Fixed typos.

This commit is contained in:
Robert Osfield
2006-07-13 09:12:49 +00:00
parent abe6260da4
commit 7004dc0ba2

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OSG News
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!!!OpenSceneGraph 1.1 release introduces improved peformance and scalability, full OpenGL Shader Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
!!!OpenSceneGraph 1.1 release introduces improved peformance and scalability, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
AYRSHIRE, Scotland - July 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
The OpenSceneGraph-1.1 release introduces:
* Improved support for multi-threaded, multi-pipe applications, including performance improvements and automated configuration of threading.
* Support for OpenGL Shander Language uniform arrays
* New precipition particle effects that leverage the OpenGL Shader Language to provide high performance and high image quality rendering of rain and snow effects.
* New OpenFlight loader with support for version 16.1, including OpenGL Shader Language support.
* Support for OpenGL Shading Language uniform arrays
* New precipition particle effects that leverage the OpenGL Shading Language to provide high performance and high image quality rendering of rain and snow effects.
* New OpenFlight loader with support for version 16.1, including OpenGL Shading Language support.
* New Quake3 BSP loader
* TerraPage loader updated to latest terrapage code base, version 2.2.
* New outline and drop shadow support for osgText.