Removed deprecated code from the distribution.
Added .osg support for Texture1D and Texture3D.
This commit is contained in:
@@ -3,7 +3,7 @@
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osg/TextureBase>
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#include <osg/Texture>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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@@ -134,13 +134,13 @@ class MyCopyOp : public osg::CopyOp
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return ret_attr;
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}
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virtual TextureBase* operator() (const TextureBase* text) const
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virtual Texture* operator() (const Texture* text) const
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{
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writeIndent(); std::cout << "copying Texture "<<text;
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if (text) std::cout<<" "<<text->className();
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std::cout<<std::endl;
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moveIn();
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osg::TextureBase* ret_text = CopyOp::operator()(text);
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osg::Texture* ret_text = CopyOp::operator()(text);
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moveOut();
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return ret_text;
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}
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@@ -1,7 +1,7 @@
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#include <osg/CopyOp>
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#include <osg/Node>
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#include <osg/StateSet>
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#include <osg/TextureBase>
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#include <osg/Texture>
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#include <osg/Drawable>
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#include <osg/Array>
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#include <osg/Primitive>
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@@ -48,42 +48,28 @@ StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
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{
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if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
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{
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const TextureBase* textbase = dynamic_cast<const TextureBase*>(attr);
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const Texture* textbase = dynamic_cast<const Texture*>(attr);
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if (textbase)
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{
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return operator()(textbase);
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}
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else
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{
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// const Texture* text = dynamic_cast<const Texture*>(attr);
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// if (text)
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// {
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// return operator()(text);
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// }
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// else
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return dynamic_cast<StateAttribute*>(attr->clone(*this));
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return dynamic_cast<StateAttribute*>(attr->clone(*this));
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}
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}
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else
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return const_cast<StateAttribute*>(attr);
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}
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TextureBase* CopyOp::operator() (const TextureBase* text) const
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Texture* CopyOp::operator() (const Texture* text) const
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{
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if (text && _flags&DEEP_COPY_TEXTURES)
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return dynamic_cast<TextureBase*>(text->clone(*this));
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return dynamic_cast<Texture*>(text->clone(*this));
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else
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return const_cast<TextureBase*>(text);
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return const_cast<Texture*>(text);
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}
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// Texture* CopyOp::operator() (const Texture* text) const
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// {
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// if (text && _flags&DEEP_COPY_TEXTURES)
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// return dynamic_cast<Texture*>(text->clone(*this));
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// else
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// return const_cast<Texture*>(text);
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// }
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Image* CopyOp::operator() (const Image* image) const
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{
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if (image && _flags&DEEP_COPY_IMAGES)
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@@ -458,7 +458,7 @@ void Image::ensureValidSizeForTexturing()
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int new_s = computeNearestPowerOfTwo(_s);
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int new_t = computeNearestPowerOfTwo(_t);
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static GLint max_size=TextureBase::getMaxTextureSize();
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static GLint max_size=Texture::getMaxTextureSize();
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if (new_s>max_size) new_s = max_size;
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if (new_t>max_size) new_t = max_size;
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@@ -75,7 +75,6 @@ CXXFILES =\
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TexGen.cpp\
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TexMat.cpp\
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Texture.cpp\
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TextureBase.cpp\
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Texture1D.cpp\
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Texture2D.cpp\
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Texture3D.cpp\
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@@ -136,15 +136,6 @@ void Matrix::makeRotate( const Quat& q )
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q.get(*this);
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}
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#ifdef USE_DEPRECATED_API
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void Matrix::makeRotate( float heading, float pitch, float roll)
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{
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Quat quat;
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quat.makeRotate(heading,pitch,roll);
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quat.get(*this);
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}
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#endif
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void Matrix::makeRotate( float angle1, const Vec3& axis1,
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float angle2, const Vec3& axis2,
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float angle3, const Vec3& axis3)
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@@ -36,22 +36,6 @@ void Quat::makeRotate( const float angle, const Vec3& vec )
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makeRotate( angle, vec[0], vec[1], vec[2] );
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}
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#ifdef USE_DEPRECATED_API
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// assume Z up, Y north, X east and euler convention
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// as per Open Flight & Performer.
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// applies a positive rotation about Y axis for roll,
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// then applies a positive roation about X for pitch,
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// and finally a negative rotation about the Z axis.
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void Quat::makeRotate( float heading, float pitch, float roll)
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{
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Quat q_roll; q_roll.makeRotate(roll,0.0,1.0,0.0);
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Quat q_pitch; q_pitch.makeRotate(pitch,1.0,0.0,0.0);
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Quat q_heading; q_heading.makeRotate(-heading,0.0,0.0,1.0);
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*this = q_roll*q_pitch*q_heading;
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}
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#endif
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void Quat::makeRotate ( float angle1, const Vec3& axis1,
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float angle2, const Vec3& axis2,
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@@ -12,7 +12,6 @@
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#include <osg/BlendFunc>
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#include <osg/Depth>
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#include <osg/TextureBase>
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#include <osg/TextureCubeMap>
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#include <set>
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@@ -1,272 +1,493 @@
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#include <osg/GLExtensions>
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#include <osg/Texture>
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#ifdef TEXTURE_USE_DEPRECATED_API
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osg/ref_ptr>
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#include <osg/Image>
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#include <osg/Texture>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/GLU>
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typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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using namespace osg;
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Texture::DeletedTextureObjectCache Texture::s_deletedTextureObjectCache;
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Texture::Texture():
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_textureWidth(0),
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_textureHeight(0),
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_numMimpmapLevels(0),
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_subloadMode(OFF),
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_subloadTextureOffsetX(0),
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_subloadTextureOffsetY(0),
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_subloadImageOffsetX(0),
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_subloadImageOffsetY(0),
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_subloadImageWidth(0),
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_subloadImageHeight(0)
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_wrap_s(CLAMP),
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_wrap_t(CLAMP),
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_wrap_r(CLAMP),
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_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
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_mag_filter(LINEAR),
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_maxAnisotropy(1.0f),
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_borderColor(0.0, 0.0, 0.0, 0.0),
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_texParametersDirty(true),
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_internalFormatMode(USE_IMAGE_DATA_FORMAT),
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_internalFormat(0)
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{
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_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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}
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Texture::Texture(const Texture& text,const CopyOp& copyop):
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TextureBase(text,copyop),
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_image(copyop(text._image.get())),
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_textureWidth(text._textureWidth),
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_textureHeight(text._textureHeight),
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_numMimpmapLevels(text._numMimpmapLevels),
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_subloadMode(text._subloadMode),
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_subloadTextureOffsetX(text._subloadTextureOffsetX),
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_subloadTextureOffsetY(text._subloadTextureOffsetY),
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_subloadImageOffsetX(text._subloadImageOffsetX),
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_subloadImageOffsetY(text._subloadImageOffsetY),
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_subloadImageWidth(text._subloadImageWidth),
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_subloadImageHeight(text._subloadImageHeight),
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_subloadCallback(text._subloadCallback)
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{}
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StateAttribute(text,copyop),
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_wrap_s(text._wrap_s),
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_wrap_t(text._wrap_t),
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_wrap_r(text._wrap_r),
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_min_filter(text._min_filter),
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_mag_filter(text._mag_filter),
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_maxAnisotropy(text._maxAnisotropy),
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_borderColor(text._borderColor),
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_texParametersDirty(false),
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_internalFormatMode(text._internalFormatMode),
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_internalFormat(text._internalFormat)
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{
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_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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}
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Texture::~Texture()
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{
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}
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int Texture::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(Texture,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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{
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if (_image.valid())
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{
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if (rhs._image.valid())
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{
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if (_image->getFileName()<rhs._image->getFileName()) return -1;
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else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._image.valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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int result = compareTextureBase(rhs);
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if (result!=0) return result;
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_textureHeight)
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COMPARE_StateAttribute_Parameter(_subloadMode)
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COMPARE_StateAttribute_Parameter(_subloadTextureOffsetX)
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COMPARE_StateAttribute_Parameter(_subloadTextureOffsetY)
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COMPARE_StateAttribute_Parameter(_subloadImageOffsetX)
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COMPARE_StateAttribute_Parameter(_subloadImageOffsetY)
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COMPARE_StateAttribute_Parameter(_subloadImageWidth)
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COMPARE_StateAttribute_Parameter(_subloadImageHeight)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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void Texture::setImage(Image* image)
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{
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// delete old texture objects.
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for(TextureNameList::iterator itr=_handleList.begin();
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itr!=_handleList.end();
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++itr)
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dirtyTextureObject();
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}
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int Texture::compareTexture(const Texture& rhs) const
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{
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COMPARE_StateAttribute_Parameter(_wrap_s)
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COMPARE_StateAttribute_Parameter(_wrap_t)
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COMPARE_StateAttribute_Parameter(_wrap_r)
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COMPARE_StateAttribute_Parameter(_min_filter)
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COMPARE_StateAttribute_Parameter(_mag_filter)
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COMPARE_StateAttribute_Parameter(_maxAnisotropy)
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COMPARE_StateAttribute_Parameter(_internalFormatMode)
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COMPARE_StateAttribute_Parameter(_internalFormat)
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return 0;
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}
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void Texture::setWrap(const WrapParameter which, const WrapMode wrap)
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{
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switch( which )
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{
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if (*itr != 0)
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case WRAP_S : _wrap_s = wrap; _texParametersDirty = true; break;
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case WRAP_T : _wrap_t = wrap; _texParametersDirty = true; break;
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case WRAP_R : _wrap_r = wrap; _texParametersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
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}
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}
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const Texture::WrapMode Texture::getWrap(const WrapParameter which) const
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{
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switch( which )
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{
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case WRAP_S : return _wrap_s;
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case WRAP_T : return _wrap_t;
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case WRAP_R : return _wrap_r;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
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}
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}
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void Texture::setFilter(const FilterParameter which, const FilterMode filter)
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{
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switch( which )
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{
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case MIN_FILTER : _min_filter = filter; _texParametersDirty = true; break;
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case MAG_FILTER : _mag_filter = filter; _texParametersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
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}
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}
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const Texture::FilterMode Texture::getFilter(const FilterParameter which) const
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{
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switch( which )
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{
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case MIN_FILTER : return _min_filter;
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case MAG_FILTER : return _mag_filter;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
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}
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}
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void Texture::setMaxAnisotropy(float anis)
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{
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if (_maxAnisotropy!=anis)
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{
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_maxAnisotropy = anis;
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_texParametersDirty = true;
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}
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}
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/** Force a recompile on next apply() of associated OpenGL texture objects.*/
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void Texture::dirtyTextureObject()
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{
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for(uint i=0;i<_handleList.size();++i)
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{
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if (_handleList[i] != 0)
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{
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// contact global texture object handler to delete texture objects
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// in appropriate context.
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// glDeleteTextures( 1L, (const GLuint *)itr );
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*itr = 0;
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Texture::deleteTextureObject(i,_handleList[i]);
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_handleList[i] = 0;
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}
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}
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}
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void Texture::computeInternalFormatWithImage(osg::Image& image) const
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{
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static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
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static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
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GLint internalFormat = image.getInternalTextureFormat();
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switch(_internalFormatMode)
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{
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case(USE_IMAGE_DATA_FORMAT):
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internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_ARB_COMPRESSION):
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if (s_ARB_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
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case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
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case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
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case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
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case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
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case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
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case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
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case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_S3TC_DXT1_COMPRESSION):
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if (s_S3TC_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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default: internalFormat = image.getInternalTextureFormat(); break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_S3TC_DXT3_COMPRESSION):
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if (s_S3TC_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(3):
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(4):
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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default: internalFormat = image.getInternalTextureFormat(); break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_S3TC_DXT5_COMPRESSION):
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if (s_S3TC_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(3):
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(4):
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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default: internalFormat = image.getInternalTextureFormat(); break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_USER_DEFINED_FORMAT):
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internalFormat = _internalFormat;
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break;
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}
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_internalFormat = internalFormat;
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}
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|
||||
bool Texture::isCompressedInternalFormat(GLint internalFormat) const
|
||||
{
|
||||
switch(internalFormat)
|
||||
{
|
||||
case(GL_COMPRESSED_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_INTENSITY_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ARB):
|
||||
case(GL_COMPRESSED_RGBA_ARB):
|
||||
case(GL_COMPRESSED_RGB_ARB):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
|
||||
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::applyTexParameters(GLenum target, State&) const
|
||||
{
|
||||
WrapMode ws = _wrap_s, wt = _wrap_t;
|
||||
|
||||
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
|
||||
static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
|
||||
if (!s_mirroredSupported)
|
||||
{
|
||||
if (ws == MIRROR)
|
||||
ws = REPEAT;
|
||||
if (wt == MIRROR)
|
||||
wt = REPEAT;
|
||||
}
|
||||
|
||||
// GL_EXT_texture_edge_clamp, fall-back CLAMP
|
||||
static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
|
||||
if (!s_edgeClampSupported)
|
||||
{
|
||||
if (ws == CLAMP_TO_EDGE)
|
||||
ws = CLAMP;
|
||||
if (wt == CLAMP_TO_EDGE)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
|
||||
if(!s_borderClampSupported)
|
||||
{
|
||||
if(ws == CLAMP_TO_BORDER)
|
||||
ws = CLAMP;
|
||||
if(wt == CLAMP_TO_BORDER)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
|
||||
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
|
||||
|
||||
if (_maxAnisotropy>1.0f)
|
||||
{
|
||||
// check for support for anisotropic filter,
|
||||
// note since this is static varible it is intialised
|
||||
// only on the first time entering this code block,
|
||||
// is then never reevaluated on subsequent calls.
|
||||
static bool s_anisotropicSupported =
|
||||
isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
if (s_anisotropicSupported)
|
||||
{
|
||||
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
|
||||
// by gl.h (or via glext.h) or by include/osg/Texture.
|
||||
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
_image = image;
|
||||
if (s_borderClampSupported)
|
||||
{
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
|
||||
}
|
||||
|
||||
|
||||
_texParametersDirty=false;
|
||||
|
||||
}
|
||||
|
||||
void Texture::apply(State& state) const
|
||||
void Texture::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
|
||||
{
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
if (handle != 0)
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
|
||||
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
if (_subloadMode == OFF)
|
||||
if ( !compressed )
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
|
||||
numMimpmapLevels = 1;
|
||||
glTexImage2D( target, 0, _internalFormat,
|
||||
image->s(), image->t(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
|
||||
numMimpmapLevels = 1;
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, 0, _internalFormat,
|
||||
image->s(), image->t(),0,
|
||||
size,
|
||||
image->data());
|
||||
|
||||
uint& modifiedTag = getModifiedTag(contextID);
|
||||
if (_subloadMode == AUTO ||
|
||||
(_subloadMode == IF_DIRTY && modifiedTag != _image->getModifiedTag()))
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild2DMipmaps( target, _internalFormat,
|
||||
image->s(),image->t(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,_image->s());
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
||||
_subloadTextureOffsetX, _subloadTextureOffsetY,
|
||||
(_subloadImageWidth>0)?_subloadImageWidth:_image->s(), (_subloadImageHeight>0)?_subloadImageHeight:_image->t(),
|
||||
(GLenum) _image->getPixelFormat(), (GLenum) _image->getDataType(),
|
||||
_image->data(_subloadImageOffsetX,_subloadImageOffsetY));
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
|
||||
glTexImage2D( target, k, _internalFormat,
|
||||
width, height, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
// update the modified flag to show that the image has been loaded.
|
||||
modifiedTag = _image->getModifiedTag();
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
else if (_subloadMode == USE_CALLBACK)
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
_subloadCallback->subload(GL_TEXTURE_2D,*this,state);
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, k, _internalFormat,
|
||||
width, height, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
|
||||
}
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void Texture::deleteTextureObject(uint contextID,GLuint handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedTextureObjectCache[contextID].insert(handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void Texture::flushDeletedTextureObjects(uint contextID)
|
||||
{
|
||||
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
|
||||
if (citr!=s_deletedTextureObjectCache.end())
|
||||
{
|
||||
std::set<uint>& textureObjectSet = citr->second;
|
||||
for(std::set<uint>::iterator titr=textureObjectSet.begin();
|
||||
titr!=textureObjectSet.end();
|
||||
++titr)
|
||||
{
|
||||
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
|
||||
}
|
||||
s_deletedTextureObjectCache.erase(citr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLint Texture::getMaxTextureSize()
|
||||
{
|
||||
static GLint s_maxTextureSize = 0;
|
||||
if (s_maxTextureSize == 0)
|
||||
{
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
|
||||
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
{
|
||||
GLint osg_max_size = atoi(ptr);
|
||||
|
||||
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
|
||||
|
||||
if (osg_max_size<s_maxTextureSize)
|
||||
{
|
||||
|
||||
s_maxTextureSize = osg_max_size;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||
}
|
||||
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
|
||||
}
|
||||
return s_maxTextureSize;
|
||||
}
|
||||
|
||||
void Texture::computeInternalFormat() const
|
||||
void Texture::compile(State& state) const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
apply(state);
|
||||
}
|
||||
|
||||
|
||||
void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
if (width==(int)_textureWidth && height==(int)_textureHeight)
|
||||
{
|
||||
// we have a valid texture object which is the right size
|
||||
// so lets play clever and use copyTexSubImage2D instead.
|
||||
// this allows use to reuse the texture object and avoid
|
||||
// expensive memory allocations.
|
||||
copyTexSubImage2D(state,0 ,0, x, y, width, height);
|
||||
return;
|
||||
}
|
||||
// the relevent texture object is not of the right size so
|
||||
// needs to been deleted
|
||||
// remove previously bound textures.
|
||||
dirtyTextureObject();
|
||||
// note, dirtyTextureObject() dirties all the texture objects for
|
||||
// this texture, is this right? Perhaps we should dirty just the
|
||||
// one for this context. Note sure yet will leave till later.
|
||||
// RO July 2001.
|
||||
}
|
||||
|
||||
|
||||
// remove any previously assigned images as these are nolonger valid.
|
||||
_image = NULL;
|
||||
|
||||
// switch off mip-mapping.
|
||||
_min_filter = LINEAR;
|
||||
_mag_filter = LINEAR;
|
||||
|
||||
// Get a new 2d texture handle.
|
||||
glGenTextures( 1, &handle );
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
|
||||
|
||||
|
||||
_textureWidth = width;
|
||||
_textureHeight = height;
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
}
|
||||
|
||||
void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
|
||||
|
||||
/* Redundant, delete later */
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// no texture object already exsits for this context so need to
|
||||
// create it upfront - simply call copyTexImage2D.
|
||||
copyTexImage2D(state,x,y,width,height);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // USE_DEPRECATED_API
|
||||
|
||||
@@ -14,7 +14,7 @@ Texture1D::Texture1D():
|
||||
}
|
||||
|
||||
Texture1D::Texture1D(const Texture1D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
@@ -52,7 +52,7 @@ int Texture1D::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
||||
@@ -15,7 +15,7 @@ Texture2D::Texture2D():
|
||||
}
|
||||
|
||||
Texture2D::Texture2D(const Texture2D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
@@ -54,7 +54,7 @@ int Texture2D::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
||||
@@ -23,7 +23,7 @@ Texture3D::Texture3D():
|
||||
}
|
||||
|
||||
Texture3D::Texture3D(const Texture3D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
@@ -63,7 +63,7 @@ int Texture3D::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
||||
@@ -1,493 +0,0 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Image>
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
#include <osg/GLU>
|
||||
|
||||
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
|
||||
using namespace osg;
|
||||
|
||||
|
||||
TextureBase::DeletedTextureObjectCache TextureBase::s_deletedTextureObjectCache;
|
||||
|
||||
TextureBase::TextureBase():
|
||||
_wrap_s(CLAMP),
|
||||
_wrap_t(CLAMP),
|
||||
_wrap_r(CLAMP),
|
||||
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
|
||||
_mag_filter(LINEAR),
|
||||
_maxAnisotropy(1.0f),
|
||||
_borderColor(0.0, 0.0, 0.0, 0.0),
|
||||
_texParametersDirty(true),
|
||||
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
|
||||
_internalFormat(0)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
TextureBase::TextureBase(const TextureBase& text,const CopyOp& copyop):
|
||||
StateAttribute(text,copyop),
|
||||
_wrap_s(text._wrap_s),
|
||||
_wrap_t(text._wrap_t),
|
||||
_wrap_r(text._wrap_r),
|
||||
_min_filter(text._min_filter),
|
||||
_mag_filter(text._mag_filter),
|
||||
_maxAnisotropy(text._maxAnisotropy),
|
||||
_borderColor(text._borderColor),
|
||||
_texParametersDirty(false),
|
||||
_internalFormatMode(text._internalFormatMode),
|
||||
_internalFormat(text._internalFormat)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
TextureBase::~TextureBase()
|
||||
{
|
||||
// delete old texture objects.
|
||||
dirtyTextureObject();
|
||||
}
|
||||
|
||||
int TextureBase::compareTextureBase(const TextureBase& rhs) const
|
||||
{
|
||||
COMPARE_StateAttribute_Parameter(_wrap_s)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_t)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_r)
|
||||
COMPARE_StateAttribute_Parameter(_min_filter)
|
||||
COMPARE_StateAttribute_Parameter(_mag_filter)
|
||||
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormatMode)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormat)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void TextureBase::setWrap(const WrapParameter which, const WrapMode wrap)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case WRAP_S : _wrap_s = wrap; _texParametersDirty = true; break;
|
||||
case WRAP_T : _wrap_t = wrap; _texParametersDirty = true; break;
|
||||
case WRAP_R : _wrap_r = wrap; _texParametersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
const TextureBase::WrapMode TextureBase::getWrap(const WrapParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case WRAP_S : return _wrap_s;
|
||||
case WRAP_T : return _wrap_t;
|
||||
case WRAP_R : return _wrap_r;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getWrap(which)"<<std::endl; return _wrap_s;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TextureBase::setFilter(const FilterParameter which, const FilterMode filter)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : _min_filter = filter; _texParametersDirty = true; break;
|
||||
case MAG_FILTER : _mag_filter = filter; _texParametersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const TextureBase::FilterMode TextureBase::getFilter(const FilterParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : return _min_filter;
|
||||
case MAG_FILTER : return _mag_filter;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getFilter(which)"<< std::endl; return _min_filter;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::setMaxAnisotropy(float anis)
|
||||
{
|
||||
if (_maxAnisotropy!=anis)
|
||||
{
|
||||
_maxAnisotropy = anis;
|
||||
_texParametersDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void TextureBase::dirtyTextureObject()
|
||||
{
|
||||
for(uint i=0;i<_handleList.size();++i)
|
||||
{
|
||||
if (_handleList[i] != 0)
|
||||
{
|
||||
TextureBase::deleteTextureObject(i,_handleList[i]);
|
||||
_handleList[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::computeInternalFormatWithImage(osg::Image& image) const
|
||||
{
|
||||
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
|
||||
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
|
||||
|
||||
GLint internalFormat = image.getInternalTextureFormat();
|
||||
switch(_internalFormatMode)
|
||||
{
|
||||
case(USE_IMAGE_DATA_FORMAT):
|
||||
internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_ARB_COMPRESSION):
|
||||
if (s_ARB_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
|
||||
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT1_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT3_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT5_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_USER_DEFINED_FORMAT):
|
||||
internalFormat = _internalFormat;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
_internalFormat = internalFormat;
|
||||
}
|
||||
|
||||
bool TextureBase::isCompressedInternalFormat(GLint internalFormat) const
|
||||
{
|
||||
switch(internalFormat)
|
||||
{
|
||||
case(GL_COMPRESSED_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_INTENSITY_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ARB):
|
||||
case(GL_COMPRESSED_RGBA_ARB):
|
||||
case(GL_COMPRESSED_RGB_ARB):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
|
||||
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::applyTexParameters(GLenum target, State&) const
|
||||
{
|
||||
WrapMode ws = _wrap_s, wt = _wrap_t;
|
||||
|
||||
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
|
||||
static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
|
||||
if (!s_mirroredSupported)
|
||||
{
|
||||
if (ws == MIRROR)
|
||||
ws = REPEAT;
|
||||
if (wt == MIRROR)
|
||||
wt = REPEAT;
|
||||
}
|
||||
|
||||
// GL_EXT_texture_edge_clamp, fall-back CLAMP
|
||||
static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
|
||||
if (!s_edgeClampSupported)
|
||||
{
|
||||
if (ws == CLAMP_TO_EDGE)
|
||||
ws = CLAMP;
|
||||
if (wt == CLAMP_TO_EDGE)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
|
||||
if(!s_borderClampSupported)
|
||||
{
|
||||
if(ws == CLAMP_TO_BORDER)
|
||||
ws = CLAMP;
|
||||
if(wt == CLAMP_TO_BORDER)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
|
||||
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
|
||||
|
||||
if (_maxAnisotropy>1.0f)
|
||||
{
|
||||
// check for support for anisotropic filter,
|
||||
// note since this is static varible it is intialised
|
||||
// only on the first time entering this code block,
|
||||
// is then never reevaluated on subsequent calls.
|
||||
static bool s_anisotropicSupported =
|
||||
isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
if (s_anisotropicSupported)
|
||||
{
|
||||
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
|
||||
// by gl.h (or via glext.h) or by include/osg/Texture.
|
||||
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
if (s_borderClampSupported)
|
||||
{
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
|
||||
}
|
||||
|
||||
|
||||
_texParametersDirty=false;
|
||||
|
||||
}
|
||||
|
||||
void TextureBase::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
|
||||
{
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
|
||||
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
if ( !compressed )
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
glTexImage2D( target, 0, _internalFormat,
|
||||
image->s(), image->t(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, 0, _internalFormat,
|
||||
image->s(), image->t(),0,
|
||||
size,
|
||||
image->data());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild2DMipmaps( target, _internalFormat,
|
||||
image->s(),image->t(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glTexImage2D( target, k, _internalFormat,
|
||||
width, height, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, k, _internalFormat,
|
||||
width, height, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
|
||||
}
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void TextureBase::deleteTextureObject(uint contextID,GLuint handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedTextureObjectCache[contextID].insert(handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void TextureBase::flushDeletedTextureObjects(uint contextID)
|
||||
{
|
||||
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
|
||||
if (citr!=s_deletedTextureObjectCache.end())
|
||||
{
|
||||
std::set<uint>& textureObjectSet = citr->second;
|
||||
for(std::set<uint>::iterator titr=textureObjectSet.begin();
|
||||
titr!=textureObjectSet.end();
|
||||
++titr)
|
||||
{
|
||||
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
|
||||
}
|
||||
s_deletedTextureObjectCache.erase(citr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLint TextureBase::getMaxTextureSize()
|
||||
{
|
||||
static GLint s_maxTextureSize = 0;
|
||||
if (s_maxTextureSize == 0)
|
||||
{
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
|
||||
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
{
|
||||
GLint osg_max_size = atoi(ptr);
|
||||
|
||||
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
|
||||
|
||||
if (osg_max_size<s_maxTextureSize)
|
||||
{
|
||||
|
||||
s_maxTextureSize = osg_max_size;
|
||||
}
|
||||
|
||||
}
|
||||
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
|
||||
}
|
||||
return s_maxTextureSize;
|
||||
}
|
||||
|
||||
void TextureBase::compile(State& state) const
|
||||
{
|
||||
apply(state);
|
||||
}
|
||||
@@ -82,7 +82,7 @@ TextureCubeMap::TextureCubeMap():
|
||||
}
|
||||
|
||||
TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
@@ -132,7 +132,7 @@ int TextureCubeMap::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
||||
@@ -3,42 +3,17 @@
|
||||
using namespace osg;
|
||||
|
||||
Transform::Transform()
|
||||
#ifdef USE_DEPRECATED_API
|
||||
:_deprecated_inverseDirty(false)
|
||||
#endif
|
||||
{
|
||||
_referenceFrame = RELATIVE_TO_PARENTS;
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
_deprecated_matrix = osgNew Matrix;
|
||||
_deprecated_inverse = osgNew Matrix;
|
||||
#endif
|
||||
}
|
||||
|
||||
Transform::Transform(const Transform& transform,const CopyOp& copyop):
|
||||
Group(transform,copyop),
|
||||
_computeTransformCallback(transform._computeTransformCallback),
|
||||
_referenceFrame(transform._referenceFrame)
|
||||
#ifdef USE_DEPRECATED_API
|
||||
,
|
||||
_deprecated_matrix(osgNew Matrix(*transform._deprecated_matrix)),
|
||||
_deprecated_inverse(osgNew Matrix(*transform._deprecated_inverse)),
|
||||
_deprecated_inverseDirty(transform._deprecated_inverseDirty)
|
||||
#endif
|
||||
{
|
||||
}
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
Transform::Transform(const Matrix& mat )
|
||||
{
|
||||
_referenceFrame = RELATIVE_TO_PARENTS;
|
||||
|
||||
_deprecated_matrix = osgNew Matrix(mat);
|
||||
_deprecated_inverse = osgNew Matrix();
|
||||
_deprecated_inverseDirty = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
Transform::~Transform()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osg/LOD>
|
||||
#include <osg/Transparency>
|
||||
#include <osg/BlendFunc>
|
||||
#include <osg/Geode>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/Material>
|
||||
|
||||
@@ -49,8 +49,9 @@ CXXFILES =\
|
||||
TexGen.cpp\
|
||||
TexMat.cpp\
|
||||
Texture.cpp\
|
||||
TextureBase.cpp\
|
||||
Texture1D.cpp\
|
||||
Texture2D.cpp\
|
||||
Texture3D.cpp\
|
||||
TextureCubeMap.cpp\
|
||||
Transform.cpp\
|
||||
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
#include "osg/Texture"
|
||||
#include <osg/Texture>
|
||||
|
||||
#ifdef TEXTURE_USE_DEPRECATED_API
|
||||
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/Input>
|
||||
#include <osgDB/Output>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
@@ -20,17 +17,15 @@ bool Texture_matchFilterStr(const char* str,Texture::FilterMode& filter);
|
||||
const char* Texture_getFilterStr(Texture::FilterMode filter);
|
||||
bool Texture_matchInternalFormatModeStr(const char* str,Texture::InternalFormatMode& mode);
|
||||
const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode);
|
||||
bool Texture_matchInternalFormatValueStr(const char* str,int& value);
|
||||
const char* Texture_getInternalFormatValueStr(int value);
|
||||
bool Texture_matchSubloadModeStr(const char* str, Texture::SubloadMode& value);
|
||||
const char* Texture_getSubloadModeStr(Texture::SubloadMode value);
|
||||
bool Texture_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_TextureProxy
|
||||
(
|
||||
osgNew osg::Texture,
|
||||
"Texture",
|
||||
"Object StateAttribute Texture TextureBase",
|
||||
0,
|
||||
"TextureBase",
|
||||
"Object StateAttribute TextureBase",
|
||||
&Texture_readLocalData,
|
||||
&Texture_writeLocalData
|
||||
);
|
||||
@@ -42,87 +37,67 @@ bool Texture_readLocalData(Object& obj, Input& fr)
|
||||
|
||||
Texture& texture = static_cast<Texture&>(obj);
|
||||
|
||||
if (fr[0].matchWord("file") && fr[1].isString())
|
||||
Texture::WrapMode wrap;
|
||||
if (fr[0].matchWord("wrap_s") && Texture_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
std::string filename = fr[1].getStr();
|
||||
Image* image = fr.readImage(filename.c_str());
|
||||
if (image)
|
||||
{
|
||||
// name will have already been set by the image plugin,
|
||||
// but it will have absolute path, so will override it
|
||||
// here to keep the original name intact.
|
||||
//image->setFileName(filename);
|
||||
texture.setImage(image);
|
||||
}
|
||||
|
||||
fr += 2;
|
||||
texture.setWrap(Texture::WRAP_S,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
Texture::SubloadMode submode;
|
||||
if (fr[0].matchWord("subloadMode") && Texture_matchSubloadModeStr(fr[1].getStr(),submode))
|
||||
if (fr[0].matchWord("wrap_t") && Texture_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setSubloadMode(submode);
|
||||
fr += 2;
|
||||
texture.setWrap(Texture::WRAP_T,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadOffset"))
|
||||
|
||||
if (fr[0].matchWord("wrap_r") && Texture_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
int x, y;
|
||||
if (fr[1].getInt(x) && fr[2].getInt(y))
|
||||
{
|
||||
texture.setSubloadTextureOffset(x, y);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setWrap(Texture::WRAP_R,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadSize"))
|
||||
|
||||
Texture::FilterMode filter;
|
||||
if (fr[0].matchWord("min_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
int width, height;
|
||||
if (fr[1].getInt(width) && fr[2].getInt(height))
|
||||
{
|
||||
texture.setSubloadImageSize(width, height);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setFilter(Texture::MIN_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadTextureOffset"))
|
||||
|
||||
if (fr[0].matchWord("mag_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
int x, y;
|
||||
if (fr[1].getInt(x) && fr[2].getInt(y))
|
||||
{
|
||||
texture.setSubloadTextureOffset(x, y);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setFilter(Texture::MAG_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadTextureSize"))
|
||||
|
||||
if (fr.matchSequence("maxAnisotropy %f"))
|
||||
{
|
||||
int width, height;
|
||||
if (fr[1].getInt(width) && fr[2].getInt(height))
|
||||
{
|
||||
texture.setSubloadTextureSize(width, height);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
float anis=1.0f;
|
||||
fr[1].getFloat(anis);
|
||||
texture.setMaxAnisotropy(anis);
|
||||
fr +=2 ;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadImageOffset"))
|
||||
|
||||
Texture::InternalFormatMode mode;
|
||||
if (fr[0].matchWord("internalFormatMode") && Texture_matchInternalFormatModeStr(fr[1].getStr(),mode))
|
||||
{
|
||||
int x, y;
|
||||
if (fr[1].getInt(x) && fr[2].getInt(y))
|
||||
{
|
||||
texture.setSubloadImageOffset(x, y);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setInternalFormatMode(mode);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadImageSize"))
|
||||
|
||||
if (fr[0].matchWord("internalFormatValue"))
|
||||
{
|
||||
int width, height;
|
||||
if (fr[1].getInt(width) && fr[2].getInt(height))
|
||||
int value;
|
||||
if (Texture_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
|
||||
{
|
||||
texture.setSubloadImageSize(width, height);
|
||||
fr += 3;
|
||||
texture.setInternalFormat(value);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
}
|
||||
@@ -135,28 +110,21 @@ bool Texture_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Texture& texture = static_cast<const Texture&>(obj);
|
||||
|
||||
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
|
||||
fw.indent() << "wrap_s " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_S)) << std::endl;
|
||||
fw.indent() << "wrap_t " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_T)) << std::endl;
|
||||
fw.indent() << "wrap_r " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_R)) << std::endl;
|
||||
|
||||
fw.indent() << "min_filter " << Texture_getFilterStr(texture.getFilter(Texture::MIN_FILTER)) << std::endl;
|
||||
fw.indent() << "mag_filter " << Texture_getFilterStr(texture.getFilter(Texture::MAG_FILTER)) << std::endl;
|
||||
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
|
||||
|
||||
fw.indent() << "internalFormatMode " << Texture_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
|
||||
|
||||
if (texture.getInternalFormatMode()==Texture::USE_USER_DEFINED_FORMAT)
|
||||
{
|
||||
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
|
||||
}
|
||||
|
||||
|
||||
fw.indent() << "subloadMode " << Texture_getSubloadModeStr(texture.getSubloadMode()) << std::endl;
|
||||
if (texture.getSubloadMode()!=Texture::OFF)
|
||||
{
|
||||
int x, y;
|
||||
texture.getSubloadTextureOffset(x, y);
|
||||
fw.indent() << "subloadTextureOffset " << x << " " << y << std::endl;
|
||||
|
||||
int width, height;
|
||||
texture.getSubloadTextureSize(width, height);
|
||||
fw.indent() << "subloadTextureSize " << width << " " << height << std::endl;
|
||||
|
||||
texture.getSubloadImageOffset(x, y);
|
||||
fw.indent() << "subloadImageOffset " << x << " " << y << std::endl;
|
||||
|
||||
texture.getSubloadImageSize(width, height);
|
||||
fw.indent() << "subloadImageSize " << width << " " << height << std::endl;
|
||||
const char* str = Texture_getInternalFormatStr(texture.getInternalFormat());
|
||||
if (str) fw.indent() << "internalFormat " << str << std::endl;
|
||||
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -245,7 +213,7 @@ const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode)
|
||||
}
|
||||
|
||||
|
||||
bool Texture_matchInternalFormatValueStr(const char* str,int& value)
|
||||
bool Texture_matchInternalFormatStr(const char* str,int& value)
|
||||
{
|
||||
|
||||
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
|
||||
@@ -269,7 +237,7 @@ bool Texture_matchInternalFormatValueStr(const char* str,int& value)
|
||||
}
|
||||
|
||||
|
||||
const char* Texture_getInternalFormatValueStr(int value)
|
||||
const char* Texture_getInternalFormatStr(int value)
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
@@ -293,29 +261,3 @@ const char* Texture_getInternalFormatValueStr(int value)
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
bool Texture_matchSubloadModeStr(const char* str,Texture::SubloadMode& value)
|
||||
{
|
||||
if (strcmp(str, "OFF") == 0)
|
||||
value = Texture::OFF;
|
||||
else if (strcmp(str, "AUTO") == 0)
|
||||
value = Texture::AUTO;
|
||||
else if (strcmp(str, "IF_DIRTY") == 0)
|
||||
value = Texture::IF_DIRTY;
|
||||
else
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* Texture_getSubloadModeStr(Texture::SubloadMode value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case Texture::OFF: return "OFF";
|
||||
case Texture::AUTO: return "AUTO";
|
||||
case Texture::IF_DIRTY: return "IF_DIRTY";
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
70
src/osgPlugins/osg/Texture1D.cpp
Normal file
70
src/osgPlugins/osg/Texture1D.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "osg/Texture1D"
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool Texture1D_readLocalData(Object& obj, Input& fr);
|
||||
bool Texture1D_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
bool Texture1D_matchWrapStr(const char* str,Texture1D::WrapMode& wrap);
|
||||
const char* Texture1D_getWrapStr(Texture1D::WrapMode wrap);
|
||||
bool Texture1D_matchFilterStr(const char* str,Texture1D::FilterMode& filter);
|
||||
const char* Texture1D_getFilterStr(Texture1D::FilterMode filter);
|
||||
bool Texture1D_matchInternalFormatModeStr(const char* str,Texture1D::InternalFormatMode& mode);
|
||||
const char* Texture1D_getInternalFormatModeStr(Texture1D::InternalFormatMode mode);
|
||||
bool Texture1D_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture1D_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_Texture1DProxy
|
||||
(
|
||||
osgNew osg::Texture1D,
|
||||
"Texture1D",
|
||||
"Object StateAttribute Texture1D TextureBase",
|
||||
&Texture1D_readLocalData,
|
||||
&Texture1D_writeLocalData
|
||||
);
|
||||
|
||||
bool Texture1D_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
Texture1D& texture = static_cast<Texture1D&>(obj);
|
||||
|
||||
if (fr[0].matchWord("file") && fr[1].isString())
|
||||
{
|
||||
std::string filename = fr[1].getStr();
|
||||
Image* image = fr.readImage(filename.c_str());
|
||||
if (image)
|
||||
{
|
||||
// name will have already been set by the image plugin,
|
||||
// but it will have absolute path, so will override it
|
||||
// here to keep the original name intact.
|
||||
//image->setFileName(filename);
|
||||
texture.setImage(image);
|
||||
}
|
||||
|
||||
fr += 2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool Texture1D_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Texture1D& texture = static_cast<const Texture1D&>(obj);
|
||||
|
||||
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
|
||||
{
|
||||
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -20,11 +20,7 @@ const char* Texture2D_getInternalFormatModeStr(Texture2D::InternalFormatMode mod
|
||||
bool Texture2D_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture2D_getInternalFormatStr(int value);
|
||||
|
||||
|
||||
|
||||
#include "osg/Texture"
|
||||
#ifndef TEXTURE_USE_DEPRECATED_API
|
||||
RegisterDotOsgWrapperProxy g_TextureProxy
|
||||
RegisterDotOsgWrapperProxy g_OldTextureProxy
|
||||
(
|
||||
osgNew osg::Texture2D,
|
||||
"Texture",
|
||||
@@ -32,7 +28,6 @@ RegisterDotOsgWrapperProxy g_TextureProxy
|
||||
0,
|
||||
0
|
||||
);
|
||||
#endif
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_Texture2DProxy
|
||||
|
||||
70
src/osgPlugins/osg/Texture3D.cpp
Normal file
70
src/osgPlugins/osg/Texture3D.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "osg/Texture3D"
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool Texture3D_readLocalData(Object& obj, Input& fr);
|
||||
bool Texture3D_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
bool Texture3D_matchWrapStr(const char* str,Texture3D::WrapMode& wrap);
|
||||
const char* Texture3D_getWrapStr(Texture3D::WrapMode wrap);
|
||||
bool Texture3D_matchFilterStr(const char* str,Texture3D::FilterMode& filter);
|
||||
const char* Texture3D_getFilterStr(Texture3D::FilterMode filter);
|
||||
bool Texture3D_matchInternalFormatModeStr(const char* str,Texture3D::InternalFormatMode& mode);
|
||||
const char* Texture3D_getInternalFormatModeStr(Texture3D::InternalFormatMode mode);
|
||||
bool Texture3D_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture3D_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_Texture3DProxy
|
||||
(
|
||||
osgNew osg::Texture3D,
|
||||
"Texture3D",
|
||||
"Object StateAttribute Texture3D TextureBase",
|
||||
&Texture3D_readLocalData,
|
||||
&Texture3D_writeLocalData
|
||||
);
|
||||
|
||||
bool Texture3D_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
Texture3D& texture = static_cast<Texture3D&>(obj);
|
||||
|
||||
if (fr[0].matchWord("file") && fr[1].isString())
|
||||
{
|
||||
std::string filename = fr[1].getStr();
|
||||
Image* image = fr.readImage(filename.c_str());
|
||||
if (image)
|
||||
{
|
||||
// name will have already been set by the image plugin,
|
||||
// but it will have absolute path, so will override it
|
||||
// here to keep the original name intact.
|
||||
//image->setFileName(filename);
|
||||
texture.setImage(image);
|
||||
}
|
||||
|
||||
fr += 2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool Texture3D_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Texture3D& texture = static_cast<const Texture3D&>(obj);
|
||||
|
||||
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
|
||||
{
|
||||
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,263 +0,0 @@
|
||||
#include <osg/TextureBase>
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/Input>
|
||||
#include <osgDB/Output>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool TextureBase_readLocalData(Object& obj, Input& fr);
|
||||
bool TextureBase_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap);
|
||||
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap);
|
||||
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter);
|
||||
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter);
|
||||
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode);
|
||||
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode);
|
||||
bool TextureBase_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* TextureBase_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_TextureBaseProxy
|
||||
(
|
||||
0,
|
||||
"TextureBase",
|
||||
"Object StateAttribute TextureBase",
|
||||
&TextureBase_readLocalData,
|
||||
&TextureBase_writeLocalData
|
||||
);
|
||||
|
||||
|
||||
bool TextureBase_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
TextureBase& texture = static_cast<TextureBase&>(obj);
|
||||
|
||||
TextureBase::WrapMode wrap;
|
||||
if (fr[0].matchWord("wrap_s") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setWrap(TextureBase::WRAP_S,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("wrap_t") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setWrap(TextureBase::WRAP_T,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("wrap_r") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setWrap(TextureBase::WRAP_R,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
TextureBase::FilterMode filter;
|
||||
if (fr[0].matchWord("min_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
texture.setFilter(TextureBase::MIN_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("mag_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
texture.setFilter(TextureBase::MAG_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr.matchSequence("maxAnisotropy %f"))
|
||||
{
|
||||
float anis=1.0f;
|
||||
fr[1].getFloat(anis);
|
||||
texture.setMaxAnisotropy(anis);
|
||||
fr +=2 ;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
TextureBase::InternalFormatMode mode;
|
||||
if (fr[0].matchWord("internalFormatMode") && TextureBase_matchInternalFormatModeStr(fr[1].getStr(),mode))
|
||||
{
|
||||
texture.setInternalFormatMode(mode);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("internalFormatValue"))
|
||||
{
|
||||
int value;
|
||||
if (TextureBase_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
|
||||
{
|
||||
texture.setInternalFormat(value);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const TextureBase& texture = static_cast<const TextureBase&>(obj);
|
||||
|
||||
fw.indent() << "wrap_s " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_S)) << std::endl;
|
||||
fw.indent() << "wrap_t " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_T)) << std::endl;
|
||||
fw.indent() << "wrap_r " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_R)) << std::endl;
|
||||
|
||||
fw.indent() << "min_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MIN_FILTER)) << std::endl;
|
||||
fw.indent() << "mag_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MAG_FILTER)) << std::endl;
|
||||
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
|
||||
|
||||
fw.indent() << "internalFormatMode " << TextureBase_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
|
||||
|
||||
if (texture.getInternalFormatMode()==TextureBase::USE_USER_DEFINED_FORMAT)
|
||||
{
|
||||
const char* str = TextureBase_getInternalFormatStr(texture.getInternalFormat());
|
||||
if (str) fw.indent() << "internalFormat " << str << std::endl;
|
||||
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap)
|
||||
{
|
||||
if (strcmp(str,"CLAMP")==0) wrap = TextureBase::CLAMP;
|
||||
else if (strcmp(str,"CLAMP_TO_EDGE")==0) wrap = TextureBase::CLAMP_TO_EDGE;
|
||||
else if (strcmp(str,"CLAMP_TO_BORDER")==0) wrap = TextureBase::CLAMP_TO_BORDER;
|
||||
else if (strcmp(str,"REPEAT")==0) wrap = TextureBase::REPEAT;
|
||||
else if (strcmp(str,"MIRROR")==0) wrap = TextureBase::MIRROR;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap)
|
||||
{
|
||||
switch(wrap)
|
||||
{
|
||||
case(TextureBase::CLAMP): return "CLAMP";
|
||||
case(TextureBase::CLAMP_TO_EDGE): return "CLAMP_TO_EDGE";
|
||||
case(TextureBase::CLAMP_TO_BORDER): return "CLAMP_TO_BORDER";
|
||||
case(TextureBase::REPEAT): return "REPEAT";
|
||||
case(TextureBase::MIRROR): return "MIRROR";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter)
|
||||
{
|
||||
if (strcmp(str,"NEAREST")==0) filter = TextureBase::NEAREST;
|
||||
else if (strcmp(str,"LINEAR")==0) filter = TextureBase::LINEAR;
|
||||
else if (strcmp(str,"NEAREST_MIPMAP_NEAREST")==0) filter = TextureBase::NEAREST_MIPMAP_NEAREST;
|
||||
else if (strcmp(str,"LINEAR_MIPMAP_NEAREST")==0) filter = TextureBase::LINEAR_MIPMAP_NEAREST;
|
||||
else if (strcmp(str,"NEAREST_MIPMAP_LINEAR")==0) filter = TextureBase::NEAREST_MIPMAP_LINEAR;
|
||||
else if (strcmp(str,"LINEAR_MIPMAP_LINEAR")==0) filter = TextureBase::LINEAR_MIPMAP_LINEAR;
|
||||
else if (strcmp(str,"ANISOTROPIC")==0) filter = TextureBase::LINEAR;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter)
|
||||
{
|
||||
switch(filter)
|
||||
{
|
||||
case(TextureBase::NEAREST): return "NEAREST";
|
||||
case(TextureBase::LINEAR): return "LINEAR";
|
||||
case(TextureBase::NEAREST_MIPMAP_NEAREST): return "NEAREST_MIPMAP_NEAREST";
|
||||
case(TextureBase::LINEAR_MIPMAP_NEAREST): return "LINEAR_MIPMAP_NEAREST";
|
||||
case(TextureBase::NEAREST_MIPMAP_LINEAR): return "NEAREST_MIPMAP_LINEAR";
|
||||
case(TextureBase::LINEAR_MIPMAP_LINEAR): return "LINEAR_MIPMAP_LINEAR";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode)
|
||||
{
|
||||
if (strcmp(str,"USE_IMAGE_DATA_FORMAT")==0) mode = TextureBase::USE_IMAGE_DATA_FORMAT;
|
||||
else if (strcmp(str,"USE_USER_DEFINED_FORMAT")==0) mode = TextureBase::USE_USER_DEFINED_FORMAT;
|
||||
else if (strcmp(str,"USE_ARB_COMPRESSION")==0) mode = TextureBase::USE_ARB_COMPRESSION;
|
||||
else if (strcmp(str,"USE_S3TC_DXT1_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT1_COMPRESSION;
|
||||
else if (strcmp(str,"USE_S3TC_DXT3_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT3_COMPRESSION;
|
||||
else if (strcmp(str,"USE_S3TC_DXT5_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT5_COMPRESSION;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode)
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case(TextureBase::USE_IMAGE_DATA_FORMAT): return "USE_IMAGE_DATA_FORMAT";
|
||||
case(TextureBase::USE_USER_DEFINED_FORMAT): return "USE_USER_DEFINED_FORMAT";
|
||||
case(TextureBase::USE_ARB_COMPRESSION): return "USE_ARB_COMPRESSION";
|
||||
case(TextureBase::USE_S3TC_DXT1_COMPRESSION): return "USE_S3TC_DXT1_COMPRESSION";
|
||||
case(TextureBase::USE_S3TC_DXT3_COMPRESSION): return "USE_S3TC_DXT3_COMPRESSION";
|
||||
case(TextureBase::USE_S3TC_DXT5_COMPRESSION): return "USE_S3TC_DXT5_COMPRESSION";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_matchInternalFormatStr(const char* str,int& value)
|
||||
{
|
||||
|
||||
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
|
||||
else if (strcmp(str,"GL_LUMINANCE")==0) value = GL_LUMINANCE;
|
||||
else if (strcmp(str,"GL_ALPHA")==0) value = GL_ALPHA;
|
||||
else if (strcmp(str,"GL_LUMINANCE_ALPHA")==0) value = GL_LUMINANCE_ALPHA;
|
||||
else if (strcmp(str,"GL_RGB")==0) value = GL_RGB;
|
||||
else if (strcmp(str,"GL_RGBA")==0) value = GL_RGBA;
|
||||
else if (strcmp(str,"GL_COMPRESSED_ALPHA_ARB")==0) value = GL_COMPRESSED_ALPHA_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ALPHA_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ALPHA_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGB_ARB")==0) value = GL_COMPRESSED_RGB_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_ARB")==0) value = GL_COMPRESSED_RGBA_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGB_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getInternalFormatStr(int value)
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
case(GL_INTENSITY): return "GL_INTENSITY";
|
||||
case(GL_LUMINANCE): return "GL_LUMINANCE";
|
||||
case(GL_ALPHA): return "GL_ALPHA";
|
||||
case(GL_LUMINANCE_ALPHA): return "GL_LUMINANCE_ALPHA";
|
||||
case(GL_RGB): return "GL_RGB";
|
||||
case(GL_RGBA): return "GL_RGBA";
|
||||
case(GL_COMPRESSED_ALPHA_ARB): return "GL_COMPRESSED_ALPHA_ARB";
|
||||
case(GL_COMPRESSED_LUMINANCE_ARB): return "GL_COMPRESSED_LUMINANCE_ARB";
|
||||
case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
|
||||
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): return "GL_COMPRESSED_LUMINANCE_ALPHA_ARB";
|
||||
case(GL_COMPRESSED_RGB_ARB): return "GL_COMPRESSED_RGB_ARB";
|
||||
case(GL_COMPRESSED_RGBA_ARB): return "GL_COMPRESSED_RGBA_ARB";
|
||||
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@@ -49,21 +49,6 @@ bool Transform_readLocalData(Object& obj, Input& fr)
|
||||
|
||||
}
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
if (!dynamic_cast<MatrixTransform*>(&obj))
|
||||
{
|
||||
static Matrix s_matrix;
|
||||
|
||||
if (Matrix* tmpMatrix = static_cast<Matrix*>(fr.readObjectOfType(s_matrix)))
|
||||
{
|
||||
|
||||
transform.setMatrix(*tmpMatrix);
|
||||
osgDelete tmpMatrix;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fr[0].matchWord("referenceFrame")) {
|
||||
if (fr[1].matchWord("RELATIVE_TO_ABSOLUTE")) {
|
||||
transform.setReferenceFrame(Transform::RELATIVE_TO_ABSOLUTE);
|
||||
@@ -85,13 +70,6 @@ bool Transform_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Transform& transform = static_cast<const Transform&>(obj);
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
if (!dynamic_cast<const MatrixTransform*>(&obj))
|
||||
{
|
||||
fw.writeObject(transform.getMatrix());
|
||||
}
|
||||
#endif
|
||||
|
||||
fw.indent() << "referenceFrame ";
|
||||
switch (transform.getReferenceFrame()) {
|
||||
case Transform::RELATIVE_TO_ABSOLUTE:
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include <osgUtil/DisplayListVisitor>
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/TexEnv>
|
||||
#include <osg/ColorMatrix>
|
||||
@@ -615,7 +615,7 @@ void SceneView::drawStage(osgUtil::RenderStage* renderStage)
|
||||
// context for when the object were originally created. Here we know what
|
||||
// context we are in so can flush the appropriate caches.
|
||||
osg::Drawable::flushDeletedDisplayLists(_state->getContextID());
|
||||
osg::TextureBase::flushDeletedTextureObjects(_state->getContextID());
|
||||
osg::Texture::flushDeletedTextureObjects(_state->getContextID());
|
||||
|
||||
RenderLeaf* previous = NULL;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user