Removed nolonger used code paths
This commit is contained in:
@@ -61,13 +61,12 @@ class OSGVOLUME_EXPORT MultipassTechnique : public VolumeTechnique
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enum ShaderMask
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{
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FRONT_SHADERS = 1,
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BACK_SHADERS = 2,
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STANDARD_SHADERS = 4,
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LIT_SHADERS = 8,
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ISO_SHADERS = 16,
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MIP_SHADERS = 32,
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TF_SHADERS = 64
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BACK_SHADERS = 1,
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STANDARD_SHADERS = 2,
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LIT_SHADERS = 4,
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ISO_SHADERS = 8,
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MIP_SHADERS = 16,
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TF_SHADERS = 32
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};
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typedef std::map<int, osg::ref_ptr<osg::StateSet> > StateSetMap;
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@@ -462,15 +462,6 @@ void MultipassTechnique::init()
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}
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#endif
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osg::ref_ptr<osg::Shader> front_main_fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_multipass_front.frag");
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#if 0
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if (!front_main_fragmentShader)
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{
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#include "Shaders/volume_multipass_front_frag.cpp"
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front_main_fragmentShader = new osg::Shader(osg::Shader::VERTEX, volume_multipass_front_frag));
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}
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#endif
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osg::ref_ptr<osg::Shader> back_main_fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_multipass_back_with_front_depthtexture.frag");;
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//osg::ref_ptr<osg::Shader> back_main_fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_multipass_back.frag");
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@@ -485,16 +476,6 @@ void MultipassTechnique::init()
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// clear any previous settings
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_stateSetMap.clear();
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osg::ref_ptr<osg::StateSet> front_stateset_prototype = new osg::StateSet;
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osg::ref_ptr<osg::Program> front_program_prototype = new osg::Program;
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{
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front_stateset_prototype->setAttributeAndModes(front_CullFace.get(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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front_program_prototype->addShader(main_vertexShader.get());
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front_program_prototype->addShader(front_main_fragmentShader.get());
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front_program_prototype->addShader(computeRayColorShader.get());
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}
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osg::ref_ptr<osg::StateSet> back_stateset_prototype = new osg::StateSet;
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osg::ref_ptr<osg::Program> back_program_prototype = new osg::Program;
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{
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@@ -533,9 +514,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[STANDARD_SHADERS|FRONT_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[STANDARD_SHADERS|BACK_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -552,10 +530,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[STANDARD_SHADERS|FRONT_SHADERS|TF_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[STANDARD_SHADERS|BACK_SHADERS|TF_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -575,9 +549,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[ISO_SHADERS|FRONT_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[ISO_SHADERS|BACK_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -594,10 +565,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[ISO_SHADERS|FRONT_SHADERS|TF_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[ISO_SHADERS|BACK_SHADERS|TF_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -617,9 +584,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[MIP_SHADERS|FRONT_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[MIP_SHADERS|BACK_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -636,10 +600,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[MIP_SHADERS|FRONT_SHADERS|TF_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[MIP_SHADERS|BACK_SHADERS|TF_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -659,9 +619,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[LIT_SHADERS|FRONT_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[LIT_SHADERS|BACK_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -678,10 +635,6 @@ void MultipassTechnique::init()
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}
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#endif
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// front
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_stateSetMap[LIT_SHADERS|FRONT_SHADERS|TF_SHADERS] = createStateSet(front_stateset_prototype.get(), front_program_prototype.get(), accumulateSamplesShader.get());
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// back
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_stateSetMap[LIT_SHADERS|BACK_SHADERS|TF_SHADERS] = createStateSet(back_stateset_prototype.get(), back_program_prototype.get(), accumulateSamplesShader.get());
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}
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@@ -815,10 +768,8 @@ void MultipassTechnique::cull(osgUtil::CullVisitor* cv)
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}
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}
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//int shaderMaskFront = shaderMask | FRONT_SHADERS;
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int shaderMaskBack = shaderMask | BACK_SHADERS;
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// OSG_NOTICE<<"shaderMaskFront "<<shaderMaskFront<<std::endl;
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// OSG_NOTICE<<"shaderMaskBack "<<shaderMaskBack<<std::endl;
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if (vs)
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@@ -835,7 +786,6 @@ void MultipassTechnique::cull(osgUtil::CullVisitor* cv)
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}
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//osg::ref_ptr<osg::StateSet> front_stateset = _stateSetMap[shaderMaskFront];
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osg::ref_ptr<osg::StateSet> back_stateset = _stateSetMap[shaderMaskBack];
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osg::ref_ptr<osg::StateSet> moving_stateset = (_whenMovingStateSet.valid() && isMoving(cv)) ? _whenMovingStateSet : 0;
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@@ -845,15 +795,6 @@ void MultipassTechnique::cull(osgUtil::CullVisitor* cv)
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cv->pushStateSet(moving_stateset.get());
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}
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#if 0
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if (front_stateset.valid())
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{
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// OSG_NOTICE<<"Have front stateset"<<std::endl;
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cv->pushStateSet(front_stateset.get());
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_transform->accept(*cv);
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cv->popStateSet();
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}
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#endif
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if (back_stateset.valid())
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{
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// OSG_NOTICE<<"Have back stateset"<<std::endl;
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