Added preliminary work on osg::TransferFunction
This commit is contained in:
@@ -600,6 +600,10 @@ SOURCE=..\..\src\osg\TextureRectangle.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\TransferFunction.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Timer.cpp
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# End Source File
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# Begin Source File
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@@ -1140,6 +1144,10 @@ SOURCE=..\..\Include\Osg\TriangleFunctor
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TransferFunction
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Uniform
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# End Source File
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# Begin Source File
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@@ -559,6 +559,10 @@ SOURCE=..\..\..\src\osgWrappers\osg\TextureRectangle.cpp
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SOURCE=..\..\..\src\osgWrappers\osg\Timer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\TransferFunction.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\Transform.cpp
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# End Source File
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77
include/osg/TransferFunction
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77
include/osg/TransferFunction
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@@ -0,0 +1,77 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_TRANSFERFUNCTION
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#define OSG_TRANSFERFUNCTION 1
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#include <osg/Texture>
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#include <osg/Shader>
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namespace osg {
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/** TransferFunction used to manage the mapping for 1D, 2D or 3D input to output Vec4 values.
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*/
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class OSG_EXPORT TransferFunction
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{
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public :
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TransferFunction();
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virtual ~TransferFunction();
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osg::Image* getImage() { return _image.get(); }
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const osg::Image* getImage() const { return _image.get(); }
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osg::Texture* getTexture() { return _texture.get(); }
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const osg::Texture* getTexture() const { return _texture.get(); }
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osg::Shader* getShader() { return _shader.get(); }
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const osg::Shader* getShader() const { return _shader.get(); }
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protected:
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typedef std::vector<osg::Vec4> Colors;
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Colors _colors;
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osg::ref_ptr<osg::Image> _image;
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osg::ref_ptr<osg::Texture> _texture;
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osg::ref_ptr<osg::Shader> _shader;
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};
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class OSG_EXPORT TransferFunction1D : public osg::TransferFunction
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{
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public:
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TransferFunction1D();
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void setInputRange(float minimum, float maximum);
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void allocate(unsigned int numX);
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void clear(const osg::Vec4& color = osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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unsigned int getNumberCellsX() const { return _colors.size(); }
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osg::Vec4& getValue(unsigned int i) { return _colors[i]; }
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const osg::Vec4& getValue(unsigned int i) const { return _colors[i]; }
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protected:
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float _minimum;
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float _maximum;
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};
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}
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#endif
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@@ -134,6 +134,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Transform
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${HEADER_PATH}/TriangleFunctor
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${HEADER_PATH}/TriangleIndexFunctor
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${HEADER_PATH}/TranderFunction
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${HEADER_PATH}/Uniform
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${HEADER_PATH}/Vec2
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${HEADER_PATH}/Vec2b
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@@ -277,6 +278,7 @@ ADD_LIBRARY(${LIB_NAME}
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Texture3D.cpp
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TextureCubeMap.cpp
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TextureRectangle.cpp
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TransferFunction.cpp
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Timer.cpp
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Transform.cpp
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Uniform.cpp
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@@ -293,7 +295,4 @@ TARGET_LINK_LIBRARIES(${LIB_NAME}
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${OPENGL_LIBRARIES}
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)
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# This file should not be built, but should be in the project file
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# LIST(APPEND LIB_PUBLIC_HEADERS Matrix_implementation.cpp)
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INCLUDE(ModuleInstall OPTIONAL)
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@@ -113,6 +113,7 @@ CXXFILES =\
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Texture.cpp\
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TextureCubeMap.cpp\
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TextureRectangle.cpp\
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TransferFunction.cpp\
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Timer.cpp\
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Transform.cpp\
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Uniform.cpp\
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59
src/osg/TransferFunction.cpp
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59
src/osg/TransferFunction.cpp
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@@ -0,0 +1,59 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TransferFunction>
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using namespace osg;
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///////////////////////////////////////////////////////////////////////
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//
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// TransferFunction base class
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//
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TransferFunction::TransferFunction()
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{
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}
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TransferFunction::~TransferFunction()
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{
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}
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///////////////////////////////////////////////////////////////////////
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//
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// TransferFunction1D class
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//
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TransferFunction1D::TransferFunction1D()
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{
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_minimum = 0.0;
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_maximum = 1.0;
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}
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void TransferFunction1D::setInputRange(float minimum, float maximum)
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{
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_minimum = minimum;
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_maximum = maximum;
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}
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void TransferFunction1D::allocate(unsigned int numX)
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{
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_colors.resize(numX);
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}
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void TransferFunction1D::clear(const osg::Vec4& color)
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{
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for(Colors::iterator itr = _colors.begin();
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itr != _colors.end();
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++itr)
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{
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*itr = color;
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}
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}
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112
src/osgWrappers/osg/TransferFunction.cpp
Normal file
112
src/osgWrappers/osg/TransferFunction.cpp
Normal file
@@ -0,0 +1,112 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Image>
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#include <osg/Shader>
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#include <osg/Texture>
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#include <osg/TransferFunction>
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#include <osg/Vec4>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TransferFunction)
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I_BaseType(osg::Object);
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I_Constructor0(____TransferFunction,
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"",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__osg_Image_P1__getImage,
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"",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_osg_Image_P1__getImage,
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"",
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"");
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I_Method0(osg::Texture *, getTexture,
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Properties::NON_VIRTUAL,
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__osg_Texture_P1__getTexture,
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"",
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"");
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I_Method0(const osg::Texture *, getTexture,
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Properties::NON_VIRTUAL,
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__C5_osg_Texture_P1__getTexture,
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"",
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"");
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I_Method0(osg::Shader *, getShader,
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Properties::NON_VIRTUAL,
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__osg_Shader_P1__getShader,
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"",
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"");
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I_Method0(const osg::Shader *, getShader,
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Properties::NON_VIRTUAL,
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__C5_osg_Shader_P1__getShader,
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"",
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"");
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I_SimpleProperty(osg::Image *, Image,
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__osg_Image_P1__getImage,
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0);
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I_SimpleProperty(osg::Shader *, Shader,
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__osg_Shader_P1__getShader,
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0);
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I_SimpleProperty(osg::Texture *, Texture,
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__osg_Texture_P1__getTexture,
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0);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TransferFunction1D)
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I_BaseType(osg::TransferFunction);
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I_Constructor0(____TransferFunction1D,
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"",
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"");
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I_Method2(void, setInputRange, IN, float, minimum, IN, float, maximum,
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Properties::NON_VIRTUAL,
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__void__setInputRange__float__float,
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"",
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"");
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I_Method1(void, allocate, IN, unsigned int, numX,
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Properties::NON_VIRTUAL,
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__void__allocate__unsigned_int,
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"",
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"");
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I_MethodWithDefaults1(void, clear, IN, const osg::Vec4 &, color, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
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Properties::NON_VIRTUAL,
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__void__clear__C5_osg_Vec4_R1,
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"",
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"");
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I_Method0(unsigned int, getNumberCellsX,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumberCellsX,
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"",
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"");
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I_MethodWithDefaults3(osg::Vec4 &, getValue, IN, unsigned int, i, , IN, unsigned int, j, 0, IN, unsigned int, k, 0,
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Properties::NON_VIRTUAL,
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__osg_Vec4_R1__getValue__unsigned_int__unsigned_int__unsigned_int,
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"",
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"");
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I_MethodWithDefaults3(const osg::Vec4 &, getValue, IN, unsigned int, i, , IN, unsigned int, j, 0, IN, unsigned int, k, 0,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getValue__unsigned_int__unsigned_int__unsigned_int,
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"",
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"");
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I_SimpleProperty(unsigned int, NumberCellsX,
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__unsigned_int__getNumberCellsX,
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0);
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END_REFLECTOR
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