Small tweaks
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@@ -697,13 +697,9 @@ osg::Node* GameEventHandler::createScene()
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{
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_group = new osg::Group;
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#if 1
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std::string player_one = "Catch/girl.png";
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std::string player_two = "Catch/boy.png";
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#else
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std::string player_one = "Catch/gwen.png";
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std::string player_two = "Catch/caitlin.png";
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#endif
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_player1.setCharacter(player_one,"girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, 0.4f);
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_player1.setLives(player_one,_originBaseLine+osg::Vec3(0.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
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_player1.setCatches("Catch/broach.png",_originBaseLine+osg::Vec3(200.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),10);
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@@ -832,7 +828,7 @@ int main( int argc, char **argv )
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// creat the scene from the file list.
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osg::ref_ptr<osg::Node> rootNode = seh->createScene();
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osgDB::writeNodeFile(*rootNode,"test.osg");
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//osgDB::writeNodeFile(*rootNode,"test.osg");
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// set the scene to render
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viewer.setSceneData(rootNode.get());
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