Removed the defaulting to setting the camera threading model to MultiThreaded,

instead leave it to Producer's defaults.
This commit is contained in:
Robert Osfield
2005-05-05 14:03:54 +00:00
parent 2798d58a41
commit a44e33795d

View File

@@ -209,8 +209,11 @@ OsgCameraGroup::~OsgCameraGroup()
void OsgCameraGroup::_init()
{
const char* str = getenv("OSG_CAMERA_THREADING");
if (str && strcmp(str,"SingleThreaded")==0) _thread_model = SingleThreaded;
else _thread_model = ThreadPerCamera;
if (str)
{
if (strcmp(str,"SingleThreaded")==0) _thread_model = SingleThreaded;
else _thread_model = ThreadPerCamera;
}
_scene_data = NULL;
_global_stateset = NULL;