Updated wrappers

This commit is contained in:
Robert Osfield
2007-08-22 17:18:27 +00:00
parent 1694cf9625
commit 9c4fd5ec82

View File

@@ -13,11 +13,8 @@
#include <osg/Camera>
#include <osg/GraphicsContext>
#include <osg/Object>
#include <osg/State>
#include <osg/Stats>
#include <osg/Timer>
#include <osgUtil/SceneView>
#include <osgViewer/Renderer>
#include <osgViewer/Renderer.orig>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -27,61 +24,62 @@
#undef OUT
#endif
TYPE_NAME_ALIAS(std::pair< GLuint COMMA int >, osgViewer::OpenGLQuerySupport::QueryFrameNumberPair)
TYPE_NAME_ALIAS(std::list< osgViewer::OpenGLQuerySupport::QueryFrameNumberPair >, osgViewer::OpenGLQuerySupport::QueryFrameNumberList)
TYPE_NAME_ALIAS(std::vector< GLuint >, osgViewer::OpenGLQuerySupport::QueryList)
BEGIN_VALUE_REFLECTOR(osgViewer::OpenGLQuerySupport)
I_DeclaringFile("osgViewer/Renderer");
I_Constructor0(____OpenGLQuerySupport,
"",
"");
I_Method1(void, setStartTick, IN, osg::Timer_t, startTick,
Properties::NON_VIRTUAL,
__void__setStartTick__osg_Timer_t,
"",
"");
I_Method0(osg::Timer_t, getStartTick,
Properties::NON_VIRTUAL,
__osg_Timer_t__getStartTick,
"",
"");
I_Method1(void, checkQuery, IN, osg::Stats *, stats,
Properties::NON_VIRTUAL,
__void__checkQuery__osg_Stats_P1,
"",
"");
I_Method0(GLuint, createQueryObject,
Properties::NON_VIRTUAL,
__GLuint__createQueryObject,
"",
"");
I_Method1(void, beginQuery, IN, int, frameNumber,
Properties::NON_VIRTUAL,
__void__beginQuery__int,
"",
"");
I_Method0(void, endQuery,
Properties::NON_VIRTUAL,
__void__endQuery,
"",
"");
I_Method1(void, initialize, IN, osg::State *, state,
Properties::NON_VIRTUAL,
__void__initialize__osg_State_P1,
"",
"");
I_SimpleProperty(osg::Timer_t, StartTick,
__osg_Timer_t__getStartTick,
__void__setStartTick__osg_Timer_t);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgViewer::Renderer)
I_DeclaringFile("osgViewer/Renderer");
I_DeclaringFile("osgViewer/Renderer.orig");
I_BaseType(osg::GraphicsOperation);
I_BaseType(osgViewer::OpenGLQuerySupport);
I_BaseType(osg::GraphicsOperation);
I_BaseType(osgViewer::OpenGLQuerySupport);
I_Constructor1(IN, osg::Camera *, camera,
Properties::NON_EXPLICIT,
____Renderer__osg_Camera_P1,
"",
"");
I_Method1(osgUtil::SceneView *, getSceneView, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__osgUtil_SceneView_P1__getSceneView__unsigned_int,
"",
"");
I_Method1(void, setDone, IN, bool, done,
Properties::NON_VIRTUAL,
__void__setDone__bool,
"",
"");
I_Method0(bool, getDone,
Properties::NON_VIRTUAL,
__bool__getDone,
"",
"");
I_Method1(void, setGraphicsThreadDoesCull, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setGraphicsThreadDoesCull__bool,
"",
"");
I_Method0(bool, getGraphicsThreadDoesCull,
Properties::NON_VIRTUAL,
__bool__getGraphicsThreadDoesCull,
"",
"");
I_Method0(void, cull,
Properties::NON_VIRTUAL,
__void__cull,
"",
"");
I_Method0(void, draw,
Properties::NON_VIRTUAL,
__void__draw,
"",
"");
I_Method0(void, cull_draw,
Properties::NON_VIRTUAL,
__void__cull_draw,
"",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"if this operation is a barrier then release it. ",
"");
I_Constructor1(IN, osg::Camera *, camera,
Properties::NON_EXPLICIT,
____Renderer__osg_Camera_P1,
@@ -138,6 +136,12 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Renderer)
__void__updateSceneView__osgUtil_SceneView_P1,
"",
"");
I_ProtectedMethod1(void, updateSceneView, IN, osgUtil::SceneView *, sceneView,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__updateSceneView__osgUtil_SceneView_P1,
"",
"");
I_SimpleProperty(bool, Done,
__bool__getDone,
__void__setDone__bool);
@@ -146,7 +150,129 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Renderer)
__void__setGraphicsThreadDoesCull__bool);
END_REFLECTOR
STD_LIST_REFLECTOR(std::list< osgViewer::OpenGLQuerySupport::QueryFrameNumberPair >)
STD_PAIR_REFLECTOR(std::pair< GLuint COMMA int >)
BEGIN_OBJECT_REFLECTOR(osgViewer::Renderer)
I_DeclaringFile("osgViewer/Renderer.orig");
I_BaseType(osg::GraphicsOperation);
I_BaseType(osgViewer::OpenGLQuerySupport);
I_BaseType(osg::GraphicsOperation);
I_BaseType(osgViewer::OpenGLQuerySupport);
I_Constructor1(IN, osg::Camera *, camera,
Properties::NON_EXPLICIT,
____Renderer__osg_Camera_P1,
"",
"");
I_Method1(osgUtil::SceneView *, getSceneView, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__osgUtil_SceneView_P1__getSceneView__unsigned_int,
"",
"");
I_Method1(void, setDone, IN, bool, done,
Properties::NON_VIRTUAL,
__void__setDone__bool,
"",
"");
I_Method0(bool, getDone,
Properties::NON_VIRTUAL,
__bool__getDone,
"",
"");
I_Method1(void, setGraphicsThreadDoesCull, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setGraphicsThreadDoesCull__bool,
"",
"");
I_Method0(bool, getGraphicsThreadDoesCull,
Properties::NON_VIRTUAL,
__bool__getGraphicsThreadDoesCull,
"",
"");
I_Method0(void, cull,
Properties::NON_VIRTUAL,
__void__cull,
"",
"");
I_Method0(void, draw,
Properties::NON_VIRTUAL,
__void__draw,
"",
"");
I_Method0(void, cull_draw,
Properties::NON_VIRTUAL,
__void__cull_draw,
"",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"if this operation is a barrier then release it. ",
"");
I_Constructor1(IN, osg::Camera *, camera,
Properties::NON_EXPLICIT,
____Renderer__osg_Camera_P1,
"",
"");
I_Method1(osgUtil::SceneView *, getSceneView, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__osgUtil_SceneView_P1__getSceneView__unsigned_int,
"",
"");
I_Method1(void, setDone, IN, bool, done,
Properties::NON_VIRTUAL,
__void__setDone__bool,
"",
"");
I_Method0(bool, getDone,
Properties::NON_VIRTUAL,
__bool__getDone,
"",
"");
I_Method1(void, setGraphicsThreadDoesCull, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setGraphicsThreadDoesCull__bool,
"",
"");
I_Method0(bool, getGraphicsThreadDoesCull,
Properties::NON_VIRTUAL,
__bool__getGraphicsThreadDoesCull,
"",
"");
I_Method0(void, cull,
Properties::NON_VIRTUAL,
__void__cull,
"",
"");
I_Method0(void, draw,
Properties::NON_VIRTUAL,
__void__draw,
"",
"");
I_Method0(void, cull_draw,
Properties::NON_VIRTUAL,
__void__cull_draw,
"",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"if this operation is a barrier then release it. ",
"");
I_ProtectedMethod1(void, updateSceneView, IN, osgUtil::SceneView *, sceneView,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__updateSceneView__osgUtil_SceneView_P1,
"",
"");
I_ProtectedMethod1(void, updateSceneView, IN, osgUtil::SceneView *, sceneView,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__updateSceneView__osgUtil_SceneView_P1,
"",
"");
I_SimpleProperty(bool, Done,
__bool__getDone,
__void__setDone__bool);
I_SimpleProperty(bool, GraphicsThreadDoesCull,
__bool__getGraphicsThreadDoesCull,
__void__setGraphicsThreadDoesCull__bool);
END_REFLECTOR