Improved spacing and indentaton

To keep things consistent with the rest of the OSG
This commit is contained in:
OpenSceneGraph git repository
2018-01-01 10:12:09 +00:00
committed by GitHub
parent 2f8a262a0e
commit 9d4ee0d766

View File

@@ -2,7 +2,8 @@
using namespace osg;
int ImageTextureBinding::compare(const osg::StateAttribute &sa)const{
int ImageTextureBinding::compare(const osg::StateAttribute &sa) const
{
COMPARE_StateAttribute_Types(ImageTextureBinding,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_target)
@@ -14,15 +15,18 @@ int ImageTextureBinding::compare(const osg::StateAttribute &sa)const{
return 0;
}
void ImageTextureBinding::apply(osg::State&state)const{
if(_target.valid()){
osg::Texture::TextureObject *to = _target->getTextureObject( state.getContextID() );
if( !to ){
// _target never been applied yet
_target->apply(state);
to = _target->getTextureObject( state.getContextID() );
}
state.get<osg::GLExtensions>()->glBindImageTexture(_imageunit, to->id(), _level, _layered, _layer, _access, _format);
void ImageTextureBinding::apply(osg::State&state) const
{
if(_target.valid())
{
osg::Texture::TextureObject *to = _target->getTextureObject( state.getContextID() );
if( !to )
{
// _target never been applied yet
_target->apply(state);
to = _target->getTextureObject( state.getContextID() );
}
state.get<osg::GLExtensions>()->glBindImageTexture(_imageunit, to->id(), _level, _layered, _layer, _access, _format);
}
}