Added link to website for build docs.
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@@ -1,3 +1,7 @@
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Detailed build documentation can be found on the OpenSceneGraph website at:
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http://openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudio
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IMPORTANT NOTE: Whilst the OSG will compile cleanly with the basic VC++6.0
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and its own STL implementation, the OSG will crash regularily due to bugs
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in VC++6.0's STL. VC++6.0's STL is horribly broken and therefore is *NOT*
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@@ -14,12 +18,15 @@ Deprecated are:
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3.Visual Studio6.0 + Dinkumware's STL bug fix patches
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4.Visual Studio6.0 + STLport
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For details on how to patch VisualStudio6.0 read the doc/install.html
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documentation. Note, osgIntrospection, src/osgWrapper plugins and the
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osgintrospection example cannot be compiled under VisualStudio plugin.
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For details on how to patch VisualStudio6.0 see the above website link.
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Note, osgIntrospection, src/osgWrapper plugins and the
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osgintrospection example cannot be compiled under VisualStudio plugin.
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You will also need to run the fixup-vc6-dsps.pl script to clean up the
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project files that won't otherwise compile to do new elements required
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for support of Window 64 bit build under VS 7.x and 8.x.
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Several of the plugins and demoes, and two of the core libraries - osgText
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and osgGLUT require external dependancies. Full details on where to obtain
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Several of the plugins and demoes, and two of the core libraries - osgTerrain
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and osgProducer require external dependancies. Full details on where to obtain
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these can be found in doc/dependancies.html.
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