Did a make docs, in preperation for 0.8.43 release.
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@@ -160,12 +160,12 @@ StateSet::setAttributeAndModes(..).
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<A NAME="OVERRIDE_OFF"></A>
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<A NAME="DOC.2.96.4.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_OFF</B></TT>
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<DD>means that associated GLMode is disabled and Override is enabled
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<DD>Equivilant to OFF | OVERRIDE
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<DL><DT><DD></DL><P>
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<A NAME="OVERRIDE_ON"></A>
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<A NAME="DOC.2.96.4.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_ON</B></TT>
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<DD>means that associated GLMode and Override is enabled
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<DD>Equivilant to ON | OVERRIDE
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<DL><DT><DD></DL><P>
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<A NAME="INHERIT"></A>
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<A NAME="DOC.2.96.4.6"></A>
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@@ -30,7 +30,7 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.5">setType</A></B>(<!1><A HREF="Transform.html#DOC.2.106.4">Type</A> type)
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<DD><I>Set the Transform Type, which can be DYNAMIC - the Marix value is updated duing the main loop, or STATIC - the Matrix is constant throughut the life of the main loop.</I>
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<DD><I>Set the Transform Type, which can be DYNAMIC - the Matrix value is updated during the main loop, or STATIC - the Matrix is constant throughout the life of the main loop.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Transform.html#DOC.2.106.4">Type</A> <B><A HREF="#DOC.2.106.6">getType</A></B>() const
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<DD><I>Get the Transform Type</I>
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@@ -244,7 +244,15 @@
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<BLOCKQUOTE>Transform - is group which all children
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are transformed by the the Transform's osg::Matrix. Typical uses
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of the Transform is for positioning objects within a scene or
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producing trakerball functionality or for animation.</BLOCKQUOTE>
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producing trackball functionality or for animation.
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Note, if the transformation matrix scales the subgraph then the
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normals of the underlying geometry will need to be renormalized to
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be unit vectors once more. One can done transparently through OpenGL's
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use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. Further
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background reading see the glNormalize documentation in the OpenGL Reference
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Guide (the blue book). To enable it in the OSG, you simple need to
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attach a local osg::StateSet to the osg::Transform, and set the appropriate
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mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.</BLOCKQUOTE>
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<DL>
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<A NAME="Transform"></A>
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@@ -277,12 +285,12 @@ producing trakerball functionality or for animation.</BLOCKQUOTE>
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<A NAME="setType"></A>
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<A NAME="DOC.2.106.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setType(<!1><A HREF="Transform.html#DOC.2.106.4">Type</A> type)</B></TT>
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<DD>Set the Transform Type, which can be DYNAMIC - the Marix
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value is updated duing the main loop, or STATIC - the Matrix
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is constant throughut the life of the main loop. STATIC
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<DD>Set the Transform Type, which can be DYNAMIC - the Matrix
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value is updated during the main loop, or STATIC - the Matrix
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is constant throughout the life of the main loop. STATIC
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Transforms can be optimized away is some instances, which
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can improve performanc so unless you plan to modify the
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Matrix explicity set the Matrix to STATIC. The default
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can improve performance so unless you plan to modify the
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Matrix explicitly set the Matrix to STATIC. The default
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value is DYNAMIC.
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<DL><DT><DD></DL><P>
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<A NAME="getType"></A>
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