing system independent makes it easy for
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users to add their own window-specific libraries and applications on top.
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In the distribution there is already the osgProducer library, and in the Bazaar
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ported to Linux, then to Windows, then FreeBSD, Mac OSX, Solaris, HP-UX and
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even a report of successful porting to PlayStation2!
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<p>
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The core scene graph library being completely windowing system independent makes
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it easy for users to add their own window-specific libraries and applications on top.
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In the distribution there is already the osgProducer library which integrates with <a href="http://www.andesengineering.com/Producer/">OpenProducer</a>, and in the Bazaar
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found at openscenegrph.org/download/ one can find examples of applications
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written on top of Qt, MFC, WxWindows and SDL. Users have also integrated it
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with Motif, and X.
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@@ -166,9 +168,9 @@ subsystems. Support for multiple graphic context and multi-threading is all
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available out of the box via osgProducer - all the examples in the distribution
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can run multi-pipe just by use a simple configuation file.</ol>
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All the source to the OSG is published under the GNU Lesser General Public License
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(LGPL) which allows both open source and closed source projects to use,
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modify and distribute it freely as long its usage complies with the LGPL.
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All the source to the OSG is published under the Open Scene Graph Public License
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(a relaxed version on the LGPL) which allows both open source and closed source projects to use,
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modify and distribute it freely as long its usage complies with the OSGPL.
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The project has been developed over the last four years, initiated by Don
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Burns, and then taken over by Robert Osfield who continues to lead the project
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today. There are many other contributors to the library, for a full list
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@@ -181,7 +183,7 @@ the quality of the source or support which once you get stuck in you grow
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to appreciate.
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<p>The project is currently in beta, which means the main core features are now in
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place, with a 1.0 release in second half of 2003. Despite the beta development status,
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the project has already earned the reputation the leading open source scene
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the project has already earned the reputation as the leading open source scene
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graph, and is establishing itself as a viable alternative to the commercial
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scene graphs. Numerous companies, university researchers and graphics enthusiasts
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have already adopted the OpenSceneGraph for their projects, all over the world.
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@@ -7,7 +7,7 @@
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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@@ -6,7 +6,7 @@
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<title>Plans for future developments</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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@@ -6,7 +6,7 @@
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<title>Native stereo support</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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Reference in New Issue
Block a user