Added a Matrix::value_type typedef'd trait into osg::Matrix, defaulting its

value to float, and converted the internal code across to use value_type.  This
allows Matrix to be converted to use double's simply by change the definition
of value_type.  Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.

Updated code that uses Matrix so it doesn't assume float or double matrices.
This commit is contained in:
Robert Osfield
2003-09-03 10:47:25 +00:00
parent 9a5ab0ac47
commit bd44cfcfd8
14 changed files with 250 additions and 248 deletions

View File

@@ -41,12 +41,12 @@ void osgParticle::FluidFrictionOperator::operate(Particle *P, double dt)
Fr = current_program_->rotateLocalToWorld(Fr);
}
// correct unwanted velocity increments
osg::Vec3 dv = Fr * P->getMassInv() * dt;
float dvl = dv.length();
if (dvl > vm) {
dv *= vm / dvl;
}
// correct unwanted velocity increments
osg::Vec3 dv = Fr * P->getMassInv() * dt;
float dvl = dv.length();
if (dvl > vm) {
dv *= vm / dvl;
}
P->addVelocity(dv);
}

View File

@@ -36,9 +36,9 @@ osgParticle::Particle::Particle()
prev_pos_(0, 0, 0),
position_(0, 0, 0),
velocity_(0, 0, 0),
prev_angle_(0, 0, 0),
angle_(0, 0, 0),
angular_vel_(0, 0, 0),
prev_angle_(0, 0, 0),
angle_(0, 0, 0),
angular_vel_(0, 0, 0),
t0_(0),
current_size_(0),
current_alpha_(0)
@@ -78,16 +78,16 @@ bool osgParticle::Particle::update(double dt)
prev_pos_ = position_;
position_ += velocity_ * dt;
// update angle
prev_angle_ = angle_;
angle_ += angular_vel_ * dt;
// update angle
prev_angle_ = angle_;
angle_ += angular_vel_ * dt;
if (angle_.x() > osg::PI*2) angle_.x() -= osg::PI*2;
if (angle_.x() < -osg::PI*2) angle_.x() += osg::PI*2;
if (angle_.y() > osg::PI*2) angle_.y() -= osg::PI*2;
if (angle_.y() < -osg::PI*2) angle_.y() += osg::PI*2;
if (angle_.z() > osg::PI*2) angle_.z() -= osg::PI*2;
if (angle_.z() < -osg::PI*2) angle_.z() += osg::PI*2;
if (angle_.x() > osg::PI*2) angle_.x() -= osg::PI*2;
if (angle_.x() < -osg::PI*2) angle_.x() += osg::PI*2;
if (angle_.y() > osg::PI*2) angle_.y() -= osg::PI*2;
if (angle_.y() < -osg::PI*2) angle_.y() += osg::PI*2;
if (angle_.z() > osg::PI*2) angle_.z() -= osg::PI*2;
if (angle_.z() < -osg::PI*2) angle_.z() += osg::PI*2;
return true;
}
@@ -99,11 +99,11 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
current_color_.z(),
current_color_.w() * current_alpha_);
osg::Matrix R;
R.makeRotate(
angle_.x(), osg::Vec3(1, 0, 0),
angle_.y(), osg::Vec3(0, 1, 0),
angle_.z(), osg::Vec3(0, 0, 1));
osg::Matrix R;
R.makeRotate(
angle_.x(), osg::Vec3(1, 0, 0),
angle_.y(), osg::Vec3(0, 1, 0),
angle_.z(), osg::Vec3(0, 0, 1));
osg::Vec3 p1(px * current_size_ * scale);
osg::Vec3 p2(py * current_size_ * scale);
@@ -126,10 +126,10 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
break;
case QUAD_TRIANGLESTRIP:
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
glMultMatrixf(R.ptr());
// we must glBegin() and glEnd() here, because each particle is a single strip
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
R.glMultMatrix();
// we must glBegin() and glEnd() here, because each particle is a single strip
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(1, 1);
glVertex3fv((p1+p2).ptr());
@@ -140,13 +140,13 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
glTexCoord2f(0, 0);
glVertex3fv((-p1-p2).ptr());
glEnd();
glPopMatrix();
glPopMatrix();
break;
case HEXAGON:
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
glMultMatrixf(R.ptr());
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
R.glMultMatrix();
// we must glBegin() and glEnd() here, because each particle is a single fan
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0.5f, 0.5f);
@@ -166,22 +166,22 @@ void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, c
glTexCoord2f(hex_texcoord_x1, hex_texcoord_y1);
glVertex3fv((p1*cosPI3+p2*sinPI3).ptr());
glEnd();
glPopMatrix();
glPopMatrix();
break;
case LINE:
case LINE:
{
// Get the normalized direction of the particle, to be used in the
// calculation of one of the linesegment endpoints.
float vl = velocity_.length();
if (vl != 0) {
osg::Vec3 v = velocity_ * current_size_ * scale / vl;
float vl = velocity_.length();
if (vl != 0) {
osg::Vec3 v = velocity_ * current_size_ * scale / vl;
glTexCoord1f(0);
glVertex3f(xpos.x(), xpos.y(), xpos.z());
glTexCoord1f(1);
glVertex3f(xpos.x() + v.x(), xpos.y() + v.y(), xpos.z() + v.z());
}
glTexCoord1f(0);
glVertex3f(xpos.x(), xpos.y(), xpos.z());
glTexCoord1f(1);
glVertex3f(xpos.x() + v.x(), xpos.y() + v.y(), xpos.z() + v.z());
}
}
break;

View File

@@ -20,11 +20,11 @@ osgParticle::ParticleProcessor::ParticleProcessor()
need_ltw_matrix_(false),
need_wtl_matrix_(false),
current_nodevisitor_(0),
endless_(true),
lifeTime_(0.0),
startTime_(0.0),
currentTime_(0.0),
resetTime_(0.0)
endless_(true),
lifeTime_(0.0),
startTime_(0.0),
currentTime_(0.0),
resetTime_(0.0)
{
setCullingActive(false);
}
@@ -38,11 +38,11 @@ osgParticle::ParticleProcessor::ParticleProcessor(const ParticleProcessor &copy,
need_ltw_matrix_(copy.need_ltw_matrix_),
need_wtl_matrix_(copy.need_wtl_matrix_),
current_nodevisitor_(0),
endless_(copy.endless_),
lifeTime_(copy.lifeTime_),
startTime_(copy.startTime_),
currentTime_(copy.currentTime_),
resetTime_(copy.resetTime_)
endless_(copy.endless_),
lifeTime_(copy.lifeTime_),
startTime_(copy.startTime_),
currentTime_(copy.currentTime_),
resetTime_(copy.resetTime_)
{
}
@@ -64,30 +64,30 @@ void osgParticle::ParticleProcessor::traverse(osg::NodeVisitor &nv)
// retrieve the current time
double t = nv.getFrameStamp()->getReferenceTime();
// reset this processor if we've reached the reset point
if ((currentTime_ >= resetTime_) && (resetTime_ > 0)) {
currentTime_ = 0;
t0_ = -1;
}
// reset this processor if we've reached the reset point
if ((currentTime_ >= resetTime_) && (resetTime_ > 0)) {
currentTime_ = 0;
t0_ = -1;
}
// skip if we haven't initialized t0_ yet
// skip if we haven't initialized t0_ yet
if (t0_ != -1) {
// check whether the processor is alive
bool alive = false;
if (currentTime_ >= startTime_) {
if (endless_ || (currentTime_ < (startTime_ + lifeTime_)))
alive = true;
}
// check whether the processor is alive
bool alive = false;
if (currentTime_ >= startTime_) {
if (endless_ || (currentTime_ < (startTime_ + lifeTime_)))
alive = true;
}
// update current time
currentTime_ += t - t0_;
// update current time
currentTime_ += t - t0_;
// process only if the particle system is not frozen/culled
if (alive &&
enabled_ &&
!ps_->isFrozen() &&
(ps_->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !ps_->getFreezeOnCull())) {
enabled_ &&
!ps_->isFrozen() &&
(ps_->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !ps_->getFreezeOnCull())) {
// initialize matrix flags
need_ltw_matrix_ = true;