Typo fixes

This commit is contained in:
Robert Osfield
2006-07-13 20:50:32 +00:00
parent 47c7c43c64
commit 6928cfc938

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@@ -4,13 +4,13 @@ OSG News
!!!OpenSceneGraph 1.1 release introduces improved peformance and scalability, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
AYRSHIRE, Scotland - July 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
The OpenSceneGraph-1.1 release introduces:
* Improved support for multi-threaded, multi-pipe applications, including performance improvements and automated configuration of threading.
* Support for OpenGL Shading Language uniform arrays
* New precipition particle effects that leverage the OpenGL Shading Language to provide high performance and high image quality rendering of rain and snow effects.
* New precipitation particle effects that leverage the OpenGL Shading Language to provide high performance and high image quality rendering of rain and snow effects.
* New OpenFlight loader with support for version 16.1, including OpenGL Shading Language support.
* New Quake3 BSP loader
* TerraPage loader updated to latest terrapage code base, version 2.2.