Updated wrappers.
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@@ -90,6 +90,40 @@ END_REFLECTOR
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TYPE_NAME_ALIAS(std::map< osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell COMMA osgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime >, osgParticle::PrecipitationEffect::PrecipitationDrawable::CellMatrixMap);
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BEGIN_OBJECT_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable)
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I_BaseType(osg::Drawable);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::PrecipitationEffect::PrecipitationDrawable &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x);
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I_Method1(void, accept, IN, osg::PrimitiveFunctor &, x);
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I_Method1(bool, supports, IN, const osg::PrimitiveIndexFunctor &, x);
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I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, x);
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I_Method1(void, setRequiresPreviousMatrix, IN, bool, flag);
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I_Method0(bool, getRequiresPreviousMatrix);
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I_Method1(void, setGeometry, IN, osg::Geometry *, geom);
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I_Method0(osg::Geometry *, getGeometry);
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I_Method0(const osg::Geometry *, getGeometry);
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I_Method1(void, setDrawType, IN, GLenum, type);
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I_Method0(GLenum, getDrawType);
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I_Method1(void, setNumberOfVertices, IN, unsigned int, numVertices);
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I_Method0(unsigned int, getNumberOfVertices);
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I_Method1(void, drawImplementation, IN, osg::State &, state);
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I_Method0(osgParticle::PrecipitationEffect::PrecipitationDrawable::CellMatrixMap &, getCurrentCellMatrixMap);
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I_Method0(osgParticle::PrecipitationEffect::PrecipitationDrawable::CellMatrixMap &, getPreviousCellMatrixMap);
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I_Method0(void, newFrame);
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I_ReadOnlyProperty(osgParticle::PrecipitationEffect::PrecipitationDrawable::CellMatrixMap &, CurrentCellMatrixMap);
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I_Property(GLenum, DrawType);
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I_Property(osg::Geometry *, Geometry);
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I_Property(unsigned int, NumberOfVertices);
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I_ReadOnlyProperty(osgParticle::PrecipitationEffect::PrecipitationDrawable::CellMatrixMap &, PreviousCellMatrixMap);
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I_Property(bool, RequiresPreviousMatrix);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgParticle::PrecipitationEffect::PrecipitationDrawable::Cell)
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I_Constructor3(IN, int, in_i, IN, int, in_j, IN, int, in_k);
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END_REFLECTOR
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