Added link to website for build docs.

This commit is contained in:
Robert Osfield
2006-09-08 10:07:41 +00:00
parent 41708fdf16
commit 6c7ac73d9d

View File

@@ -1,3 +1,7 @@
Detailed build documentation can be found on the OpenSceneGraph website at:
http://openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudio
IMPORTANT NOTE: Whilst the OSG will compile cleanly with the basic VC++6.0
and its own STL implementation, the OSG will crash regularily due to bugs
in VC++6.0's STL. VC++6.0's STL is horribly broken and therefore is *NOT*
@@ -14,12 +18,15 @@ Deprecated are:
3.Visual Studio6.0 + Dinkumware's STL bug fix patches
4.Visual Studio6.0 + STLport
For details on how to patch VisualStudio6.0 read the doc/install.html
documentation. Note, osgIntrospection, src/osgWrapper plugins and the
osgintrospection example cannot be compiled under VisualStudio plugin.
For details on how to patch VisualStudio6.0 see the above website link.
Note, osgIntrospection, src/osgWrapper plugins and the
osgintrospection example cannot be compiled under VisualStudio plugin.
You will also need to run the fixup-vc6-dsps.pl script to clean up the
project files that won't otherwise compile to do new elements required
for support of Window 64 bit build under VS 7.x and 8.x.
Several of the plugins and demoes, and two of the core libraries - osgText
and osgGLUT require external dependancies. Full details on where to obtain
Several of the plugins and demoes, and two of the core libraries - osgTerrain
and osgProducer require external dependancies. Full details on where to obtain
these can be found in doc/dependancies.html.