Added near/far compute.

This commit is contained in:
Robert Osfield
2006-04-24 10:32:33 +00:00
parent 48240c23f9
commit 92131fca19

View File

@@ -839,6 +839,8 @@ bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, f
mymodelview->preMult(osg::Matrix::translate(position));
mymodelview->preMult(osg::Matrix::scale(scale));
cv->updateCalculatedNearFar(cv->getModelViewMatrix(),bb);
return true;
}