Added #define for GL3 build
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@@ -44,6 +44,10 @@
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#include <sstream>
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#ifndef GL_PERSPECTIVE_CORRECTION_HINT
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#endif
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using namespace osgDB;
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void osgDB::split( const std::string& src, StringList& list, char separator )
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