Removed the defaulting to setting the camera threading model to MultiThreaded,
instead leave it to Producer's defaults.
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@@ -209,8 +209,11 @@ OsgCameraGroup::~OsgCameraGroup()
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void OsgCameraGroup::_init()
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{
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const char* str = getenv("OSG_CAMERA_THREADING");
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if (str && strcmp(str,"SingleThreaded")==0) _thread_model = SingleThreaded;
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else _thread_model = ThreadPerCamera;
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if (str)
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{
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if (strcmp(str,"SingleThreaded")==0) _thread_model = SingleThreaded;
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else _thread_model = ThreadPerCamera;
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}
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_scene_data = NULL;
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_global_stateset = NULL;
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