Added a Matrix::value_type typedef'd trait into osg::Matrix, defaulting its

value to float, and converted the internal code across to use value_type.  This
allows Matrix to be converted to use double's simply by change the definition
of value_type.  Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.

Updated code that uses Matrix so it doesn't assume float or double matrices.
This commit is contained in:
Robert Osfield
2003-09-03 10:47:25 +00:00
parent 9a5ab0ac47
commit bd44cfcfd8
14 changed files with 250 additions and 248 deletions

View File

@@ -72,7 +72,7 @@ class CreateShadowTextureCullCallback : public osg::NodeCallback
virtual void apply(osg::State& state) const
{
glPushMatrix();
glLoadMatrixf(_matrix.ptr());
_matrix.glLoadMatrix();
TexGen::apply(state);
glPopMatrix();
}

View File

@@ -27,38 +27,33 @@ namespace osg {
class Quat;
class SG_EXPORT Matrixf
class SG_EXPORT Matrix
{
public:
typedef float value_type;
Matrixf();
Matrixf( const Matrixf& other);
explicit Matrixf( float const * const def );
explicit Matrixf(double const * const ptr )
{
for(int i=0;i<16;++i)
((float*)_mat)[i] = ptr[i];
}
inline Matrix() { makeIdentity(); }
inline Matrix( const Matrix& other) { set(other.ptr()); }
inline explicit Matrix( float const * const ptr ) { set(ptr); }
inline explicit Matrix( double const * const ptr ) { set(ptr); }
Matrixf( float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23,
float a30, float a31, float a32, float a33);
Matrix( value_type a00, value_type a01, value_type a02, value_type a03,
value_type a10, value_type a11, value_type a12, value_type a13,
value_type a20, value_type a21, value_type a22, value_type a23,
value_type a30, value_type a31, value_type a32, value_type a33);
~Matrixf() {}
~Matrix() {}
int compare(const Matrixf& m) const { return memcmp(_mat,m._mat,sizeof(_mat)); }
int compare(const Matrix& m) const { return memcmp(_mat,m._mat,sizeof(_mat)); }
bool operator < (const Matrixf& m) const { return compare(m)<0; }
bool operator == (const Matrixf& m) const { return compare(m)==0; }
bool operator != (const Matrixf& m) const { return compare(m)!=0; }
bool operator < (const Matrix& m) const { return compare(m)<0; }
bool operator == (const Matrix& m) const { return compare(m)==0; }
bool operator != (const Matrix& m) const { return compare(m)!=0; }
inline float& operator()(int row, int col) { return _mat[row][col]; }
inline float operator()(int row, int col) const { return _mat[row][col]; }
inline value_type& operator()(int row, int col) { return _mat[row][col]; }
inline value_type operator()(int row, int col) const { return _mat[row][col]; }
inline bool valid() const { return !isNaN(); }
inline bool isNaN() const { return osg::isNaN(_mat[0][0]) || osg::isNaN(_mat[0][1]) || osg::isNaN(_mat[0][2]) || osg::isNaN(_mat[0][3]) ||
@@ -66,40 +61,43 @@ class SG_EXPORT Matrixf
osg::isNaN(_mat[2][0]) || osg::isNaN(_mat[2][1]) || osg::isNaN(_mat[2][2]) || osg::isNaN(_mat[2][3]) ||
osg::isNaN(_mat[3][0]) || osg::isNaN(_mat[3][1]) || osg::isNaN(_mat[3][2]) || osg::isNaN(_mat[3][3]); }
inline Matrixf& operator = (const Matrixf& other)
inline Matrix& operator = (const Matrix& other)
{
if( &other == this ) return *this;
std::copy((float*)other._mat,(float*)other._mat+16,(float*)(_mat));
set(other.ptr());
return *this;
}
inline void set(const Matrixf& other)
inline void set(const Matrix& other)
{
std::copy((float*)other._mat,(float*)other._mat+16,(float*)(_mat));
set(other.ptr());
}
inline void set(float const * const ptr)
{
std::copy(ptr,ptr+16,(float*)(_mat));
std::copy(ptr,ptr+16,(value_type*)_mat);
}
void set( float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23,
float a30, float a31, float a32, float a33);
inline void set(double const * const ptr)
{
std::copy(ptr,ptr+16,(value_type*)_mat);
}
void set( value_type a00, value_type a01, value_type a02, value_type a03,
value_type a10, value_type a11, value_type a12, value_type a13,
value_type a20, value_type a21, value_type a22, value_type a23,
value_type a30, value_type a31, value_type a32, value_type a33);
float * ptr() { return (float *)_mat; }
const float * ptr() const { return (const float *)_mat; }
value_type * ptr() { return (value_type*)_mat; }
const value_type * ptr() const { return (const value_type *)_mat; }
void makeIdentity();
void makeScale( const Vec3& );
void makeScale( float, float, float );
void makeScale( value_type, value_type, value_type );
void makeTranslate( const Vec3& );
void makeTranslate( float, float, float );
void makeTranslate( value_type, value_type, value_type );
void makeRotate( const Vec3& from, const Vec3& to );
void makeRotate( float angle, const Vec3& axis );
@@ -152,44 +150,44 @@ class SG_EXPORT Matrixf
/** Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. */
void getLookAt(Vec3& eye,Vec3& center,Vec3& up,float lookDistance=1.0f);
bool invert( const Matrixf& );
bool invert( const Matrix& );
//basic utility functions to create new matrices
inline static Matrixf identity( void );
inline static Matrixf scale( const Vec3& sv);
inline static Matrixf scale( float sx, float sy, float sz);
inline static Matrixf translate( const Vec3& dv);
inline static Matrixf translate( float x, float y, float z);
inline static Matrixf rotate( const Vec3& from, const Vec3& to);
inline static Matrixf rotate( float angle, float x, float y, float z);
inline static Matrixf rotate( float angle, const Vec3& axis);
inline static Matrixf rotate( float angle1, const Vec3& axis1,
inline static Matrix identity( void );
inline static Matrix scale( const Vec3& sv);
inline static Matrix scale( value_type sx, value_type sy, value_type sz);
inline static Matrix translate( const Vec3& dv);
inline static Matrix translate( value_type x, value_type y, value_type z);
inline static Matrix rotate( const Vec3& from, const Vec3& to);
inline static Matrix rotate( float angle, float x, float y, float z);
inline static Matrix rotate( float angle, const Vec3& axis);
inline static Matrix rotate( float angle1, const Vec3& axis1,
float angle2, const Vec3& axis2,
float angle3, const Vec3& axis3);
inline static Matrixf rotate( const Quat& quat);
inline static Matrixf inverse( const Matrixf& matrix);
inline static Matrix rotate( const Quat& quat);
inline static Matrix inverse( const Matrix& matrix);
/** Create a orthographic projection. See glOrtho for further details.*/
inline static Matrixf ortho(double left, double right,
inline static Matrix ortho(double left, double right,
double bottom, double top,
double zNear, double zFar);
/** Create a 2D orthographic projection. See glOrtho for further details.*/
inline static Matrixf ortho2D(double left, double right,
inline static Matrix ortho2D(double left, double right,
double bottom, double top);
/** Create a perspective projection. See glFrustum for further details.*/
inline static Matrixf frustum(double left, double right,
inline static Matrix frustum(double left, double right,
double bottom, double top,
double zNear, double zFar);
/** Create a symmetrical perspective projection, See gluPerspective for further details.
* Aspect ratio is defined as width/height.*/
inline static Matrixf perspective(double fovy,double aspectRatio,
inline static Matrix perspective(double fovy,double aspectRatio,
double zNear, double zFar);
/** Create the position and orientation as per a camera, using the same convention as gluLookAt. */
inline static Matrixf lookAt(const Vec3& eye,const Vec3& center,const Vec3& up);
inline static Matrix lookAt(const Vec3& eye,const Vec3& center,const Vec3& up);
@@ -201,34 +199,34 @@ class SG_EXPORT Matrixf
inline Vec4 postMult( const Vec4& v ) const;
inline Vec4 operator* ( const Vec4& v ) const;
void setTrans( float tx, float ty, float tz );
void setTrans( value_type tx, value_type ty, value_type tz );
void setTrans( const Vec3& v );
inline Vec3 getTrans() const { return Vec3(_mat[3][0],_mat[3][1],_mat[3][2]); }
inline Vec3 getScale() const { return Vec3(_mat[0][0],_mat[1][1],_mat[2][2]); }
/** apply apply an 3x3 transform of v*M[0..2,0..2] */
inline static Vec3 transform3x3(const Vec3& v,const Matrixf& m);
inline static Vec3 transform3x3(const Vec3& v,const Matrix& m);
/** apply apply an 3x3 transform of M[0..2,0..2]*v */
inline static Vec3 transform3x3(const Matrixf& m,const Vec3& v);
inline static Vec3 transform3x3(const Matrix& m,const Vec3& v);
// basic Matrix multiplication, our workhorse methods.
void mult( const Matrixf&, const Matrixf& );
void preMult( const Matrixf& );
void postMult( const Matrixf& );
void mult( const Matrix&, const Matrix& );
void preMult( const Matrix& );
void postMult( const Matrix& );
inline void operator *= ( const Matrixf& other )
inline void operator *= ( const Matrix& other )
{ if( this == &other ) {
Matrixf temp(other);
Matrix temp(other);
postMult( temp );
}
else postMult( other );
}
inline Matrixf operator * ( const Matrixf &m ) const
inline Matrix operator * ( const Matrix &m ) const
{
osg::Matrixf r;
osg::Matrix r;
r.mult(*this,m);
return r;
}
@@ -240,12 +238,10 @@ class SG_EXPORT Matrixf
void glMultMatrix() const;
protected:
float _mat[4][4];
value_type _mat[4][4];
};
typedef Matrixf Matrix;
class RefMatrix : public Object, public Matrix
{
public:
@@ -284,7 +280,7 @@ inline Matrix Matrix::identity(void)
return m;
}
inline Matrix Matrix::scale(float sx, float sy, float sz)
inline Matrix Matrix::scale(value_type sx, value_type sy, value_type sz)
{
Matrix m;
m.makeScale(sx,sy,sz);
@@ -296,7 +292,7 @@ inline Matrix Matrix::scale(const Vec3& v )
return scale(v.x(), v.y(), v.z() );
}
inline Matrix Matrix::translate(float tx, float ty, float tz)
inline Matrix Matrix::translate(value_type tx, value_type ty, value_type tz)
{
Matrix m;
m.makeTranslate(tx,ty,tz);

View File

@@ -49,6 +49,9 @@ namespace osgUtil {
class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStack
{
public:
typedef osg::Matrix::value_type value_type;
CullVisitor();
virtual ~CullVisitor();
@@ -215,9 +218,6 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
osg::State* getState() { return _state.get(); }
const osg::State* getState() const { return _state.get(); }
typedef double NearFarReal;
protected:
// /** prevent unwanted copy construction.*/
@@ -253,9 +253,9 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
ComputeNearFarMode _computeNearFar;
NearFarReal _nearFarRatio;
NearFarReal _computed_znear;
NearFarReal _computed_zfar;
value_type _nearFarRatio;
value_type _computed_znear;
value_type _computed_zfar;
osg::ref_ptr<const osg::ClearNode> _clearNode;

View File

@@ -34,28 +34,10 @@ using namespace osg;
+((a)._mat[r][3] * (b)._mat[3][c])
Matrixf::Matrixf()
{
makeIdentity();
}
Matrixf::Matrixf( const Matrixf& other)
{
set( (const float *) other._mat );
}
Matrixf::Matrixf( const float * const def )
{
set( def );
}
Matrixf::Matrixf( float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23,
float a30, float a31, float a32, float a33)
Matrix::Matrix( value_type a00, value_type a01, value_type a02, value_type a03,
value_type a10, value_type a11, value_type a12, value_type a13,
value_type a20, value_type a21, value_type a22, value_type a23,
value_type a30, value_type a31, value_type a32, value_type a33)
{
SET_ROW(0, a00, a01, a02, a03 )
SET_ROW(1, a10, a11, a12, a13 )
@@ -63,10 +45,10 @@ Matrixf::Matrixf( float a00, float a01, float a02, float a03,
SET_ROW(3, a30, a31, a32, a33 )
}
void Matrixf::set( float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23,
float a30, float a31, float a32, float a33)
void Matrix::set( value_type a00, value_type a01, value_type a02, value_type a03,
value_type a10, value_type a11, value_type a12, value_type a13,
value_type a20, value_type a21, value_type a22, value_type a23,
value_type a30, value_type a31, value_type a32, value_type a33)
{
SET_ROW(0, a00, a01, a02, a03 )
SET_ROW(1, a10, a11, a12, a13 )
@@ -74,7 +56,7 @@ void Matrixf::set( float a00, float a01, float a02, float a03,
SET_ROW(3, a30, a31, a32, a33 )
}
void Matrixf::setTrans( float tx, float ty, float tz )
void Matrix::setTrans( value_type tx, value_type ty, value_type tz )
{
_mat[3][0] = tx;
_mat[3][1] = ty;
@@ -82,14 +64,14 @@ void Matrixf::setTrans( float tx, float ty, float tz )
}
void Matrixf::setTrans( const Vec3& v )
void Matrix::setTrans( const Vec3& v )
{
_mat[3][0] = v[0];
_mat[3][1] = v[1];
_mat[3][2] = v[2];
}
void Matrixf::makeIdentity()
void Matrix::makeIdentity()
{
SET_ROW(0, 1, 0, 0, 0 )
SET_ROW(1, 0, 1, 0, 0 )
@@ -97,12 +79,12 @@ void Matrixf::makeIdentity()
SET_ROW(3, 0, 0, 0, 1 )
}
void Matrixf::makeScale( const Vec3& v )
void Matrix::makeScale( const Vec3& v )
{
makeScale(v[0], v[1], v[2] );
}
void Matrixf::makeScale( float x, float y, float z )
void Matrix::makeScale( value_type x, value_type y, value_type z )
{
SET_ROW(0, x, 0, 0, 0 )
SET_ROW(1, 0, y, 0, 0 )
@@ -110,12 +92,12 @@ void Matrixf::makeScale( float x, float y, float z )
SET_ROW(3, 0, 0, 0, 1 )
}
void Matrixf::makeTranslate( const Vec3& v )
void Matrix::makeTranslate( const Vec3& v )
{
makeTranslate( v[0], v[1], v[2] );
}
void Matrixf::makeTranslate( float x, float y, float z )
void Matrix::makeTranslate( value_type x, value_type y, value_type z )
{
SET_ROW(0, 1, 0, 0, 0 )
SET_ROW(1, 0, 1, 0, 0 )
@@ -123,33 +105,33 @@ void Matrixf::makeTranslate( float x, float y, float z )
SET_ROW(3, x, y, z, 1 )
}
void Matrixf::makeRotate( const Vec3& from, const Vec3& to )
void Matrix::makeRotate( const Vec3& from, const Vec3& to )
{
Quat quat;
quat.makeRotate(from,to);
quat.get(*this);
}
void Matrixf::makeRotate( float angle, const Vec3& axis )
void Matrix::makeRotate( float angle, const Vec3& axis )
{
Quat quat;
quat.makeRotate( angle, axis);
quat.get(*this);
}
void Matrixf::makeRotate( float angle, float x, float y, float z )
void Matrix::makeRotate( float angle, float x, float y, float z )
{
Quat quat;
quat.makeRotate( angle, x, y, z);
quat.get(*this);
}
void Matrixf::makeRotate( const Quat& q )
void Matrix::makeRotate( const Quat& q )
{
q.get(*this);
}
void Matrixf::makeRotate( float angle1, const Vec3& axis1,
void Matrix::makeRotate( float angle1, const Vec3& axis1,
float angle2, const Vec3& axis2,
float angle3, const Vec3& axis3)
{
@@ -160,7 +142,7 @@ void Matrixf::makeRotate( float angle1, const Vec3& axis1,
quat.get(*this);
}
void Matrixf::mult( const Matrix& lhs, const Matrix& rhs )
void Matrix::mult( const Matrix& lhs, const Matrix& rhs )
{
if (&lhs==this)
{
@@ -193,7 +175,7 @@ void Matrixf::mult( const Matrix& lhs, const Matrix& rhs )
_mat[3][3] = INNER_PRODUCT(lhs, rhs, 3, 3);
}
void Matrixf::preMult( const Matrix& other )
void Matrix::preMult( const Matrix& other )
{
// brute force method requiring a copy
//Matrix tmp(other* *this);
@@ -214,7 +196,7 @@ void Matrixf::preMult( const Matrix& other )
}
void Matrixf::postMult( const Matrix& other )
void Matrix::postMult( const Matrix& other )
{
// brute force method requiring a copy
//Matrix tmp(*this * other);
@@ -245,7 +227,7 @@ inline T SGL_ABS(T a)
#define SGL_SWAP(a,b,temp) ((temp)=(a),(a)=(b),(b)=(temp))
#endif
bool Matrixf::invert( const Matrix& mat )
bool Matrix::invert( const Matrix& mat )
{
if (&mat==this) {
Matrix tm(mat);
@@ -314,7 +296,7 @@ bool Matrixf::invert( const Matrix& mat )
return true;
}
void Matrixf::makeOrtho(double left, double right,
void Matrix::makeOrtho(double left, double right,
double bottom, double top,
double zNear, double zFar)
{
@@ -328,7 +310,7 @@ void Matrixf::makeOrtho(double left, double right,
SET_ROW(3, tx, ty, tz, 1.0f )
}
void Matrixf::getOrtho(double& left, double& right,
void Matrix::getOrtho(double& left, double& right,
double& bottom, double& top,
double& zNear, double& zFar)
{
@@ -343,7 +325,7 @@ void Matrixf::getOrtho(double& left, double& right,
}
void Matrixf::makeFrustum(double left, double right,
void Matrix::makeFrustum(double left, double right,
double bottom, double top,
double zNear, double zFar)
{
@@ -358,7 +340,7 @@ void Matrixf::makeFrustum(double left, double right,
SET_ROW(3, 0.0f, 0.0f, D, 0.0f )
}
void Matrixf::getFrustum(double& left, double& right,
void Matrix::getFrustum(double& left, double& right,
double& bottom, double& top,
double& zNear, double& zFar)
{
@@ -373,7 +355,7 @@ void Matrixf::getFrustum(double& left, double& right,
}
void Matrixf::makePerspective(double fovy,double aspectRatio,
void Matrix::makePerspective(double fovy,double aspectRatio,
double zNear, double zFar)
{
// calculate the appropriate left, right etc.
@@ -386,7 +368,7 @@ void Matrixf::makePerspective(double fovy,double aspectRatio,
}
void Matrixf::makeLookAt(const Vec3& eye,const Vec3& center,const Vec3& up)
void Matrix::makeLookAt(const Vec3& eye,const Vec3& center,const Vec3& up)
{
Vec3 f(center-eye);
f.normalize();
@@ -401,10 +383,10 @@ void Matrixf::makeLookAt(const Vec3& eye,const Vec3& center,const Vec3& up)
s[2], u[2], -f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
preMult(Matrixf::translate(-eye));
preMult(Matrix::translate(-eye));
}
void Matrixf::getLookAt(Vec3& eye,Vec3& center,Vec3& up,float lookDistance)
void Matrix::getLookAt(Vec3& eye,Vec3& center,Vec3& up,float lookDistance)
{
Matrix inv;
inv.invert(*this);
@@ -415,13 +397,18 @@ void Matrixf::getLookAt(Vec3& eye,Vec3& center,Vec3& up,float lookDistance)
center = eye + center*lookDistance;
}
void Matrixf::glLoadMatrix() const
void my_glLoadMatrix(float* mat) { glLoadMatrixf((GLfloat*)mat); }
void my_glLoadMatrix(double* mat) { glLoadMatrixd((GLdouble*)mat); }
void my_glMultMatrix(float* mat) { glMultMatrixf((GLfloat*)mat); }
void my_glMultMatrix(double* mat) { glMultMatrixd((GLdouble*)mat); }
void Matrix::glLoadMatrix() const
{
glLoadMatrixf((GLfloat*)_mat);
my_glLoadMatrix((value_type*)_mat);
}
void Matrixf::glMultMatrix() const
void Matrix::glMultMatrix() const
{
glMultMatrixf((GLfloat*)_mat);
my_glMultMatrix((value_type*)_mat);
}
#undef SET_ROW

View File

@@ -41,12 +41,12 @@ void osgParticle::FluidFrictionOperator::operate(Particle *P, double dt)
Fr = current_program_->rotateLocalToWorld(Fr);
}
// correct unwanted velocity increments
osg::Vec3 dv = Fr * P->getMassInv() * dt;
float dvl = dv.length();
if (dvl > vm) {
dv *= vm / dvl;
}
// correct unwanted velocity increments
osg::Vec3 dv = Fr * P->getMassInv() * dt;
float dvl = dv.length();
if (dvl > vm) {
dv *= vm / dvl;
}
P->addVelocity(dv);
}

View File

@@ -36,9 +36,9 @@ osgParticle::Particle::Particle()
prev_pos_(0, 0, 0),
position_(0, 0, 0),
velocity_(0, 0, 0),
prev_angle_(0, 0, 0),
angle_(0, 0, 0),
angular_vel_(0, 0, 0),
prev_angle_(0, 0, 0),
angle_(0, 0, 0),
angular_vel_(0, 0, 0),
t0_(0),
current_size_(0),
current_alpha_(0)
@@ -78,16 +78,16 @@ bool osgParticle::Particle::update(double dt)
prev_pos_ = position_;
position_ += velocity_ * dt;
// update angle
prev_angle_ = angle_;
angle_ += angular_vel_ * dt;
// update angle
prev_angle_ = angle_;
angle_ += angular_vel_ * dt;
if (angle_.x() > osg::PI*2) angle_.x() -= osg::PI*2;
if (angle_.x() < -osg::PI*2) angle_.x() += osg::PI*2;
if (angle_.y() > osg::PI*2) angle_.y() -= osg::PI*2;
if (angle_.y() < -osg::PI*2) angle_.y() += osg::PI*2;
if (angle_.z() > osg::PI*2) angle_.z() -= osg::PI*2;
if (angle_.z() < -osg::PI*2) angle_.z() += osg::PI*2;
if (angle_.x() > osg::PI*2) angle_.x() -= osg::PI*2;
if (angle_.x() < -osg::PI*2) angle_.x() += osg::PI*2;
if (angle_.y() > osg::PI*2) angle_.y() -= osg::PI*2;
if (angle_.y() < -osg::PI*2) angle_.y() += osg::PI*2;
if (angle_.z() > osg::PI*2) angle_.z() -= osg::PI*2;
if (angle_.z() < -osg::PI*2) angle_.z() += osg::PI*2;
return true;
}
@@ -99,11 +99,11 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
current_color_.z(),
current_color_.w() * current_alpha_);
osg::Matrix R;
R.makeRotate(
angle_.x(), osg::Vec3(1, 0, 0),
angle_.y(), osg::Vec3(0, 1, 0),
angle_.z(), osg::Vec3(0, 0, 1));
osg::Matrix R;
R.makeRotate(
angle_.x(), osg::Vec3(1, 0, 0),
angle_.y(), osg::Vec3(0, 1, 0),
angle_.z(), osg::Vec3(0, 0, 1));
osg::Vec3 p1(px * current_size_ * scale);
osg::Vec3 p2(py * current_size_ * scale);
@@ -126,10 +126,10 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
break;
case QUAD_TRIANGLESTRIP:
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
glMultMatrixf(R.ptr());
// we must glBegin() and glEnd() here, because each particle is a single strip
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
R.glMultMatrix();
// we must glBegin() and glEnd() here, because each particle is a single strip
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(1, 1);
glVertex3fv((p1+p2).ptr());
@@ -140,13 +140,13 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
glTexCoord2f(0, 0);
glVertex3fv((-p1-p2).ptr());
glEnd();
glPopMatrix();
glPopMatrix();
break;
case HEXAGON:
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
glMultMatrixf(R.ptr());
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
R.glMultMatrix();
// we must glBegin() and glEnd() here, because each particle is a single fan
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0.5f, 0.5f);
@@ -166,22 +166,22 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
glTexCoord2f(hex_texcoord_x1, hex_texcoord_y1);
glVertex3fv((p1*cosPI3+p2*sinPI3).ptr());
glEnd();
glPopMatrix();
glPopMatrix();
break;
case LINE:
case LINE:
{
// Get the normalized direction of the particle, to be used in the
// calculation of one of the linesegment endpoints.
float vl = velocity_.length();
if (vl != 0) {
osg::Vec3 v = velocity_ * current_size_ * scale / vl;
float vl = velocity_.length();
if (vl != 0) {
osg::Vec3 v = velocity_ * current_size_ * scale / vl;
glTexCoord1f(0);
glVertex3f(xpos.x(), xpos.y(), xpos.z());
glTexCoord1f(1);
glVertex3f(xpos.x() + v.x(), xpos.y() + v.y(), xpos.z() + v.z());
}
glTexCoord1f(0);
glVertex3f(xpos.x(), xpos.y(), xpos.z());
glTexCoord1f(1);
glVertex3f(xpos.x() + v.x(), xpos.y() + v.y(), xpos.z() + v.z());
}
}
break;

View File

@@ -20,11 +20,11 @@ osgParticle::ParticleProcessor::ParticleProcessor()
need_ltw_matrix_(false),
need_wtl_matrix_(false),
current_nodevisitor_(0),
endless_(true),
lifeTime_(0.0),
startTime_(0.0),
currentTime_(0.0),
resetTime_(0.0)
endless_(true),
lifeTime_(0.0),
startTime_(0.0),
currentTime_(0.0),
resetTime_(0.0)
{
setCullingActive(false);
}
@@ -38,11 +38,11 @@ osgParticle::ParticleProcessor::ParticleProcessor(const ParticleProcessor &copy,
need_ltw_matrix_(copy.need_ltw_matrix_),
need_wtl_matrix_(copy.need_wtl_matrix_),
current_nodevisitor_(0),
endless_(copy.endless_),
lifeTime_(copy.lifeTime_),
startTime_(copy.startTime_),
currentTime_(copy.currentTime_),
resetTime_(copy.resetTime_)
endless_(copy.endless_),
lifeTime_(copy.lifeTime_),
startTime_(copy.startTime_),
currentTime_(copy.currentTime_),
resetTime_(copy.resetTime_)
{
}
@@ -64,30 +64,30 @@ void osgParticle::ParticleProcessor::traverse(osg::NodeVisitor &nv)
// retrieve the current time
double t = nv.getFrameStamp()->getReferenceTime();
// reset this processor if we've reached the reset point
if ((currentTime_ >= resetTime_) && (resetTime_ > 0)) {
currentTime_ = 0;
t0_ = -1;
}
// reset this processor if we've reached the reset point
if ((currentTime_ >= resetTime_) && (resetTime_ > 0)) {
currentTime_ = 0;
t0_ = -1;
}
// skip if we haven't initialized t0_ yet
// skip if we haven't initialized t0_ yet
if (t0_ != -1) {
// check whether the processor is alive
bool alive = false;
if (currentTime_ >= startTime_) {
if (endless_ || (currentTime_ < (startTime_ + lifeTime_)))
alive = true;
}
// check whether the processor is alive
bool alive = false;
if (currentTime_ >= startTime_) {
if (endless_ || (currentTime_ < (startTime_ + lifeTime_)))
alive = true;
}
// update current time
currentTime_ += t - t0_;
// update current time
currentTime_ += t - t0_;
// process only if the particle system is not frozen/culled
if (alive &&
enabled_ &&
!ps_->isFrozen() &&
(ps_->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !ps_->getFreezeOnCull())) {
enabled_ &&
!ps_->isFrozen() &&
(ps_->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !ps_->getFreezeOnCull())) {
// initialize matrix flags
need_ltw_matrix_ = true;

View File

@@ -370,15 +370,20 @@ osg::Vec4Array* DataInputStream::readVec4Array(){
return a;
}
osg::Matrix DataInputStream::readMatrix(){
osg::Matrix DataInputStream::readMatrix()
{
osg::Matrix mat;
_istream->read((char*)(mat.ptr()), FLOATSIZE*16);
for(int r=0;r<4;r++)
{
for(int c=0;c<4;c++)
{
mat(r,c) = readFloat();
}
}
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readMatrix(): Failed to read Matrix array.");
// float* p = mat.ptr();
// for(int i=0;i<16;i++){
// p[i] = readFloat();
// }
return mat;
}

View File

@@ -260,10 +260,14 @@ void DataOutputStream::writeVec4Array(osg::Vec4Array* a){
}
}
void DataOutputStream::writeMatrix(osg::Matrix mat){
float* p = mat.ptr();
for(int i=0;i<16;i++){
writeFloat(p[i]);
void DataOutputStream::writeMatrix(const osg::Matrix& mat)
{
for(int r=0;r<4;r++)
{
for(int c=0;c<4;c++)
{
writeFloat(mat(r,c));
}
}
}

View File

@@ -52,7 +52,7 @@ public:
void writeVec2Array(osg::Vec2Array* a);
void writeVec3Array(osg::Vec3Array* a);
void writeVec4Array(osg::Vec4Array* a);
void writeMatrix(osg::Matrix mat);
void writeMatrix(const osg::Matrix& mat);
void writeStateSet(osg::StateSet* stateset);
void writeStateAttribute(osg::StateAttribute* sa);

View File

@@ -43,11 +43,13 @@ bool DOFTransform_readLocalData(Object& obj, Input& fr)
{
osg::Matrix matrix;
int k=0;
double v;
for(int i=0;i<4;++i)
{
for(int j=0;j<4;++j)
{
fr[k].getFloat(matrix(i,j));
fr[k].getDouble(v);
matrix(i,j)=v;
k++;
}
}

View File

@@ -13,10 +13,12 @@ bool readMatrix(osg::Matrix& matrix, osgDB::Input& fr)
int row=0;
int col=0;
double v;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
if (fr[0].getFloat(matrix(row,col)))
if (fr[0].getDouble(v))
{
matrix(row,col)=v;
++col;
if (col>=4)
{

View File

@@ -39,11 +39,13 @@ bool TexMat_readLocalData(Object& obj, Input& fr)
Matrix& matrix = texmat.getMatrix();
int k=0;
double v;
for(int i=0;i<4;++i)
{
for(int j=0;j<4;++j)
{
fr[k].getFloat(matrix(i,j));
fr[k].getDouble(v);
matrix(i,j)=v;
k++;
}
}

View File

@@ -153,12 +153,12 @@ float CullVisitor::getDistanceToEyePoint(const Vec3& pos, bool withLODScale) con
else return (pos-getEyeLocal()).length();
}
inline CullVisitor::NearFarReal distance(const osg::Vec3& coord,const osg::Matrix& matrix)
inline CullVisitor::value_type distance(const osg::Vec3& coord,const osg::Matrix& matrix)
{
//std::cout << "distance("<<coord<<", "<<matrix<<")"<<std::endl;
return -((CullVisitor::NearFarReal)coord[0]*(CullVisitor::NearFarReal)matrix(0,2)+(CullVisitor::NearFarReal)coord[1]*(CullVisitor::NearFarReal)matrix(1,2)+(CullVisitor::NearFarReal)coord[2]*(CullVisitor::NearFarReal)matrix(2,2)+matrix(3,2));
return -((CullVisitor::value_type)coord[0]*(CullVisitor::value_type)matrix(0,2)+(CullVisitor::value_type)coord[1]*(CullVisitor::value_type)matrix(1,2)+(CullVisitor::value_type)coord[2]*(CullVisitor::value_type)matrix(2,2)+matrix(3,2));
}
float CullVisitor::getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const
@@ -184,9 +184,9 @@ void CullVisitor::popProjectionMatrix()
{
//std::cout << "Orthographic projection "<<projection<<std::endl;
NearFarReal span = (_computed_zfar-_computed_znear);
NearFarReal desired_znear = _computed_znear - span*0.02f;
NearFarReal desired_zfar = _computed_zfar + span*0.02f;
value_type span = (_computed_zfar-_computed_znear);
value_type desired_znear = _computed_znear - span*0.02f;
value_type desired_zfar = _computed_zfar + span*0.02f;
// near plane clamping.
//double min_near_plane = _computed_zfar*_nearFarRatio;
@@ -212,10 +212,10 @@ void CullVisitor::popProjectionMatrix()
//std::cout << "_computed_zfar"<<_computed_zfar<<std::endl;
NearFarReal desired_znear = _computed_znear *0.98;
NearFarReal desired_zfar = _computed_zfar *1.02;
// NearFarReal desired_znear = _computed_znear *0.5;
// NearFarReal desired_zfar = _computed_zfar *2.0;
value_type desired_znear = _computed_znear *0.98;
value_type desired_zfar = _computed_zfar *1.02;
// value_type desired_znear = _computed_znear *0.5;
// value_type desired_zfar = _computed_zfar *2.0;
// near plane clamping.
double min_near_plane = _computed_zfar*_nearFarRatio;
@@ -228,11 +228,11 @@ void CullVisitor::popProjectionMatrix()
_computed_znear = desired_znear;
_computed_zfar = desired_zfar;
NearFarReal trans_near_plane = (-desired_znear*projection(2,2)+projection(3,2))/(-desired_znear*projection(2,3)+projection(3,3));
NearFarReal trans_far_plane = (-desired_zfar*projection(2,2)+projection(3,2))/(-desired_zfar*projection(2,3)+projection(3,3));
value_type trans_near_plane = (-desired_znear*projection(2,2)+projection(3,2))/(-desired_znear*projection(2,3)+projection(3,3));
value_type trans_far_plane = (-desired_zfar*projection(2,2)+projection(3,2))/(-desired_zfar*projection(2,3)+projection(3,3));
NearFarReal ratio = fabs(2.0/(trans_near_plane-trans_far_plane));
NearFarReal center = -(trans_near_plane+trans_far_plane)/2.0;
value_type ratio = fabs(2.0/(trans_near_plane-trans_far_plane));
value_type center = -(trans_near_plane+trans_far_plane)/2.0;
projection.postMult(osg::Matrix(1.0f,0.0f,0.0f,0.0f,
0.0f,1.0f,0.0f,0.0f,
@@ -248,7 +248,8 @@ void CullVisitor::popProjectionMatrix()
void CullVisitor::updateCalculatedNearFar(const osg::Matrix& matrix,const osg::BoundingBox& bb)
{
#if 0
// brute force way, use all corners of the bounding box.
updateCalculatedNearFar(bb.corner(0));
updateCalculatedNearFar(bb.corner(1));
updateCalculatedNearFar(bb.corner(2));
@@ -257,28 +258,31 @@ void CullVisitor::updateCalculatedNearFar(const osg::Matrix& matrix,const osg::B
updateCalculatedNearFar(bb.corner(5));
updateCalculatedNearFar(bb.corner(6));
updateCalculatedNearFar(bb.corner(7));
//
// NearFarReal d_near = distance(bb.corner(_bbCornerNear),matrix);
// NearFarReal d_far = distance(bb.corner(_bbCornerFar),matrix);
//
// if (d_near<=d_far)
// {
// if (d_near<_computed_znear) _computed_znear = d_near;
// if (d_far>_computed_zfar) _computed_zfar = d_far;
// }
// else
// {
// if ( !EQUAL_F(d_near, d_far) )
// {
// osg::notify(osg::WARN)<<"Warning: CullVisitor::updateCalculatedNearFar(.) near>far in range calculation,"<< std::endl;
// osg::notify(osg::WARN)<<" correcting by swapping values d_near="<<d_near<<" dfar="<<d_far<< std::endl;
// }
// // note, need to reverse the d_near/d_far association because they are
// // the wrong way around...
// if (d_far<_computed_znear) _computed_znear = d_far;
// if (d_near>_computed_zfar) _computed_zfar = d_near;
// }
#else
// efficient computation of near and far, only taking into account the nearest and furthest
// corners of the bounding box.
value_type d_near = distance(bb.corner(_bbCornerNear),matrix);
value_type d_far = distance(bb.corner(_bbCornerFar),matrix);
if (d_near<=d_far)
{
if (d_near<_computed_znear) _computed_znear = d_near;
if (d_far>_computed_zfar) _computed_zfar = d_far;
}
else
{
if ( !EQUAL_F(d_near, d_far) )
{
osg::notify(osg::WARN)<<"Warning: CullVisitor::updateCalculatedNearFar(.) near>far in range calculation,"<< std::endl;
osg::notify(osg::WARN)<<" correcting by swapping values d_near="<<d_near<<" dfar="<<d_far<< std::endl;
}
// note, need to reverse the d_near/d_far association because they are
// the wrong way around...
if (d_far<_computed_znear) _computed_znear = d_far;
if (d_near>_computed_zfar) _computed_zfar = d_near;
}
#endif
}
void CullVisitor::updateCalculatedNearFar(const osg::Vec3& pos)
{